Consider remapping, I’d estimate that over half of the textures are unused. F4 is running out of addressable memory space (32bit exe), so it’s important to not waste memory on empty textures.
Latest posts made by mrivers
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RE: Tom's Cat
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RE: Korea '80s Theater - discussion
I’m locking this thread for a few days. I’ve also removed a number of off top posts.
When it reopens, please refrain from the pointless bickering and get back on-topic.
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RE: Port Forwarding
So break NAT without static port mappings to work around bugs? Oh, bother…
No, you misread. It’s dubious=0 that prevents non-static mappings to work. As said, @mrivers has a problem with non-static mappings. Or something.
Set your hater to stun.
Set AllowDubious to 1, I am completely fine with that. The goal of the 4.32 net code was to not need port forwarding. But there were problematic routers (Zyxel), and there were bugs in the CS fallback code (which were fixed in update 5) and concern for BW that prompted the ability to disable it.
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RE: X1 color in BMS 4.32, flipped mesh diagonals
Interesting, I’ll bring it up with the other developers. Switching the triangles shouldn’t be complicated, but I’m not sure how much new art depends on how they are currently.
Also, I wouldn’t expect the other the untextured tiles in the distance to ever return.
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RE: The Falcon Epopee - The history of Falcon 4
“When BMS decided to support a single version (the flavour based on SuperPAK 4) to ease its future work, the FreeFalcon team decided to definitely split off from BMS and to develop its own version of the code with the CobraOne executable”
It’s been a while, but I recall the exact opposite happening. BMS was supporting both teams, which apparently made FF management unhappy(no idea why). FF released an EXE update in their own update with out the consent of all BMS coders. BMS was disappointed. Despite this, FF’s coders remained in the BMS team, taking full advantage of code changes, but contributing nothing. Then FF released another update, with a locked DB, and an EXE that included everything BMS had done, plus some stuff they were developing on the side (and fixing some bugs they left us). At some point after that, BMS chose to support SP exclusively because supporting FF was impossible (locked DB, split EXE development).
Anyhow, it was an interesting read.