Hello to all Hornet BMS Lovers,
After some time, got more free time to make some another improvements in cockpit, pls check this out and do further changes or corrections if you interrested in or you have some free time )).
Here is the short list of some changes i made.
-some textures improved again (dedication to previous thread https://www.benchmarksims.org/forum/showthread.php?40238-F18-cockpit-skins,
but rather moved it here to new thread for hornet improving because it’s not about textures only)
- lights, hud, corrected illuminations and many more - i hope it looks much better than stock
- added description to some switches but some of them are not illuminated - check around OBOGS
-overall improvements of 3dbuttons.dat (basically there are two kinds of file, in folder 1890 is for cockpit F/A-18A, in folder 1799 is for cockpit F/A-18C)
- reworked files (i think it was little bit messed up before, sorry)
- now all sounds of buttons and switches are reordered to their obvious sounds - i hope more real sounds (also made same changes to keyconfig.key file for keyboard sounds)
- knobs has now ability to be controlled by mouse wheel, in other words spinning arrows pointer added when anchored
- all switches now follows the same logic, 1=UP=left_mouse, 2=DOWN=right_mouse
so don’t wonder to for example launch bar switch of flaps switch if they extending by right click
-added some new hotspots
- Fire Test - It is on the place where it has to be (lost animation after change function but no matter for me, it works)
- Light test - Is also on it’s place (right console, under illumination knobs)
- FLCS bit - switch has no animation but now it works, check flaps, wings, flcs page on mfd
sometimes flcs fault appears (FLCS/DBU) but i think that is eyecandy only like written in RedDog’s manuals
- DED panel brightness knob - knob appears only in off position (but illuminated)
BTW, some easter egg - in ramp start, turn battery on to first position and turn on instrument light knob )
- Volume knobs hotspots corrected
(two same functions to rwr volume - rwr audio knob vs. rwr volume knob? I did not find the difference in the manuals - or maybe i missed something?)
- RWR bit (In BMS has ALR-67 Raytheon more simple way how to do that than ALR-56 so don’t wonder…or it’s unfinished, decide yourself)
- Other RWR functions (unrealistic in hornet jet but ground priority and launch test will be usable for someone)
Search, unknown search, missile launch button (test), ground priority
Check the OSB buttons 1-4 on 3RD MFD
- FACK button
hotspot moved to the I/P button left from PFL
unrealistic but formerly unused button is used at least, previous position was in the middle of PFL display which is unrealistic
- IFF master switch reworked - left click EMERG, right NORM
- IFF audio switch (just eyecandy)
- IFF stby/low mode at iff lower, upper antenna switch (unrealistic but works)
- Wing lights - Flash/steady button and hotspot added (left click flash, right click steady)
- Emcon button has new function (radar snooze - normal, quiet, silent)
- maybe something more which i don’t remember, try to look…
-Another buttons discovered undocumented in F-18 docs but working
Up front controls area
- drift c/o button
- warn reset button
- icp list button but it’s obvious what it does when you click it
-Recommended color settings
- put this on your callsign.ini and load colors on DTE page
[COLORS]
ColorConfig=78 0 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 0 12 0 0 3 12 0 2 3 3 12 0 3 0 -1 12 12 12 12 0 0 3 0 12 0 0 0 3 12 0 0 0 0 0 0 0 12 12 3 0 0 12 2 3 0 -1 0 0 0 3 -1 3 -1 0 3 3 0 12 0
-
dedcolor ff00fecc; -> to 3dckpit.dat
-
Greetings and big up to Sunrrrise
certain member of this forum who has/have similar ideas about hornet restoration some time ago and who kicked me up i started thinking about this progressing actually.
So i would like to thank him this way…THX BRO
Maybe something important to the end of this contribute.
Pls keep in mind i don’t or have never wanted to offend anyone if something doesn’t work… Just wanted to share my personal opinion.
But rather make some real disscusions than hates and trolls and want some more people to pull them in, those who is still interrested in.
I’m sharing and fully understanding… same opinions with people who says that it’s built on /and for/ F-16 aircraft sim. They are right of course. This is what it comes from.
So imagine that and keep in mind what we actually trying to building on. Like many times was mentioned there are some limitations in that code but although i believe that a few corrections more it’s possible to be done about f18 cockpit.
Even if you don’t want learn hardcoding.
BMS supports dozens of good hardware which makes everything looks really good (in a frame of possibilities of this game). Remembering and comparing with Jane’s F-18 …WOW!
If we would think about it serious…We also should have to be able to add or rework some code to fully improve and finish up these naval ops projects.
However so far so good anyway…amazing job so far everybody! Now we have quite good hornet mod playable.
Carriers have to be rather stopped moving in editor. Sometimes it is too glitchy on the deck and various strange things happens when carrier underway, apparently or probably code limitations.
Btw It’s unclear for me why are the cockpits unfinished for so many years when this was born in 2014? and so much works done then quit…? Answers and reasons may vary here…
So if anyone right now or in future is serious to making some progress and would need some help with some dirty hard work, count me in for sure.
Don’t forget to give a feedback. Thx.
Happy flying!
cheers
Edit: New version. Control lights around UFC got final color layout, will no more handle with that. Now i will aim for more important details and just to F-18C cockpit, F-18A variant will be handled later.
Try also my sound mod included which i’m using. Backup first of course.
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