@Demo:
So after spending 3 long frustrating hours teaching myself how to use the Edit Model screen in LE (in figuring out what does what), I finally figured it out, and it does only take 5mins to do. You can do it in less by rotating, but there appear to be some big consequences of doing it, so I wouldn’t recommend others (like me who aren’t familiar with nodes/DOFs/switches) try it unless they know what they’re doing :D. Not to mention things said by MavJP earlier in this thread.
But, the test did show me one thing.
With the update made so the nose can be seen if you sit higher than normal, you still cannot see it sitting in the normal position. For example, this is the view I get when I center my track IR (keep in mind I already made the 5 degree change to the model so I can see the nose):
http://1stfightergroup.com/Public/2013-08-22_205031.jpg
This is what I see in the same pit when I sit up high in my desk chair:
http://1stfightergroup.com/Public/2013-08-22_205038.jpg
http://1stfightergroup.com/Public/2013-08-22_205047.jpg
Block 25 - no IFF antennas
http://1stfightergroup.com/Public/2013-08-22_211434.jpg
And since the model is already there in default BMS, seeing it doesn’t impact FPS. Personally I like it a lot more because it doesn’t feel like I’m flying a dashboard, and even though I don’t see it in normal flight, I like knowing it’s there when I lean up and forward. Plus it will look cool for screenshots and videos lol. The other cool part was that different blocks have different noses (some have the bird slicers/IFF antennas and others don’t).
Anyhow, I will wait and see if the people who know what they’re doing with LE can do it without screwing up other things fingers crossed. You can see the parent for the model by going into the 3dckpit file for that block and get the parent # next to this: cockpitwingsmodel
It seems hard for a rookie to be good at using Lod editor to modify the original nose model posted by Skwabie, which is still rough and angular. While I’m still learning how to use Lod editor, can Demo share your nose model showed at #60 as .lod files? What I care about is not the angle of the noses but the texture where Demo and RPG did pretty well in. Thanks a lot!
I finally understood what I should do recently. Below is the result I got. No obvious error here. Thanks for everyone.
My method to get upper effect is pretty easy: https://www.mediafire.com/?bfxd5lfiq4hm76n
Pay attention that I rotated 301.subtree with Y= -5.00 degree in those .LOD files. That is not consist with what I wrote in my explanation. Suggestions are welcome.