Cool. Glad to help.
Latest posts made by Rasputin
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RE: EWS // Data Cart: Flares do not sequence properly
Watched video. First note is that your DTE load won’t work because CMS system is not in standby (or off?). But it was loaded anyway on spawn. That step is doing nothing.
Second you’ll find that if you try to enter that program manually into DED/EWS page that it’s not valid. Let this be a lesson not to use data cartridge for debugging.The bug report pertains to the the data cartridge as mentioned in the subject title. How can a person debug the data cartridge without using the data cartridge for debugging?
Dispenser was noted not to dispense flares and to dispense too many chaff when certain SQ was set to 0.
What part of my video did you see too many chaff dispensed?
Why do my settings properly deploy chaff even when flare settings are zero’d?
Why do my settings properly deploy flares if chaff is also set on the same program?
Are you suggesting the simulator is behaving as intended? -
RE: EWS // Data Cart: Flares do not sequence properly
hi
is your ploblem like this?
https://www.benchmarksims.org/forum/showthread.php?36642-BUG-report-Flare-Sequence-Quantity-don-t-work-when-Chaff-Sequence-Quantity-is-0sorry i can’t post link,but you can find my post in this technical support category.
regards.Yes, this appears to be the same bug I’m reporting. Good to know it’s not just me then.
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RE: EWS // Data Cart: Flares do not sequence properly
Look for sequence and quantity values of 0 which are bad news.
I’m not sure I understand your reply. Why are quantity values of 0 bad news? Is this a known issue?
How do you go about setting programs specifically for only chaff or flare in 4.34?
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EWS // Data Cart: Flares do not sequence properly
Hi all,
Apologies if this has already been reported. I did a search on the forums and came up short.
I’m having an issue getting my flares to sequence properly.
Version: 4.34.0 (x64)
Expected behavior:
Flare program settings should burst/sequence as programmed the same way Chaff program settings do.Actual behavior:
Flare programs do not sequence properly. They only deploy the initial burst of the sequence, and none of the remaining sequence, if there are no chaff settings applied to the program.See video:
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RE: Ff you could have one thing in the next update it would be…
Sure. And I would also win 1.000.000€ at the lottery.
It never takes me long to remember why I don’t come to this forum often. Peace out.
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RE: Ff you could have one thing in the next update it would be…
U r saying exactly the same thing as Mortesil said.
Re read it please. Probably a misunderstanding.
And in 20fps on the ground or some points on the air is fine for maaaaany ppl. If u want more fps invest money on your hw setup.
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I re-read. I don’t think I’m saying the same thing as Mortesil. I think he’s saying your computer will process the campaign faster if you don’t use vsync and leave your FPS uncapped. I’m saying I don’t believe it works that way. Maybe Mortesil can clarify.
And in response to your suggestion to upgrade my hardware my point is that BMS doesn’t make use of the hardware. What’s the point of getting an expensive multi-core CPU and top of the line GPU when BMS doesn’t take advantage of them very well? I have an I7, 32 gigs of RAM, and a GTX 1080. What’s left to upgrade at this point? I mean, it’s cool that 20 FPS is fine by your standards, but wouldn’t you like to be able to run the AGM65 tutorial at 60 FPS? Wouldn’t you like it if guys like Tomcatz could build amazing theaters like the Baltic Theater and have it actually be playable? It’s not just about getting 60 FPS under normal circumstances in Korea it’s about the poor optimization stifling community development.
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RE: Ff you could have one thing in the next update it would be…
There is more to FPS than just the display on the monitor. May not be getting more than 60 frames on the display, but the rest of the game (IE That dynamic campaign and all the 3D objects being updated) is running faster.
I don’t believe that’s true, is it? I don’t think vsync affects what the CPU is doing or what speed it’s computing the campaign or 3D objects at. It just adjusts how the frames are presented to the monitor. At least that was my understanding.
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RE: Ff you could have one thing in the next update it would be…
Worse case scenario: Campaign, DAY1 0730, Poor weather, 100% Cumlus, TGP + WPN + FLIR on HUD, 12 displayed contrails. => 20FPS. Still playable, perfect for me.
20 FPS perfect for you, not perfect for me. Thanks for testing and sharing the results with us.