Sorry if it has already been brought up. I wasn’t goingto read all 185 pages. I’d like more realistic behaving SAM sites. It’s rediculously easy even for a novice like me just to take out every SAM site on the map with HARMs. They just leave their radars on all the time without ever trying to set a trap for enemy aircraft. Having them even turn on their radars randomly would almost be better than what we have. Maybe this is just my experience IDK.
Latest posts made by PizzaTheHutt
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RE: Ff you could have one thing in the next update it would be…
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RE: Any Cougars for sale? Or forget it and go for the warthog?
PizzatheHut, that is just an awesome name! Just don’t get yourself locked in any cars where you eat yourself to death.:D
Note the two “t’s” in his name. He’s more slimy and slug-like than the yummy pepperoni goodness you’re imagining…
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RE: Any Cougars for sale? Or forget it and go for the warthog?
Well, it really is up to you : basically, the choice boils down to whether the Cougar throttle compared to the Warthog’s is worth the 15 years of use of any used Cougar. I personnally went for the Warthog : easy to find/buy, and I pretty much know it is going to last 10 years.
I find the Warthog throttle lacking when it comes to the antenna elevation, which you must map on buttons rather than axis ( for the range knob, it doesnt matter much) if you want it to be hand’s on.
I map my antenna elevation to the throttle friction knob in the middle of the extreme right hand part of the throttle base on my warthog. It works great. Of course its not as ideal as having it available without taking your hands off the throttle. But, I find when I’m moving the antenna around looking for contacts I’m not jacking around with power settings anyway.
I guess it may come down to what your used to. I for one don’t find this situation all that limiting.
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RE: Is CCRP this accurate in RL?
It’s pretty accurate. In terms of specific numbers distances, that’s going to be classified. You have things like allowable miss distances, CEPs, Pd, etc. for each weapon. I will say for a SLD (Systems Level Delivery), a qual bomb is one that is within 60m (195’). So you know it’s at least as good as that.
IRL, winds (their effect on the platform) are part of the solution and the predicted aimpoint accounts for this until pickle. If the old F-4D/E/G) could shack’em when the requirement for the weapon delivery system (ASQ-91) was 30 meters, then I’d believe modern delivery platforms/systems are capable of better with dumb bombs.
Pilot–always the pilot…I can believe that as well. I would imagine modern explosives help. The blast is probably considerable. Considering what you two have said it seems guided weapons are for when there are absolutely no room for error in real life. In a bms campaign it seems we don’t care so much about collateral damage.
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RE: Is CCRP this accurate in RL?
The sim doesn’t model wind aloft effects on falling munitions. I believe this is so AI can hit their targets. This makes CCRP drops of dumb munitions very accurate.
Rabbit
That makes sense, thanks. So basically guided weapons exist in the sim so we can have fun playing around with the procedures. Well except for the case where weather is a factor requiring an INS guided weapon vs. a fixed target.
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RE: Is CCRP this accurate in RL?
That, or you’re a Sierra Hotel pilot!
Well, that part is definitely not true.
Do you find that CCRP is generally that accurate for you using dumb bombs? Or is it more likely that I just had a lucky run?
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Is CCRP this accurate in RL?
I was wondering, if anyone with some real world knowledge could answer this? I was tasked with destroying a SA-2 site. First I destroyed the Fan Song radar. Then I went about destroying the rest of the site with the Mk-82 LDGP’s I had. I did it in CCRP mode from about 12000ft using the TGP to pick out my targets. I dropped five Mk-82’s on five separate targets. Not one of them missed. Is CCRP this accurate in RL? Or is this possible just in the perfect world of simulation? I’m not complaining about the sim. I’m just genuinely curious.
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RE: Tough Game
Custom simpit.
Very nice! Unfortunately, I don’t have a desk that would allow me to do that. My tab is underneath my main display but because I’m limited in room on my current desk I couldn’t go with anything much bigger. I have my mfcds on my tab and can switch to the ICP if I want but that’s all. You have given me some good ideas for future setups. Thanks for sharing that.
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RE: Tough Game
That’s the best way to use your second display. Unfortunately, it’s hard to fit that on an 8" screen
How do you interact with it? I mean I know it’s touch screen, but how do you place it so it’s all in your field of view? Do you have it mounted underneath your main display somehow? Do you have some kind of cockpit set up? Or do you just have it setting to one side of your main display? I don’t think I would like the latter option, because I think it would be hard to keep focused on flying while I was constantly looking to one side. I’m very curious to learn what you have done with it. If you do have it off to the side of your main display how is it to fly like that?