This is a learning project I want to do to see if I can create a new terrain.
If anyone wants to correct me or add input is more than welcome! It is the first time I try to do this… so I am not sure of the correct path.
I will keep updating the first post with the process. By now this is a not very detailed log, I will try to expand on each section as I go.
So far:
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Getting Cuba e00 data out of the .adf data - (uploaded to the project folder)
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Generating files with Dem2Terrain using Joe’s global .hdr and Lazystones korea.pal - (uploaded to the project folder)
To be able to open the global.hdr using Dem2Terrain you need to mark Dem2Terrain as the designated aplication that opens .HDR files. If you simply open Dem2Terrain and choose “open file” this wont work; It won’t do anything.
Be sure to mark the 4bits theater, since BMS does not work with the 2 bits old ones.
Best to change your size to something that fits you to locate the center where you want to.
Also, if you change units to Kilometers and resolution to 0.25 you get tiles of exactly 1km wide x 1km long instead of 0,99something of a km. Pretty cool to make your life easy on any photorealistic thing you want to achieve. (Thanks Manos!)
You will need to be sure to add each e00 you got from step 1 one by one to D2T.
- Creating Add-On Guantanamo folder and copying the following folders from KTO:
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Art
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Campaign
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Movies
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Music
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Shaders
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Sim
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Sound
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TerrData
- But after copying this whole folder I erase the TerrData/Objects folder within it. (optional, read post #8 here to see why)
- Rename the folder “Korea” inside Add-On Guantanamo\TerrData\ as “Guantanamo”.
- Erase all files inside Add-On Guantanamo\TerrData\Korea\Terrain
- Paste my .l2, .o2, .map and .mea files generated using Dem2Terrain inside Add-On Guantanamo\TerrData\Korea\Terrain and rename .l2 and .o2. as THEATER_Polak.L2 and THEATER_Polak.O2 and the .map and .mea to THEATER.MAP and THEATER.MEA respectively. Read post #9.
8] Create my own Guantanamo.tdf file under TerrData/Theaterdefinition by modifying the Korea KTO.tdf and saving under “Guantanamo.tdf” name (uploaded to the Project folder). I then erase the Korea KTO.tdf - Edit theater.lst under KTOs TerrData/Theaterdefinition to include my theater inserting this line in the file using a text editor:```
Add-On Guantanamo\TerrData\TheaterDefinition\Guantanamo.tdf
If everything is fine so far you should be able to open your terrain with TerrainEditor
10) Create GUANTANAMO.THR and save it to Add-On Guantanamo\Campaign using TerrainEditor:
[![](https://i.postimg.cc/CBQczgVv/makeTHR.jpg)](https://postimg.cc/CBQczgVv)
11) Importing from my Dem2Terrain generated objectives .csv by:
* Opening Save0.cam with Mission Commander (MC) and deleting all Objectives and Units. Then saving this file to the 73 format (Marking the 73 Tick)
* Opening Save0.cam with TacEdit. Going to ObjList and importing objectives from the D2T generated .csv, then saving. Will ask to save my WCH. Do so also, but not as Korea.wch, but as "guantanamo.wch" in my case.
12) Changing the theater name for my save0.cam under the "campaing" label using MC - 1 change, 2 apply change and 3 save as version 100.
[![](https://i.postimg.cc/9wBTxxmK/MC-editing-te-new-tac.jpg)](https://postimg.cc/9wBTxxmK)
13) Reload my guantanamo.wch at objt Strigns in order for my Cuban names to susbtitute my Korean ones. Then save again.
14) Export objectives from save0 using MC to all the other .cams and tac. Specially te_new.tac to be able to create your own tacs using the Tactican Engament Engine in the sim. This time no need to revert versions and go to TacEdit. Export/import objectives using MC from save0 to the other files.
15)Export/Import the units from Koreas save0 to the save0.cam in your theater. DONT IMPORT YOUR UNITS TO te_new.tac.Then assign some present in your theater airbases to the imported squadrons.
Project folder:
[https://1drv.ms/u/s!Aq2OtxI5Hak8kym6j5fD2ur9Ud6H?e=QZV4Ie](https://1drv.ms/u/s!Aq2OtxI5Hak8kym6j5fD2ur9Ud6H?e=QZV4Ie)