Hey Tumbler
First of all, thanks for the app. Good work.
Now, I was wondering if other than the runway, I can add taxiways and the like via the excel file. Or if you might be thinking of adding an option of inserting airbases automatically like the F4 awacs.
Latest posts made by b_bong12
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RE: [F4RADAR] Lightweight standalone radar application
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RE: Cannot change radio channel/manual frequency UHF/VHF manually
A friend showed me a bug report on bugtracker regarding the issue when harpoons were loaded and hpn waypoints were selected. The harpoon waypoints do work. My guess is that you didnt mode select when on stpt90-99.In the manual although there is reference to mode select, I picked it up after some unsuccessful tries.
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RE: Slew/Cursor stops working mid flight
yeap.it has happened to me with the warthog although its been a long time since it occurred. couldn’t find out why
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RE: Monster Terrain tool
could we use it with 4.34 and still have accurate results for 4.35 or there have been changes/additions on objectives and tiles??
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RE: BMS 4.35 new features
But isn’t it handled by Falcon BMS if I leave it at application controlled?
Just to make sure, I set AA to 1 (which is still on I assume?) in the BMS settings, turned V-sync off and triple buffering. Then I forced AA, V-sync and triple buffering through the Nvidia CP, but the MFD fonts were still blurry. It didn’t seem to be affected at all by the changes. This makes me think that it’s unaffected by the settings and “hardcoded” in Falcon BMS? I am playing it on 1920x1080 which is my monitor’s native resolution.The Bullseye information is barely readable even after moving in closer with headtracking.
https://i.postimg.cc/LqSCHw2W/2020-12-22-151308.pngAre other people’s MFDs looking like this? Because if they are, I can accept it as a feature. But I’d hate to play like this if it’s an issue on my end and not supposed to look like this.
playing around i noticed that its better to use the UI graphics settings instead of the card´s settings. I have Vsync on, triple buffering on and AA x8. And my card is an old AMD 7570
Have no blur and the numbers look descent except the 0 where i have to zoom in a bitMy preference regarding the new features would be a little less light when AB is lit at night
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RE: Where are the clouds
During the rain and cloudy you see the horizon blur but the clouds are not seen …
same . with inclement its just sort of hazy when on ground. at altitude u get a layer
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RE: Link 16 things you want in the next update
alt+v(visor) is your answer. rtm for more info
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RE: Mission planning, how to decide on dive angle for dumb bombs?
Hi guys,
Just curious, how do you decide what dive angle you are going to use on a target when you plan on bombing it with Mark 82s or similar?
Let’s assume:
- air defense is minimal, let’s say no SAMs or AAA to be worried about.
- terrain isn’t a factor
- low altitude ingress and egress.
- target is a building or similar, mk82 is the chosen weapon.
So I’m wondering, which angle and why would you pick a 10/20/30/45 degree dive angle for an attack?
depends on the target. you have to select a dive so the bomb will impact with an angle that will make more damage ie avoid ricochet(not modelled) and penetrate (not modelled) the target. for a building I would choose a high angle dive, 30º or more