Thanks for all the hard work! If you are feeling different today, it’s because of all the love that is radiating from Sweden right now…
Latest posts made by RagnarDa
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RE: WIP: JA37 Viggen
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RE: Cant move ground units
I did a big experiment six months ago where I air mobilized ~30 AD-units on a dedicated server running the PVP campaign. I learned a lot but what I remember is this: It didn’t break the campaign nor crashed the server but you had to make sure the destination was a good place (a road) and that the distance was far away so the unit wouldn’t go back to its original position. Sadly I noticed AI-flights seemed to be immune to the AD’s as long as they where outside the player bubble.
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RE: Weapon Delivery Planner released
I was testing a TE where I fly as DPRK from Koksan (North side) to bomb Mandumi (South side) and do a LAT-attack. When I plan it in WDP it puts the OA1, OA2 and PUP south of my target, which means I have to fly past it and turn back. Is this expected behavior?
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RE: Buzzz's new Mirage 2000
The autopilot in the Mirage works as in the F-16. You have to respect certain flight parameters for the autopilot to work correctly.
In addition, even if the heading autopilot is selected, if the ATT/ALT autopilot is off, there is no autopilot.Ok. I tried it in the F-16 and the same “problem” showed there also. Seems to be related to flying 35k+ feet. Sorry about thinking it was a bug, I guess I mostly only fly that high when flying the Mirage…
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RE: Buzzz's new Mirage 2000
I have been flying your Mirage a lot lately and i really love it! Great FM, great cockpit and model! But, theres an issue with the autopilot. Sometimes when disengaged, I cant turn it on again (the switches light up but it doesnt take control of the a/c). Bug or feature?
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RE: Viggen
A raw movie of the current state:
Play together with this music:
Nice! Shouldnt Bitchin’ Betty speak swedish?
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RE: Tactics, tips, knowledge sharing.
vids guys vids…
As per request:
https://rapidshare.com/files/1662830974/The_barrel_and_the_snake.WMVThere seems to be something wrong with the sound if you play the film in VLC. Windows Media Player works fine though!
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RE: Tactics, tips, knowledge sharing.
Going back to what I wrote before about head-on engagement I did a few preliminary test flights with a F-16A block 30 (armed with AIM-7 Sparrows) vs F-15C and i noticed a lot is different from LOMAC:FC2. First of all its a lot more difficult to find him on the radar and lock him up, also almost impossible to maintain the lock until you are really close (he tries to jam you which he doesnt in LOMAC). The snaking-maneuver doesnt work as it zips the F-16s energy really quickly. The Amraam seems a little bit easier to escape even though he fires them closer to you. The AI acts very differently: the first thing i noticed is that he didnt seem to be as consistent as in LOMAC and did different things each time (wich is good). In LOMAC he would fire on you and continue straight at you. In FBMS he closes in but as soon as the Amraam goes pitbull he seems to break 180 and run away. He’s much less aggressive in FBMS which is something you could take advantage of. Also, he often double-fired at me, but he fired too close together so if you defeat the first one, you also defeat the second one. And the Sparrow pretty much suck now when you are used to the Amraam Esp because maintaining lock was so difficult. All in all i found it a little bit easier do to kill him here than in LOMAC but I havent yet tried it with him being Ace-AI skill… Well, if you consider using up all your fuel and 5 or 6 missiles to take down one bandit easy