I barely know anything about modding Falcon…and it maybe too obious so forgive me when I say:
Tried increasing some sort of Drag Cooficient?
I barely know anything about modding Falcon…and it maybe too obious so forgive me when I say:
Tried increasing some sort of Drag Cooficient?
Awesome!
Now I want a warning sound for an inbound heater, a sound when the speed is > 250 with the gear down, and a sound when my CCIP pipper is exactly over a target!
Would make this sim sooooo much more realistic……
Noop…
Worse AI incident EVER was years ago!
Ara’ once fired a Harm right at the moment his wingman passed in front of him. BOOOOOM WTF!
https://www.benchmarksims.org/forum/member.php?4129-Ara
As posted tons of times before: the range cue ‘>’ should be inside launchzone (see HUD top right)
Then switch to MAN.
Pickle
Never misses.
Those who do that get awarded a medal.
Those who just do their job and come home alive get their salary.
If I was ever trained to do what the single guy did to gain a medal, then medals would not exist.
I like to compare the foreign militairy ops with the medival crusades. Most knights and templars were going for the adventure or the money…or were forced to. Just few had some honest noble or personal cause.
Its a different story when your coutry is invaded and you are defending it directly. Men (and women) will be more than willing to defend it or die trying.
Avoidance, denial, and demand proof. Never admit to anything. Ever.
-Babite
Did a women teach you that?
:lol: That’s the way to do it, but I don’t think it’s possible in the campaigns.
It is. If there is a prowler, just task it with an ECM mission.
Stay within 20nm of the prowler and you are all safe from SAMs. Not from ships though.
Just task an ECM flight like a prowler and knock every SAM down with club or throw rocks at it until it explodes. No problem.
The ALiVE mod brings the dynamic campaign and player-bubble system as we know it from Falcon to Arma3. Maybe we can do something with this.
I think its better to think in sollutions. Arma3 is extremely flexible.
New unit positions can be overcome not by simply using a setpos command but a Domove command with some scripting to force the unit in a certain direction. (As in stop him from being clever)
But for now single-unit batallions is the easiest way to go.
Hell…this whole project is barely pre-alpha.
I even wasnt able to meet Sharpe on his TS. Did meet some of his buddies though