The little stick in the intake is called the bird-slicer? Learn something new everyday…
Latest posts made by seojoonho001
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RE: New sensor?
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RE: Weapons Impact angle- will it be implemented in BMS?
And please, a blast/damage radius. So we can drop a Mk84 in the middle of a group of soldier and kill more than just a single unit, or miss a structure by X feet and still (seriously) damage it.
+1. GBU24 on a tank should get rid of more than 1 tank if they are close together. Etc Etc.
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Is it hard to code so that AI's look for nearby tankers and get AAR on their own?
What the title says. In many campaigns I have seen many AI aircrafts going out BARCAPs with no wingtanks, fight with enemy aircraft, run out of gas and then eject/crash. Same thing with other missions especially those that are long range (i.e. deep strike). So wouldn’t it be nice if AIs can find tankers on their own and AAR on their own? This could save so many ‘falcon’ lives.
Separately, wouldn’t it be nice if some AI backup comes to help you after you hit Q-3 multiple times?
Perhaps I am expecting too much, but I do believe in our devs so I think it’s worth asking
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RE: Which a/c can make AAR?
Are you in an F-16? B-1’s won’t need AAR unless you are going half-way around the world. If you fly B1 in BMS, the max fuel is over 200,000lbs, so you won’t need AAR for most cases. Of course, it uses more gas than f-16 even in BMS, but hell, it has 4 engines. However, if you decide to do so, you can AAR if you are flying B1, but I don’t think AI B1s will AAR because they don’t need to. Maybe if you make one of the steerpoint to AAR they will? have you tried that?
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RE: Refuelling at friendly airbase as a nav point on ingress
Haha I figured I’d stir up the pot a lil by saying that. Like I said, it was just an experiment…nothing to have an anaphylactic shock over it What’s air quake?
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RE: Refuelling at friendly airbase as a nav point on ingress
lols why so serious? Experiments are good….
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RE: Refuelling at friendly airbase as a nav point on ingress
For those who don’t know, it is also possible to get a refuel at enemy airbases, as long as your on your AFB tower frequency. Of course, enemy ground troops shouldn’t be there or you’ll get shot at lol
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RE: AA10A hit andf kill while launching Mig29A running opposite direction
Yeah this problem is known to devs I think. Similarly, you get RWR warnings even the enemy aircraft is in flames from your missile. this is also known to dev. Maybe they will fix it in 4.33
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RE: Tactics for dealing with a SAM nest
Iono Frederf, while I agree that JSOW in BMS is over-modeled, I don’t think it is outrageously over-modeled. I have used JSOWs in the past but I have never seen it get rid of half a battalion, much less a whole one. Perhaps when the enemy vehicles are really close together, I would see smokes from 5~8 vehicles that were hit by the JSOW.
I also think that the method of delivery of two weapons can yield different results, in some cases. For example, you think think of a scenario where a group of vehicles are parked in one line, as they are often in BMS, and if a JSOW flies over along the line of the vehicles spreading all its BLU’s, then the BLU’s will have more chance of hitting the vehicles.
With that said, it would be nice if someone who has seen the ‘power’ of JSOW come out and say whether it is over-modeled or not. I would love to know.
Lastly, I don’t think using JSOW has anything to do with gaining respect, partially because the JSOW isn’t the only thing that is mis-modeled in BMS. We all know that a lot of things in BMS including the AMRAAM, sidewinders, flares, chaffs, radars, etc etc are far from being modeled perfectly, and understandably so (lack of info/classified specs etc). Don’t get me wrong, I have a huge respect for the devs and everyone who puts the game together, but if you get all worked up about one weapon that is not modeled, honestly I don’t know how you play any game/sim, much less enjoying any syfy movies.