Hi Guys, I was flying Desert Rat Campaign (v. 1.0.4) and achieved all conditions to victory in 3 days (according pdf. manual in documents). All cities, bases, ports, etc. are now blue and enemy forces are literally on 0… Still campaign is going on and from evening of Day 3 I am not able even to plan new flyghts… Everything is on bases, just clock is running… Have anyone idea where is a problem? Need I wait to day 10, or it is just bug? Thx for help…
Latest posts made by nerd1
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RE: [Released] EMF v1.0.4 (BMS 4.34 U2)
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Desert Rat campaign - problem to finished it
Hi Guys, I was flying Desert Rat Campaign (v. 1.0.4) and achieved all conditions to victory in 3 days (according pdf. manual in documents). All cities, bases, ports, etc. are now blue and enemy forces are literally on 0… Still campaign is going on and from evening of Day 3 I am not able even to plan new flyghts… Everything is on bases, just clock is running… Have anyone idea where is a problem? Need I wait to day 10, or it is just bug? Thx for help…
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RE: AG missions in 4.34
So we corected the server according this advice - rhe result is pretty good. 8x GBU12 and 13 killed tanks… So it works.
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RE: AG missions in 4.34
So I received still another advice - “this issue comes from the server itself. Make sure that the object density slider is set to 6 and your good. We had this back in 4.32 because we had the slider set to 1”
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RE: AG missions in 4.34
guys, thx for answers. What bothers me is not that in logbook is less kill than I confirm, but the fact that missions are partial failure due to vasted munition and only damaged vehicles - thus the morale of my SQN is slowly decreasing… So lets hope that developers release some patch soon
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AG missions in 4.34
Hi guys,
we found some problem during AG missions in 4.34. It´s almost impossible to kill the ground target/vehicles by any kind of munitions. Nothing works - even after 100% hit by GBU/MAWs is the vehicle usually reported as damaged only… Are the bombs in 4.34 weaker, or vehicles stronger? It is ridiculous when ZSU will get the hit by GBU12, is burning like hell and in final report is like DAMAGED…
Some sugestions how to solve the problem? -
RE: Saitek vs headtracking
Hi, thanks for answer. At last I moved camera to left corner - out of the zone where “new” diode is appearing… It works…
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Saitek vs headtracking
Hi guys,
my Saitek X52PRo Joy developed in cooperation with OpenTrack and Freetrack a new problem.
If I pull joy in leftdown direction there is a problem with headtracking programs. If I am using a Freetrack, the virtual head stop to move - if I move the joy to another position, it works again.
With OpenTrack is the head turned backwards - by leftdown pulling the joy.
I was trying to look on FT/OT screen = skull/octopus. And in OT (octupus) is visible how the midle IR diode disapper and from left down corner of the screen start to move a new one - copying the movement of the joy (leftdown)…
Do you have any suggestions? -
RE: Isreal Theater - the theater I love the most.
Hi,
I ment literally “over their heads” - we provoked the SA5 in deifferent altitudes, speed - nothing helped. There was no reaction.
It was normal campaign - the first scenario. According their supply status was everything ok… Other SAMs reacted verry well, but no SA5…