Seriously should have just been integrated into 4.35
Latest posts made by huge
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RE: JanHas Models & Skin Thread -Compatible with 4.36
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RE: JanHas Models & Skin Thread -Compatible with 4.36
Love them Jan!
Might want to check the wing model it has the IFF antenas though.
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RE: JanHas Models & Skin Thread -Compatible with 4.36
Ok these really should be the default models so everybody can enjoy without having to go through lodeditor school.
Thanks again Jan looking great. -
RE: Sidetone headset?
Just an update on this if anybody has tried and not succeeded - check your other audio devices are enabled…
I had a bizarre situation when moving my headset to the front inputs that I had to leave something plugged into a rear jack to enable the hardware loop. -
RE: Chaff/flare loadout
Can anybody comment on newer flare systems? I’m remembering a video I watched recently with Super hornets and growlers with a forward shooting flare?
5:15 for anybody interested
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RE: CCIP Cockpit Mod
Hi Peca Chuck,
If I’m installing the newer beta version do i need to follow the whole installation process again or can just replace with the new skins and lods?
Also gotta say great work its very clean and easier to read cockpit. Small request if there is anyway to make the top of the hud glass more opaque?
Thanks again. -
RE: JanHas Models & Skin Thread -Compatible with 4.36
Hey guys can somebody explain how i can see the ALE-50 model in game?
Also anyway to use the 3111 wing model with the other blocks? (50) I edited the cockpitart file so that the wing models are lod 3111 but it didn’t change.
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RE: OF mods: JanHas, realism patch?
Yes I followed all the instructions correctly - edited the DOF and switches and added the .dat files.
It’s a hard one to spot it just flashes for a moment when the I assume the afterburner model is enabled.
With the AI sometimes kicking in and out of AB to keep up it is more noticeable. -
RE: OF mods: JanHas, realism patch?
Unfortunately I’ve found another little problem with the afterburner flickering through the nose.
Anybody else seen this?
With regard to the gear bay issues I have found it depends on loadout on pylons 3 and 7.
EDIT also on the player’s model repeatable when just kicking in the AB.