Figured it out from another thread :), it was under Data/Art/Main
Latest posts made by choclate77
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RE: Change TePlane Screen Text source
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Change TePlane Screen Text source
I have edited the teplanes file and created a row for a new plane but some how unable to map where the “Text” field with the value of 61 is coming from?. So in this example the value of Text field of 61 is being mapped to KC-10 Extender (Tanker) and I wanted to rename it, where do I change the value/find the value 61. It’s not in the teplanes file and I am unable to find/search that exact reference in the forum. Any help is appreciated.
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RE: Test low-poly toys in BMS4..
@ccc1tw ok thanks for replying, will wait on it :). For now will just create a copy of SA-10 in the DB and add a unit with a different name. I am still trying to figure out how to create more powerful ground radar controlling with better radars than SA-10 for search and tracking to mock the S-400 variant.
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RE: Test low-poly toys in BMS4..
@ccc1tw good to see this thread rolling after so many years, got into modding and used your creations for offline flying. Any chance if the latest pack has a S-400 in there some where
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RE: RUSHER's web-tool collection
this is an amazing tool for txt file input and output. I just posted on the low poly thread that if some one can make a tool like this to add new aircrafts to the db (all the files where we need to add info./update count etc.) that will make it heck of a lot easier to use / try out various new toys
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RE: Test low-poly toys in BMS4..
to make all new ac working, follwoing files should be edited, with higher numbers. all attach to the end of content.
\art\dgft\userids.id (all new data attach to the end of content)
\art\main\textids.id (all new data attach to the end of content)
\art\main\unit.irc (all new data attach to the end of content)
\campaign\save\te-planes.lst ( for better order in selection list, you have to change order manually)
\campaign\save\validac.dat (all new data attach to the end of content)
for ground and naval vehicle/units, trick is the same, use higher numbers. write down their specific numbers, and fill in teunit lst. you may prepare the new unit data in a txt in advance, then paste to new teunit.lst in next BMS. all done in seconds.
Thanks for all your work, wish some one can actually write/develop a tool where we can do (select, point, click) to update these with checks in place and it saves the txt file back at the required location rather than having to go and edit the multiple txt files. Any one out there, I know many folks have good coding skills, can be a simple java or any other visual tool, trick will be populating all the required fields that need to be changed etc.
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RE: Pakistan - India Theater
Got it, makes sense- good luck and looking forward to test run it for sure.
VT-4 formations ready to roll -
RE: Pakistan - India Theater
Finally,some progress…much thanks to @blackwolf for the help
For now,I have kept map size to 64 (which doesnt even come close to actual theater size,128 is a must tbh)
Nice, catching up- that’s great work, why not get to a bit north even if its 64, btw if you can get 64 you can get 128 ?
Even with 64 try to go a bit north, cut off the sea a bit more and if you can get close to Kashmir that’s it in terms of forming a campaign.
Are the airbases tiled for landing/take off?