Hi Micro,
by the way…
your music isn’t just good for movies.
After a taff mission, I attach my iPhone to my microphone output and let the music play on VHF for my flight or UHF for the whole package on the way back to homeplate. It´s great for relax!
Cheers
Bumerang
Best posts made by Bumerang47
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RE: FALCON BMS - As Real As It Gets - NEW SOUNDTRACK
Latest posts made by Bumerang47
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RE: FALCON BMS - As Real As It Gets - NEW SOUNDTRACK
Hi Micro,
by the way…
your music isn’t just good for movies.
After a taff mission, I attach my iPhone to my microphone output and let the music play on VHF for my flight or UHF for the whole package on the way back to homeplate. It´s great for relax!
Cheers
Bumerang -
RE: FALCON BMS - As Real As It Gets - NEW SOUNDTRACK
Fantastic work, thank you very much.
Will use it in the next video -
RE: Training script Sound
Problem solved!
Who knows that there are different types of quote tags.
I use this typ (copy & past from example
Sound “…\subFolder\soundFile.ogg”
and these are the right ones
Sound “…\subFolder\soundFile.ogg” -
Training script Sound
Hello and happy new year 2021!
I have a question regarding the training script.
I just can’t manage to implement sound for the instructions.I try it with a manual Trainings script (.txt) for single trainingsmission.
I test the script with other functions like Text, failures, so the script itselve works fine.The manual states the following:
16.5.6 Sound Functions:
Sound
Syntax: Sound <string>Description: Plays the sound specified by <string>. The sound file location needs to be specified relative to the .txt/.run script file and must be enclosed by quote tags. Execution of the script continues while the sound plays. The volume of the sound is the same as the “Intercom” volume level. Valid sound files: ogg & wav.
Example: Sound “…\subFolder\soundFile.ogg”Well I try following:
I place a Soundfile named Test.ogg in Campaigne Folder where is also the .txt. File from the script.
I added in the script the line:
Sound “Test.ogg”
nothing happendI added
Sound “…\Test.ogg”
nothing happendI create a subfolder named Sound in the Campaign Folder
I added
Sound “…\Sound\Test.ogg”
nothing happendI try all the same with .wav Soundfile….nothing
where is my mistake?
Regards
Bumerang</string></string> -
RE: Tanker-issues
Hi, folks,
yesterday we did another tanker test flight.
The result is positive again.:)We have also gained two new insights.
1.
Sometimes it can happen that a pilot who has been cleared for pre-contact does not receive Contact Clearence. In this case a new request “Z2”; (back in precontact position) helps.2. you can unsubscribe before Contact, even if you are in the waiting loop at position 2 or 3 and the flight before takes too long. . .
Important: The flight lead registers the entire flight.
But every single pilot has to log out so that the tanker is free again!!!Greetings
Bumerang -
RE: Problems with Slot Two (Wingman)
The problem persists. We have constant problems with Number Two on the first flight.
We’re flying the campaign Mantis at dawn.
Almost every multiplayer flight we have this problem.
The Throttle can only be moved between idle cutoff and idle. It doesn’t move any further forward.
As you can see the movement of the throttle from idle cutoff to idle in the 3-D pit, BMS seems to recognize the throttle axis allready.
The problem occurs with many pilots when they enter Slot 2. It seems to be a bug.
If the problem occurs, it persists. The throttle remains immobile when you re-enter.
When we handle this Jet to KI Pilot, he cannot start either.
KI startup the Jet, but leaving on Ramp.Has anyone else had the same experience?
Greetings Bumerang
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RE: Tanker-issues
Good, after consultation with the pilots concerned the situation was NOT an midair collision.:uham:
The situation is as follows:
a human pilot logged on to the tanker and immediately logged off again. His KI Wingman didn’t make any effort to refuel. He remain in observation area.
I guess the unsubscribe from his lead didn’t work out. . .Okay, here it comes.
the flight behind in the queue fires a bunch of bullets at the KI to scare him off the tanker.!!! :fart:
Unfortunately not only the AI exploded but also the tanker and another human pilot.Since this flight was followed by RTB, only two pilots had the problem of not being able to take up any more fuel.
One had lost his KI wingman.
He’s the one who might not have been able to unsubscribe.
The other had lost his human wingman.He was just in the wrong place at the wrong time.
Because of a possible court martial, the tape disappeared.:-(;)
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RE: Tanker-issues
Hi,
for our German Buchenau- LAN we expect 30 to 40 pilots. We’ll need more than two tankers.
Yesterday we did a test flight with six tankers.
My idea was to simply delete the tankers which cause communication problems. My tests showed that actually only the second tankers cause problems, So
Texaco 2, Copper 2.
The online test flight was a complete success.
We use 6 Tanker
We have tested it with 7 pilots in 4 flights with about 40 refuelling operations.
All 6 tankers flew parallel in one tank track with a distance of approx. 5 NM.
Each pilot could communicate with each tanker and pick up fuel.
To find the correct tanker, we use IFF Mode 2.Towards the end of the test there was unfortunately a midair collision.
we lost two human pilots and a tanker.
After this incident, some pilots could not refuel.
Why they could not refuel any more must still be clarified.
What the pilots had in common:
The pilots lost their Wingman
All pilots were in the immediate vicinity of the tanker that crashed at the time of the accident.
One flight was already finished and deregistered from the tanker, one flight was still in the queue.Flights that were further away from the action could still refuel without problems.
Here are the spins for the flight
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Problems with Slot Two (Wingman)
We have observed the following problem which has already reached half the pilots of our squadron.
Each time, the problem only occurred with Number Two.In TE:
The trottle cannot moved.
In 2-D all Settings working fine, in 3-D nothing happend (different HOTAS Systems and Settings).In Campaign:
JFS works fine, but the RPM needles from Engine remain on zero.
Of course, when the problem occurred, the Ground Chief recharged the JFS, but without success.
JFS had not blinked yet.In both cases (TE and Campaign) the problem persists even after re-entering the machine (3-D) and also when
other Pilots try this plane it´s remain dead.Has anyone else ever had this problem?
Greetings
Bumerang -
RE: Inverted flat spin
Here’s a video of my emergency class how it worked before.