glad you seen my point in the end , yes it is suppose to freeze it to the cursor to allow a zoomed in search for SAM FCR and SA radars and null the aircraft heading however the PPTs are still behaving like they are in non EXP mode …as can be seen in the Pic i uploaded, the PPTs are suppose to be at the top of the HAD page however they rotated to the right of the HAD page which is not their geographical true position … Thanks will check out BluWolfs Bug Report later tonight
Latest posts made by MGMSUB
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RE: Possible Bug REF HAD..
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Possible Bug REF HAD..
Version and Build number 4.35 U1 23064
Detailed Description
- take a flight with Harms and HTS and have PPTs loaded on data cart and Displayed on HAD (Harm TE)…
- when close to target and with PPTs shown go into EXP mode on HAD …
- Expected (intended) result is that the map should remain steady in EXP mode i.e Target Up and only the small aircraft symbol should move around map with the PPTs and nav lines remaining steady
- actual behavior is that PPTs turn as if in the original non EXP mode (Course Up) however nav lines remain steady as expected …
Pictures
5) this can be confirmed by noting the difference from HSD (See Pic)
https://ibb.co/dWYpHf3Example files*
N/A
Crash logs*
N/AReproducible Procedure
6) this can be repeated by using the Harm TE … fly towards any PPT go in Exp mode and turn see that PPTs also turn, the only way to reset is come out of EXP mode and then back to EXP once flying straitnon Priority bug that could be postponed until next version
Regards
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RE: So what with DX11 support?
pulling G in inverted aircraft also causes Air sickness in untrained/unexperienced persons… the untrained Brain cannot fathom out being inverted and having positive G, hence an experience in VR will be the same as real life to those not use to it,Sharp High loaded turns may cause more airsickness more in even professional Fighter pilots within VR …in Short i think VR within any high Paced Combat sim will initially cause air sickness until one becomes use to it …
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RE: Nvg mask resolution
@Stevie nope that is totally different, that article is about looking through a single optical surface IE HUD with Binocular vision . it is not about viewing through a dual optical system such as binoculars and or NVGs Think of it this way when using VR Headset each eye is focused through to different respective parts of the Screen and it is combined within the Brain as one field of view… nor as you described
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RE: Nvg mask resolution
It’s actually more like looking though binoculars…sort of twin circles and not just one.
if you see 2 circles when looking through binoculars then your looking through them wrong
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RE: Mission 5 aar is sooooo harrrrddddd
which means he probably doesn’t have his door open nor RTFM either
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RE: Open Source Voice Macro
not sure server thing… but multiple keystroke can be done eg awacs vector to home plate … Keyboard Q then ok keyboard Q then ok keyboard 6 then ok …job done …also clone button is your friend …
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RE: SAM capacity
3 to 4 weeks?? why are you not moving with the times to include the version change? 3 to 5 weeks is the more appropriate