FYI: The sa-10 WEZ is 40 miles, sA-10 routinely engages at 50+ miles. We’re making our own PPT edits to include this fix, plus some named objectives.
Best posts made by Krause
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RE: Taiwan 4.35.3 (compatible with bms 4.35u1)
Latest posts made by Krause
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RE: Taiwan 4.35.3 (compatible with bms 4.35u1)
AAA 36456.69 AAA
SA2 134282.46 SA-2
SA3 42532.92 SA-3
SA4 121522.31 SA-4
SA5 364566.92 SA-5
SA6 66837.27 SA-6
SA7 12152.23 SA-7
SA8 30380.58 SA-8
SA9 18228.35 SA-9
10 364567.20 SA-10
11 78989.68 SA-11
12 303805.77 SA-12
13 18228.35 SA-13
14 12152.23 SA-14
15 30380.58 SA-15
16 18228.35 SA-16
17 78989.50 SA-17
19 24304.462890625 2S6
19a 24304.46 SA-19
20 656220.46 SA-20
H16 303806.00 HQ-16
HWK 97218.09 Hawk
MNP 18228.3471679688 ManPads
NKE 376719.15 Nike
P 376719.15 Patriot
SKY 91141.73 Skyguard
SM1 91141.7358398438 SM-1MR
SM2 212664.050292969 SM-2
SSM 60761.1572265625 RIM-162
RPR 27342.5207519531 RAPIER
RM7 36456.6943359375 RIM-7
ROL 24304.462890625 Roland
ZSU 18228.3471679688 ZSU Shilka
ACM 0.1 ACMI-ABC
AWC 0.1 AWACS
BDZ SA6 66837.27 BaseDefenseZone
CAP 0.1 Combat Air Patrol
CP1 0.1 Contact Point 1
CP2 0.1 Contact Point 2
CP3 0.1 Contact Point 3
CSR 607611.572265625 CSAR range
EGR 0.1 Egress Point
FAC 0.1 FWD AIR CONTROLLER
GBQ 0.1 Start BBQ
GNM 0.1 Fly Plann.Alt.
HP1 0.1 HOLDING POINT 1
HP2 0.1 HOLDING POINT 2
HP3 0.1 HOLDING POINT 3
HRC 0.1 HARM Cap Point
HVC 0.1 HAVCAP Point
ILS 0.1 ILS FIX POINT
IN1 0.1 Ingress Point 1
IN2 0.1 Ingress Point 2
IN3 0.1 Ingress Point 3
IP1 0.1 Initial Point 1
IP2 0.1 Initial Point 2
IP3 0.1 Initial Point 3
PP 0.1 Push
RAD 243044.62 Radar
RV 0.1 Rendezvous Point
TC1 0.1 TARCAP point 1
TC2 0.1 TARCAP point 2
TC3 0.1 TARCAP point 3
TGT SA6 66837.27 Target Area
TNK 0.1 TANKER
N 0.1 NORTH
E 0.1 EAST
S 0.1 SOUTH
W 0.1 WEST
ANV 0.1 ANVIL
APR 0.1 APRICOT
BAN 0.1 BANANA
BOL 0.1 BOLERO
CIT 0.1 CITADEL
COT 0.1 COTTAGE
DIX 0.1 DIXIE
DGE 0.1 DODGE
ECL 0.1 ECLIPSE
ENI 0.1 ENIGMA
FEL 0.1 FELIX
FRA 0.1 FRANTIC
GDN 0.1 GARDEN
GLD 0.1 GOLD
HMR 0.1 HAMMER
HDL 0.1 HUDDLE
IND 0.1 INDIGO
IOW 0.1 IOWA
JOS 0.1 JOSS
JNO 0.1 JUNO
KNG 0.1 KING
KNF 0.1 KNIFE
LRY 0.1 LARRY
LME 0.1 LIME
MRS 0.1 MARS
MNV 0.1 MINERVA
NPT 0.1 NEPTUNE
NIM 0.1 NIMROD
OMA 0.1 OMAHA
ORG 0.1 ORANGE
PIC 0.1 PICADILLY
PPL 0.1 PURPLE
QDT 0.1 QUADRANT
QUE 0.1 QUEEN
RZR 0.1 RAZOR
ROS 0.1 ROSIE
SBR 0.1 SABER
SWD 0.1 SWORD
TXS 0.1TEXAS
TOR 0.1 TORCH
ULT 0.1 ULTRA
UTA 0.1 UTAH
VAN 0.1 VANGUARD
VIK 0.1 VIKING
WLF 0.1 WOLF
WRA 0.1 WRANGLER
YOK 0.1 YOKE
ZEB 0.1 ZEBRA
ZPR 0.1 ZIPPER -
RE: Taiwan 4.35.3 (compatible with bms 4.35u1)
FYI: The sa-10 WEZ is 40 miles, sA-10 routinely engages at 50+ miles. We’re making our own PPT edits to include this fix, plus some named objectives.
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RE: SAM Reaction Fundamentals Video Playlist
"The playlist does not exist.
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RE: What are the steps to add a new AC using the editor?
OK I just saw I didn’t clone flights… so added a clone of that. Still no dice
I then did “Test database” and saw this:
So i cloned AC data for the f16 B32 EAF… but i cant’ seem to change the vehicle record to point to the new AC data
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What are the steps to add a new AC using the editor?
I’m simply trying to clone the F-1632 EAF and give it a copy of it’s radar which shows up as a mig-29 on the RWR.
I have:
1. Copied the vehicle
2. Copied the AN/AGP-68(V)4 and changed its RWR sound and symbol to 102 and 46, which is what the MIG29 radar uses. Problem: if I click “ACD usage” the box is blank.
3. Made the new copy use the new radar above
4. Copied the f1632 EAF squadron, and replaced all elements in the squadron with the cloned aircraftI then mass replaced all F1632 with my new squadron type using MC. The squadrons do not appear on 2d as selectable, although if you load in, you see them fragging flights, and can even fly as them.
They seem to still have a F16 RWR spike.
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RE: Taiwan 4.35.3 (compatible with bms 4.35u1)
oops yes I meant HQ-16. HQ-16 is currently patriot right now. Very confusing because it will show lethal inner ring at very far ranges. Can we please change that to 17 on the RWR?
Another feedback is that its currently pretty impossible to fight the J-20, usually you cant get any lock until 10 miles or less. I’d imagine that you would be able to lock on further out than that (20-25 miles?). There’s no info out there about the efficacy of stealth aircraft (its all classified) but i’d imagine just based on physical properties of radar cross section you’d be able to get a lock closer. Currently there is no way to attack a J-20. We had 1 J-20 kill 5 of us in a flight and we all had tally on it but couldn’t get locks.
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RE: Taiwan 4.35.3 (compatible with bms 4.35u1)
Should we make the HQ-16 based on SA-17 RWR? According to Wikipedia is based on a BUK originally. Right now it shows up as a patriot
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RE: Taiwan 4.35.3 (compatible with bms 4.35u1)
We found a brutal bug tonight while playing Taiwan. The JF-8F will display on the RWR as an f-16. We checked in the editor and its radar (PS 37) uses the same RWR symbol (37) as the AN/APG-68. This resulted in 3 of us getting smoked to ambush front quarter aspect PL-12 shots
Apparently it uses the Type 1492 radar - but i couldn’t find much about it. Recommend we use a 29radar on RWR?
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RE: GBU-15 effective weapon ?
Which aircraft can use these? A google search doesn’t mention F-16.
F-16B (was used in combat, not a trainer) in the IAF. They can use it. Might be in some other blocks.
Also F-15E.
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RE: GBU-15 effective weapon ?
The GBU-15 is an incredible DEAD weapon if you use it correctly. It takes more practice than something like the Delilah, but is one of the only safe ways to hard kill a SAM on flat open ground in the 80s - mid 90s.
Here’s a video of us DEADing Cairo in 80s ITO using GBU-15 and reliably getting ~21 mile hard kills on SA2/3:
Alternative is to do really risky profiles.