LorikEolmin
@LorikEolmin
First, there used to be old flight sim such as F/A 18 Interceptor.
Then, there used to be better sims like Falcon! or F15 III.
There also used to be fun sims like Aces Of the Pacific and Red Baron.
Now, the world has changed, it is in your pocket until you recharge it and you fly Vipers at home.
And soon, we'll all fly bicycles.
Thrustmaster Warthog, Saitek Flight Rudder Pedals, TrackIR v5, Cougar MFDs
Best posts made by LorikEolmin
-
LMid, a Desert Storm campaign Mod in Mideast 128, compatible with 4.37.3.
LMid 4.37.3D
30th of November, 2023Previous saves are compatible with this version.
Welcome to this MidEast128 mod for BMS 4.37. It requires the MidEast128 theater to work. That is on purpose, and out of respect for the MidEast128 team.
(https://forum.falcon-bms.com/post/364726)It actually contains adjustments for the Desert Storm campaign, the only one available inside.
Unzip the file in you (BMS)\Data folder, at the same level as “Add-On MidEast128”
Add the…
Add-On LMid\Terrdata\theaterdefinition\MidEast128.tdf
… to your data\Terrdata\theaterdefinition\theater.lst file
Check the F16 block comparison for the changes that are provided.
Think of:- block 15 as standard air-to-air fighters
- block 25 and 30 (better engine) as more modern air-to-ground specialized squadrons
- block 40 as night strikers.
If you fly as a squadron in a campaign, placing 2, 3 or 4 different blocks (not set to HQ) will allow you to think of different tactical solutions for your objectives.
There’s a WeatherMapsUpdate folder provided, and starting fmap are already in the campaign folder.
Enjoy!
Lorik
Thanks:
MidEast128 team
Cougar56th
Neystratiou
Starrats
Falcas
Driftkioti
Starfury
Starfury again, I guess
Lukrop
Ripper
Figmo42
Erwand
Nuno Santos (Clouds Pack!)
Unleashed Code
GOOD BOB
Kaos
drtbkj and the OFM
and the unmentioned BMS team members and the whole community, obviously!WDP: when asked “Mission files belongs to theaters: etc” --> say YES.
WDP still: If you want WDP to load MidEast map, place your save in the original MidEast campaign folder (just copy the file while you open). When you’re done, retrieve the ini you need in there too.
OR
You can load your mission, choose any flight, then switch map to MidEast, and click “Different flight”. Then choose your real flight. All should go smooth from then.Link to download:
https://drive.google.com/file/d/1LVVlCcq08BlnFAlOrHhog9BqaFJa8mwI/view?usp=share_link -
LKTO 4.37: theater mod for 4.37.3.
This is compatible with BMS 4.37.3
This is LKTO 4.37.3A - Mike and LKTO 4.37.3A + Papa.
26th of October 2023.Campaign saves should be compatible with previous version.
LKTO is installed as an independant theater, but this is a small size zip.
Find the Readme in the Add-On folder, with other useful docs describing the campaigns.
This mod adds 12 new campaigns, many of them containing legacy material (Fox 1 and 2…).
WDP: When asked “Mission files belongs to theaters: etc” –> say YES.
The link to download LKTO 4.37.3A
https://drive.google.com/file/d/1FPUkdNrEBJlnFU7Ur6DGgo0YOUgcxsSm/view?usp=share_link -
EMFL - campaigns for EMF
EMFL 4.37.3A
22nd of December, 2023Previous campaign saves and TE should be compatible with this version.
Welcome to this campaigns mod for BMS 4.37.3. It requires the EMF theater to work.
Unzip the file in you (BMS)\Data folder, at the same level as “Add-On emf”
Add the…
Add-On EMFL\Theaterdefinition\EMFL.tdf
… line to your data\Terrdata\theaterdefinition\theater.lst file
This mod contains 4 campaigns, playable from two sides.
Check the EMFL.pdf to know more about them.
Enjoy!
Thank you to the EMF team for letting this happen, and to the BMS team for their work on BMS and fixing it.
WDP: when asked “Mission files belongs to theaters: etc” --> say YES.
WDP still: If you want WDP to load EMF map, place your save in the original EMF campaign folder (just copy the file while you open). When you’re done, retrieve the ini you need in there too.
OR
You can load your mission, choose any flight, then switch map to EMF, and click “Different flight”. Then choose your real flight. All should go smooth from then.Link to download:
https://drive.google.com/file/d/1i1KZtcf6x9x5d4AZhyYOiQVfmVAjGF2e/view?usp=sharing -
RE: 4.36 Screenshots
I suppose it’s still me, even though it’s KTO and vanilla.
YES, I know, I wasn’t expecting it to work visually, nor even still have a dedicated cockpit.
I pictured a middle-finger in the basket and all felt ok. Never been more appropriate, eh Merlin?
It does work functionnally though, I left visual cues from the F16 cockpit if you want to reproduce this at home. Another kind of challenge, hooking up the basket without seeing your pole. But you can see the basket feels the need, the need to hook up, when it’s close enough.
Time for a little tribute I suppose.
-
EMFL - campaigns for EMF
EMFL 4.36.1B
Welcome to this campaigns mod for BMS 4.36.1. It requires the EMF theater to work.
Unzip the file in you (BMS)\Data folder, at the same level as “Add-On emf”
Add the…
Add-On EMFL\Theaterdefinition\EMFL.tdf
… line to your data\Terrdata\theaterdefinition\theater.lst file
This mod contains 3 campaigns, playable from two sides.
Check the EMFL.pdf to know more about them.
Enjoy!
Thank you to the EMF team for letting this happen, and to the BMS team for their work on BMS and fixing it.
From WDP 3.7.18.180: when asked “Mission files belongs to theaters: etc” --> say YES.
Link to download: https://drive.google.com/file/d/1i1KZtcf6x9x5d4AZhyYOiQVfmVAjGF2e/view?usp=sharing.
Latest posts made by LorikEolmin
-
RE: Radar Cursor freezes
@MailMan said in Radar Cursor freezes:
@airtex2019 It doesn’t matter, it just stopped moving. Cycled through everything. The only way to fix it was to exit and rejoin.
RDR cursor enable?
-
RE: 4.37.3u2 - A-G DL XMIT issues
@gankailer said in 4.37.3u2 - A-G DL XMIT issues:
@LorikEolmin said in 4.37.3u2 - A-G DL XMIT issues:
Cursor Zero, do you
Sorry, missing step between ICP 0 to change and HSD as SOI. Cursor zero (or TMS down) pressed multiple times.
Cursor zero or TMS down?
-
RE: 4.37.3u2 - A-G DL XMIT issues
@gankailer said in 4.37.3u2 - A-G DL XMIT issues:
Description: When receiving/sending markpoints intra-flight over VHF, the location of the markpoint is not accurate as seen through the TGP, which jumps to an area about 200 meters away from the actual markpoint. However, moving the TGP a little bit will cause the TGP to jump to the area near the actual intended markpoint.
Repro steps:
- Launch Danger Close TE
- Fly to Stpt 6. Set AG DL to own flight via VHF.
- A couple of trucks should be visible directly at steerpoint 6 and a few moving trucks should be visible northeast of the city. Mark them with the following steps:
- ICP 7 (MARK) page, select TGP
- TMS UP when over target once to ground stabilize, another time to mark
- ICP 0 (M-SEL) to change current stpt to latest markpoint
- HSD as SOI
- IFF-IN to transmit data packet
- Upon reception of data by flight member, go to Stpt 71 (or whichever data point was sent)
- Verify that the marked location is not as intended
Please let me know if any additional information is necessary. Thanks!
You don’t Cursor Zero, do you?
-
RE: [BUG] XMT switch should not move
@Razor161 said in [BUG] XMT switch should not move:
Version
4.37.3 (x64)Detailed Description
ECM XMT switch moves from position 1 to 2 when cockpit is cold and dark and the throttles is moved from cutoff to afterburner.Reproducibility Procedure
- Enter an F-16 with ECM panel in cockpit.
- Do your preflight checks as usual and verify that the XMT switch is set to 1.
- Before setting main power to BATT or ON move the throttle from the cutoff position to full afterburner and whatch the XMT switch.
- The XMT switch moves from position 1 to position 2 while main power is still off.
Expected Behavior
When cockpit is cold and dark nothing should happen regardless what I do with the throttle.Doesn’t happen to me.
-
RE: EMFL - campaigns for EMF
@Anakin051177 said in EMFL - campaigns for EMF:
@LorikEolmin said in EMFL - campaigns for EMF:
@Anakin051177 said in EMFL - campaigns for EMF:
@LorikEolmin said in EMFL - campaigns for EMF:
EMFL 4.37.3A
22nd of December, 2023Previous campaign saves and TE should be compatible with this version.
Welcome to this campaigns mod for BMS 4.37.3. It requires the EMF theater to work.
Unzip the file in you (BMS)\Data folder, at the same level as “Add-On emf”
Add the…
Add-On EMFL\Theaterdefinition\EMFL.tdf
… line to your data\Terrdata\theaterdefinition\theater.lst file
This mod contains 4 campaigns, playable from two sides.
Check the EMFL.pdf to know more about them.
Enjoy!
Thank you to the EMF team for letting this happen, and to the BMS team for their work on BMS and fixing it.
WDP: when asked “Mission files belongs to theaters: etc” --> say YES.
WDP still: If you want WDP to load EMF map, place your save in the original EMF campaign folder (just copy the file while you open). When you’re done, retrieve the ini you need in there too.
OR
You can load your mission, choose any flight, then switch map to EMF, and click “Different flight”. Then choose your real flight. All should go smooth from then.Link to download:
https://drive.google.com/file/d/1i1KZtcf6x9x5d4AZhyYOiQVfmVAjGF2e/view?usp=sharingHi Lorik. Any help wiht teh below will be much appreciated.
I have been having the same frustrating issue which casues CTD. I fly in VR and in the campaign whenever I am airborne and switch to Com 4 to contact Departure, once I click the mic and speak the word by menas of voice attack, i get CTD. The same happens if I use the keyboard. When I click T for 3 times I get a CTD. I have unisntalled and installed EMF and EMFL nu,erous times. Makes no difference. There haev been instances where it did not CTD but on the way home when I contacted Approach I got a CTD. I am not facign this at Korea theater. Any idea what could be causing this?
Perhaps EMF and EMFL should not have been updated against all odds for 37.3 and should be forgotten.
I apologize as I dont understand what you mean.
Start here?
https://forum.falcon-bms.com/post/387267 -
RE: EMFL - campaigns for EMF
@Anakin051177 said in EMFL - campaigns for EMF:
@LorikEolmin said in EMFL - campaigns for EMF:
EMFL 4.37.3A
22nd of December, 2023Previous campaign saves and TE should be compatible with this version.
Welcome to this campaigns mod for BMS 4.37.3. It requires the EMF theater to work.
Unzip the file in you (BMS)\Data folder, at the same level as “Add-On emf”
Add the…
Add-On EMFL\Theaterdefinition\EMFL.tdf
… line to your data\Terrdata\theaterdefinition\theater.lst file
This mod contains 4 campaigns, playable from two sides.
Check the EMFL.pdf to know more about them.
Enjoy!
Thank you to the EMF team for letting this happen, and to the BMS team for their work on BMS and fixing it.
WDP: when asked “Mission files belongs to theaters: etc” --> say YES.
WDP still: If you want WDP to load EMF map, place your save in the original EMF campaign folder (just copy the file while you open). When you’re done, retrieve the ini you need in there too.
OR
You can load your mission, choose any flight, then switch map to EMF, and click “Different flight”. Then choose your real flight. All should go smooth from then.Link to download:
https://drive.google.com/file/d/1i1KZtcf6x9x5d4AZhyYOiQVfmVAjGF2e/view?usp=sharingHi Lorik. Any help wiht teh below will be much appreciated.
I have been having the same frustrating issue which casues CTD. I fly in VR and in the campaign whenever I am airborne and switch to Com 4 to contact Departure, once I click the mic and speak the word by menas of voice attack, i get CTD. The same happens if I use the keyboard. When I click T for 3 times I get a CTD. I have unisntalled and installed EMF and EMFL nu,erous times. Makes no difference. There haev been instances where it did not CTD but on the way home when I contacted Approach I got a CTD. I am not facign this at Korea theater. Any idea what could be causing this?
Perhaps EMF and EMFL should not have been updated against all odds for 37.3 and should be forgotten.
-
RE: Losing MFD cursor control
No mention of Enable RDR Cursor?
-
RE: Best way to attack ZSU-23-4 ?
@Steven said in Best way to attack ZSU-23-4 ?:
I use a self-made TE with one ZSU-23-4 unit as target, clear weather, 9 a.m. There I fly a F-16CM-52. Beyond that, no restrictions.
Then there is no danger above 12,000 ft from ground, use any exploding stuff from there.
-
RE: Best way to attack ZSU-23-4 ?
@Steven said in Best way to attack ZSU-23-4 ?:
Hello everyone,
I have a question: What is the best way to attack a ZSU-23-4 Base Defense Unit? Which weapon is recommended and in what order the units (1 x Dog Ear, 4 x SA-9, 4 x ZSU-23-4) should be attacked? I find it quite difficult to attack such a unit and would be grateful for any advice.
With which constraint, in what context?