@Dragasath Are you running on Virtual Desktop too? I tried with my Valve Index and there is no problem. I only get jitter when using VD.
Best posts made by drsoran
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RE: VR testing and findings
Latest posts made by drsoran
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RE: VR testing and findings
@Dragasath Are you running on Virtual Desktop too? I tried with my Valve Index and there is no problem. I only get jitter when using VD.
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RE: VR testing and findings
@Seifer said in VR testing and findings:
To fix this issue, we serialized both threads for VR. The drawback is that we lost a lot of performance because of this. We were able to fix this issue, but for some headsets (or for virtual desktop) the fix doesn’t seem to work for reasons we still don’t understand.
I’m on a Pico 4 with Virtual Desktop. I disabled background thread via set g_bVRParallelRenderThread 0 because I experienced some jitter during head movement. But today I tried again with set g_bVRParallelRenderThread 1 and I figured out that the jitter is gone when no other VR application is shown in parallel.
I always ran BMS with fpsVR status window and/or OpenKneeboard in parallel. Once I disabled them jitter was gone. As soon as I start them, jitter starts.My HW is CPU 12700K, GPU 4090 RTX, 32GB RAM. So I think the HW is not the bottleneck. Plus I have no jitter running DCS VR with the mentioned above in parallel.
Hope this is useful input for you.
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RE: 3.7 VR Jitter Help - Valve Index
@Wicked could you check if you have Accelerated GPU Scheduling disabled? https://appuals.com/disable-accelerated-gpu-scheduling-windows-11/
This caused crashes for me in DCS if reprojection was on.