@Tumbler31 Ya, this isn’t my first rodeo lol (57 year old gamer) and it could be easier and more intuitive, or idiot proof as I call it lol. Once I followed the direction verbatim, it was no issue. To be fair, I have installed a lot of games directly from my unzip program and have just gotten used to doing it that way, but BMS doesn’t like that at all. Been a long time (I think since 4.34) since I’ve played so relearning nearly everything…Ramp start here I come.
Best posts made by actrade
-
RE: Crash at splash screen
-
Old Simmer Looking For Advice
Let me start with my background. I’m 57, played Falcon on an Amiga originally, bought Falcon 4.0 hard cover original game and played it for a long, long time, took a long break and picked up again when AF was issued and then BMS. Started getting into some MP (even though my internet connection at that time sucked) and had a blast and got away from the game for the past 5 years or so. I have a TM Warthog joystick/throttle and Saitek rudder pedals and two, 32" monitors. I also would like a good TM profile link.
With that all out of the way, here is my quandry. I’m a bit overwhelmed in where/how to start back playing? There are literally thousands of threads here and I guess I’m looking for some advice on how to get started again? I tried to do a ramp start the other day and just got frustrated. Could someone recommend a good, step by step approach to get started again? There are LOTS of youtube tutorials, some old, some new, but do you have a recommendation on which might help me get started? Thanks in advance.
-
RE: Question On PT Man Range Knob
MAN RNG = When in air-to-air gun modes and radar ranging is not available, the MAN RNG knob is used to select one of two manual ranges. Manual range is set to 1500 feet if the knob is rotated clockwise of center and 700 feet if the knob is rotated counter-clockwise of center. The selected value is displayed digitally on the HUD. The target is at the selected range when (1) the correct wingspan has been entered via the DED and (2) the pilot closes until the wings of the target just fill the inside of the manual ranging reticle if using LCOS, or just fit inside the funnel when using EEGS.
Radar Gain = In electromagnetics, an antenna’s power gain or simply gain is a key performance number which combines the antenna’s directivity and electrical efficiency. In a transmitting antenna, the gain describes how well the antenna converts input power into radio waves headed in a specified direction. In a receiving antenna, the gain describes how well the antenna converts radio waves arriving from a specified direction into electrical power. When no direction is specified, “gain” is understood to refer to the peak value of the gain, the gain in the direction of the antenna’s main lobe. A plot of the gain as a function of direction is called the radiation pattern.
I hope those are right
Latest posts made by actrade
-
Old Simmer Looking For Advice
Let me start with my background. I’m 57, played Falcon on an Amiga originally, bought Falcon 4.0 hard cover original game and played it for a long, long time, took a long break and picked up again when AF was issued and then BMS. Started getting into some MP (even though my internet connection at that time sucked) and had a blast and got away from the game for the past 5 years or so. I have a TM Warthog joystick/throttle and Saitek rudder pedals and two, 32" monitors. I also would like a good TM profile link.
With that all out of the way, here is my quandry. I’m a bit overwhelmed in where/how to start back playing? There are literally thousands of threads here and I guess I’m looking for some advice on how to get started again? I tried to do a ramp start the other day and just got frustrated. Could someone recommend a good, step by step approach to get started again? There are LOTS of youtube tutorials, some old, some new, but do you have a recommendation on which might help me get started? Thanks in advance.
-
RE: Crash at splash screen
@Tumbler31 Ya, this isn’t my first rodeo lol (57 year old gamer) and it could be easier and more intuitive, or idiot proof as I call it lol. Once I followed the direction verbatim, it was no issue. To be fair, I have installed a lot of games directly from my unzip program and have just gotten used to doing it that way, but BMS doesn’t like that at all. Been a long time (I think since 4.34) since I’ve played so relearning nearly everything…Ramp start here I come.
-
RE: BMS 4.36.1 update problem
@FALCAS-0 I screwed up my install of the U1 as well by trying to install it without unzipping it first. Make sure you unzip to a file, then start the setup.
-
RE: Crash at splash screen
@Tumbler31 Ok figured it out. I was installing inside of my zip program rather than unzipping it first. Once I did that and followed the direction EXACTLY, it worked fine. Sorry for the wild goose chase.
-
RE: Crash at splash screen
@Tumbler31 Ok I think I see a problem. There is no setup.exe in the my setup folder. All I have is a data folder.
-
RE: Crash at splash screen
@MaxWaldorf I did. It works without hyperthreading…I was testing to see if patch fixed it.
-
RE: Crash at splash screen
@Tumbler31 no joy…reinstalled driver and BMS…
-
RE: Crash at splash screen
@Tumbler31 not sure if/how to attach the files, so apologize if there is a way and I don’t see it.
[00:00:00.000] 12968 **** Falcon 4.0 **** [00:00:00.000] 12968 **** (C) 2022 Tommo Inc. All Rights Reserved. **** [00:00:00.000] 12968 **** Falcon BMS 4.36.0 (x64) Build 26181 **** [00:00:00.000] 12968 **** (C) 2022 Benchmark Sims. All Rights Reserved. **** [00:00:00.000] 12968 Operating System: Windows 10 (10.0.22000) [00:00:00.000] 12968 Valid F4 installation found [C:\Program Files (x86)\Steam\steamapps\common\Falcon 4.0\falcon4.exe] [00:00:00.000] 12968 Create window at 0, 0 with size 1024x768 (client) 1040x807 (window) [00:00:00.000] 12968 WM_SIZE 0x0 to 1024x768 [00:00:00.000] 12968 SIZE_RESTORED other (SetWindowPos, mSwapChain->SetFullscreenState...) [00:00:00.000] 12968 SIZE_RESTORED handle resize 0x0 to 1024x768 [00:00:00.000] 12968 WM_MOVE 0|0 to 0|0 (client pos to 8|31) delta -8|-31 for style -1865809920 [00:00:00.000] 12968 FalconMainWindowD3D11::handleOnActivate 0->1 [00:00:00.000] 12968 WM_ACTIVATEAPP 1, previous active window thread 25364 [00:00:00.000] 12968 WM_ACTIVATE 1 (minimized state 0), window handle being deactivated 0 [00:00:00.000] 12968 SetWindowLongPtr GWL_STYLE -1879048192 [00:00:00.000] 12968 SetWindowLongPtr GWL_EXSTYLE 0 [00:00:00.000] 12968 AppWindow::setBorderState: style changed position 0|0 to 0|0 [00:00:00.000] 12968 AppWindow::setBorderState: style changed size to w: 1024 (1024 - 0), h: 768 (768 - 0) [00:00:00.000] 12968 WM_MOVE 0|0 to 0|0 (client pos to 0|0) delta 0|0 for style -1879048192 [00:00:00.000] 12968 SystemLevelInit [00:00:00.000] 12968 Initializing Sim Memory Pools.... [00:00:00.000] 12968 DeviceIndependentGraphicsSetup ## [00:00:00.000] 12968 TheLoader Setup ## [00:00:00.000] 12968 Loading texture_POLAK.bin with 250 sets, 3471 tiles [00:00:00.000] 12968 Flush References - start Cleanup if we don't get anything below in log, something wrong in here ## [00:00:00.000] 12968 FlushReferences Cleanup ## [00:00:00.000] 12968 ObjectLOD Cleanup ## [00:00:00.000] 12968 TheTextureBank Cleanup ## [00:00:00.000] 12968 ThePaletteBank Cleanup ## [00:00:00.000] 12968 TheColorBank Cleanup ## [00:00:00.000] 12968 Info: 3DDB is *new* format (more than 2GB supported) [00:00:00.000] 12968 Terrain: Load [00:00:00.000] 12968 Terrain max texID: 3991 [00:00:00.000] 12968 Theater's installed: Terrdata\theaterdefinition\Korea KTO.tdf [00:00:00.000] 12968 Theater's installed: Add-On Korea TvT\Terrdata\theaterdefinition\Korea_TvT.tdf [00:00:00.000] 12968 GetCurrentTheater Korea KTO [00:00:00.000] 12968 TheaterReload [00:00:00.000] 12968 theaterPath 'C:\Falcon BMS 4.36\Data\Terrdata\korea' [00:00:00.000] 12968 terrainPath 'C:\Falcon BMS 4.36\Data\Terrdata\korea\terrain' [00:00:00.000] 12968 Loading texture_POLAK.bin with 250 sets, 3471 tiles [00:00:00.000] 12968 objectPath 'C:\Falcon BMS 4.36\Data\Terrdata\objects\KoreaObj' [00:00:00.000] 12968 Flush References - start Cleanup if we don't get anything below in log, something wrong in here ## [00:00:00.000] 12968 FlushReferences Cleanup ## [00:00:00.000] 12968 ObjectLOD Cleanup ## [00:00:00.000] 12968 TheTextureBank Cleanup ## [00:00:00.000] 12968 ThePaletteBank Cleanup ## [00:00:00.000] 12968 TheColorBank Cleanup ## [00:00:00.000] 12968 Info: 3DDB is *new* format (more than 2GB supported) [00:00:00.000] 12968 GetCurrentTheater Korea KTO [00:00:00.000] 12968 Reading CT data from XML -> C:\Falcon BMS 4.36\Data\Terrdata\objects\Falcon4_CT.XML [00:00:00.000] 12968 Reading CT data from XML -> Done, 4354 entries [00:00:00.000] 12968 ------------------------------------------------------------------------------ [00:00:00.000] 12968 ~ Loading XMLs took ~ 0.696 seconds [00:00:00.000] 12968 ------------------------------------------------------------------------------ [00:00:00.000] 12968 Reading Mission data from XML -> C:\Falcon BMS 4.36\Data\Campaign\MissionData_XX.XML [00:00:00.000] 12968 Could not open visid.map [00:00:00.000] 12968 Terrain: Unload [00:00:00.000] 12968 Terrain: Load [00:00:00.000] 12968 Terrain max texID: 3991 [00:00:00.000] 12968 SoundDriver 0x00000000196A1C60 [00:00:00.000] 12968 Sound SetCooperativeLevel HWND=0x220996 [00:00:00.000] 12968 CreateSoundBuffer [00:00:00.000] 12968 QueryInterface IID_IDirectSound3DListener [00:00:00.000] 12968 Listener SetDistanceFactor [00:00:00.000] 12968 Reading comm data from XML -> C:\Falcon BMS 4.36\Data\Sounds\commfile.xml [00:00:00.000] 12968 Reading eval data from XML -> C:\Falcon BMS 4.36\Data\Sounds\evalfile.xml [00:00:00.000] 12968 Reading frag data from XML -> C:\Falcon BMS 4.36\Data\Sounds\fragfile.xml [00:00:00.000] 12968 SFX loading took 1858 ticks [00:00:00.000] 12968 Version: R26181. 1.36.EBS.4_ | Apr 15 2022 | 21:59:56 | MSVC 1929 [00:00:00.000] 12968 Failed to get registry entries. [00:00:00.000] 12968 GlobalSimpleThread starting 16 worker threads [00:00:00.000] 12968 SystemLevelInit finished [00:00:00.000] 12968 SimulationLoopControl::StartSim [00:00:00.000] 12968 #Checksum ac.dat 35868d67 [00:00:00.000] 12968 * SplashScreen has been visible for 4.7 seconds [00:00:00.000] 12968 * ..continue showing it for another 1.3 seconds [00:00:00.000] 12968 3D device is not set up; checking DXGI and D3D11 support... [00:00:00.000] 12968 Found DXGI support [00:00:00.000] 12968 Created DXGIFactory [00:00:00.000] 12968 Enumerating available adapters... [00:00:00.000] 12968 Adapter: 0, Name: NVIDIA GeForce RTX 2070 SUPER, DedicatedVideoMemory: 8012 MB, DedicatedSystemMemory: 0 MB, SharedSystemMemory: 16226 MB [00:00:00.000] 12968 Adapter: 1, Name: Microsoft Basic Render Driver, DedicatedVideoMemory: 0 MB, DedicatedSystemMemory: 0 MB, SharedSystemMemory: 16226 MB [00:00:00.000] 12968 Selecting adapter 0 from user settings [00:00:00.000] 12968 RendererD3D11::cleanupDeviceResources... [00:00:00.000] 12968 DeviceDependentGraphicsCleanup(nullptr); [00:00:00.000] 12968 DeviceDependentGraphicsCleanup ## [00:00:00.000] 12968 TheTextureBank.onDestroyDevice(), ObjectParent::FlushReferences() command count: 0 [00:00:00.000] 12968 ThePaletteBank.FlushHandles() [00:00:00.000] 12968 GlobalSimpleThread.WaitForLoader() [00:00:00.000] 12968 DeviceDependentGraphicsCleanup DONE ## [00:00:00.000] 12968 TextureManager::onDestoyDevice size: 0 [00:00:00.000] 12968 TextureBankClass::DelayedRelease(force) [00:00:00.000] 12968 Release 0 delayed resources [00:00:00.000] 12968 Release 0 delayed resources DONE [00:00:00.000] 12968 SwapChainImageBufferD3D11::Cleanup cleaning back buffer view 0000000000000000 [00:00:00.000] 12968 Upcoming device release. 0 delayed resources. [00:00:00.000] 12968 RendererD3D11::cleanupDeviceResources...ok [00:00:00.000] 12968 RendererD3D11::createDeviceOnAdapter(): Creating 3D device on adapter 0: NVIDIA GeForce RTX 2070 SUPER
================================== CRASHLOG ===================================== Falcon BMS.exe caused an EXCEPTION_ACCESS_VIOLATION in: 000000000460B17E Falcon BMS.exe, bp::RendererD3D11::FreeSystemResources()+126 byte(s), E:\WIP\BMS\SVN\Code-4.36\Graphics\Bluebox\Engine\D3D11\RendererD3D11.cpp, line 856+62 byte(s) Exception handler called in UnhandledExceptionHandler. Read from location 0000000000000008 caused an access violation. Bytes at CS:RIP: 48 8B 41 08 48 89 30 48 8B 09 48 85 C9 74 18 0F Registers: RAX=0x0000000000000000 RBX=0x000000000069d260 RCX=0x0000000000000000 RDX=0x0000000000000000 RSI=0x0000000000000000 RDI=0x000000000e366e50 RBP=0x0000000000000000 RSP=0x000000000014f840 RIP=0x000000000460b17e FLG=0x0000000000010206 R8=0x0000000000000000 R9=0xffffffff00000000 R10=0xbaac1f10365eb170 R11=0x000000000014f9a0 R12=0x0000000004470000 R13=0x0000000000000000 R14=0x000000000e3626d0 R15=0x000000001150884e CS=0x0033 DS=0x002B SS=0x002B ES=0x002B FS=0x0053 GS=0x002B Call Stack: 0033:000000000460B17E Falcon BMS.exe, bp::RendererD3D11::FreeSystemResources()+126 byte(s), E:\WIP\BMS\SVN\Code-4.36\Graphics\Bluebox\Engine\D3D11\RendererD3D11.cpp, line 856+62 byte(s), Parameters(0x000000002CC359F0 0x000000000014FB50 0x0000000018C00170 0x000000002CC359F0) 0033:000000000460AFED Falcon BMS.exe, bp::RendererD3D11::InitSystemResources()+45 byte(s), E:\WIP\BMS\SVN\Code-4.36\Graphics\Bluebox\Engine\D3D11\RendererD3D11.cpp, line 842, Parameters(0x000000002CC359F0 0x000000000014FB50 0x0000000018C00170 0x0000000000000001) 0033:00000000046120F3 Falcon BMS.exe, bp::RendererD3D11::createDeviceOnAdapter()+435 byte(s), E:\WIP\BMS\SVN\Code-4.36\Graphics\Bluebox\Engine\D3D11\RendererD3D11.cpp, line 4460, Parameters(0x000000000000B100 0x000000003219FD90 0x000000002CC367D0 0x0000000000000000) 0033:000000000449FB08 Falcon BMS.exe, HandleWinMain()+2008 byte(s), E:\WIP\BMS\SVN\Code-4.36\Ui\Src\Winmain.cpp, line 1082, Parameters(0x000000000277D450 0x0000000003CE4960 0x0000000000000000 0x000000000000006E) 0033:000000000449FD59 Falcon BMS.exe, WinMainWrapper()+25 byte(s), E:\WIP\BMS\SVN\Code-4.36\Ui\Src\Winmain.cpp, line 1178, Parameters(0x000000000277D450 0x000000000277D450 0x00000000005A6C51 0x000000000449FD40) 0033:00000000045113DD Falcon BMS.exe, ThreadUnhandledExceptionWrapper()+109 byte(s), E:\WIP\BMS\SVN\Code-4.36\FALCLIB\ehandler.cpp, line 1588+5 byte(s), Parameters(0x0000000004470000 0x0000000000000000 0x0000000000000000 0x0000000004E2AA44) 0033:000000000449FDC7 Falcon BMS.exe, WinMain()+71 byte(s), E:\WIP\BMS\SVN\Code-4.36\Ui\Src\Winmain.cpp, line 1206, Parameters(0x0000000000000005 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0033:0000000004E14EE6 Falcon BMS.exe, __scrt_common_main_seh()+262 byte(s), d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl, line 288+33 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0033:00000000442754E0 KERNEL32.DLL, BaseThreadInitThunk()+16 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0033:0000000045DA485B ntdll.dll, RtlUserThreadStart()+43 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000) Top of Stack: 0x000000000014F840: 000000000E447CA8 000000002CC359F0 000000002CC359F0 0000000018C00170 .|D......Y.,.....Y.,....p....... 0x000000000014F860: 000000002CC35C60 000000000460AFED 000000002CC359F0 000000000014FB50 `\.,......`......Y.,....P....... 0x000000000014F880: 0000000018C00170 000000002CC359F0 000000002CC367D0 0000000000000000 p........Y.,.....g.,............ 0x000000000014F8A0: 000000000014F9A0 00007FFB3D6124FC 000000003219FD90 00007FFB3D5C9C4F .........$a=.......2....O.\=.... 0x000000000014F8C0: 000000000014FB00 0000000000000000 000000003219FD78 00007FFB3D5C9C4F ................x..2....O.\=.... 0x000000000014F8E0: 0000000000000007 00007FFB3D606C4D 0000000000000000 000000002CC35C58 ........Ml`=............X\.,.... 0x000000000014F900: 000000003219FCD0 00007FFB3D606C4D 000000000014FB00 00007FFB3D5C9C7F ...2....Ml`=..............\=.... 0x000000000014F920: 000000000014F980 0000000000000000 000000000014FB50 0000000018C00170 ................P.......p....... 0x000000000014F940: 000000003219FCD0 00007FFB3D5D2657 0000000000000001 00007FFB3D607D0D ...2....W&]=.............}`=.... 0x000000000014F960: 00007FFB3D7B77D8 00000000046197D0 0000000000000000 00007FFB3D682803 .w{=......a..............(h=.... 0x000000000014F980: 0000000000000000 0000000018C00170 000000000014FB00 000000002CC35C60 ........p...............`\.,.... 0x000000000014F9A0: 000000002CC359F0 0000000018C00170 000000000014FB00 000000002CC35C60 .Y.,....p...............`\.,.... 0x000000000014F9C0: 000000000014FB00 00000000046120F3 000000002CC359F0 000000000014FB50 ......... a......Y.,....P....... 0x000000000014F9E0: 0000000018C00170 0000000000000001 000000000014FA50 0000000000000002 p...............P............... 0x000000000014FA00: 0000000000000007 000000002CC35C58 000000002CC35C80 000000002CC35C60 ........X\.,.....\.,....`\.,.... 0x000000000014FA20: 0000000000000000 0000000000000000 000000000014FB50 00000000197C8260 ................P.......`.|..... 0x000000000014FA40: 0000000000000000 000000000449FB08 0000B0000000B100 000000003219FD90 ..........I................2.... 0x000000000014FA60: 000000002CC367D0 0000000000000000 0000000000000000 0000000000000000 .g.,............................ 0x000000000014FA80: 0000000000000400 0000000000000300 0000000000006645 000000000014FB00 ................Ef.............. 0x000000000014FAA0: 0000000004EFF000 00000000000C0A15 000000000550BBB0 0000000000000000 ..................P............. 0x000000000014FAC0: 0000000003CD46C0 000000002CC33340 00000000197C8260 00000000197C82F0 .F......@3.,....`.|.......|..... 0x000000000014FAE0: 00000000197C82F0 000000000E7CFB80 000000000014FC00 0000000004C4D679 ..|.......|.............y....... 0x000000000014FB00: 0000000000000000 0000000016CFD700 0000000004E8CC20 000000000000001D ................ ............... 0x000000000014FB20: 000000000000001F 00000001F4C00000 0000000000000000 00000003F62D6800 .........................h-..... 0x000000000014FB40: 0000000000000003 0000000000000000 000000002CC359F0 000000000014FE48 .................Y.,....H....... 0x000000000014FB60: 000000000014FAC0 3032322E302E3031 0000000000003030 0000000000000000 ........10.0.22000.............. 0x000000000014FB80: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014FBA0: 2073776F646E6957 2073776F64003031 006E6F6973726576 0000000000000000 Windows 10.dows version......... 0x000000000014FBC0: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014FBE0: 6F636C61465C3A43 2E3420534D42206E 785C6E69425C3633 6F636C61465C3436 C:\Falcon BMS 4.36\Bin\x64\Falco 0x000000000014FC00: 78652E534D42206E 0000000000000065 0000000000000000 0000000000000000 n BMS.exe....................... 0x000000000014FC20: 0000000000000000 00007FFB45DC99FD 000000000027000E 0000000000000040 ...........E......'.....@....... 0x000000000014FC40: 0000000002754E60 0000000000000000 0000000000000000 0000000000000000 `Nu............................. 0x000000000014FC60: 0000000000000000 00000000004018C0 000000000024001D 0000000000400000 ..........@.......$.......@..... 0x000000000014FC80: 0000000000000040 00000000004002B0 0000000000400CC0 00007FFB45DC99FD @.........@[email protected].... 0x000000000014FCA0: 00000000000D009C 0000000000000030 00000000005E9440 0000000000000040 ........0.......@.^.....@....... 0x000000000014FCC0: 0000000000000000 0000000000000004 0000000000000000 0000000000401EC0 ..........................@..... 0x000000000014FCE0: 00000000005A0000 0000000000400000 20202A2A2A2A2020 206E6F636C614620 ..Z.......@..... **** Falcon 0x000000000014FD00: 36332E3420534D42 293436782820302E 3220646C69754220 2A20202031383136 BMS 4.36.0 (x64) Build 26181 * 0x000000000014FD20: 00000000002A2A2A 0000000000000030 0000000000000000 0000000000000003 ***.....0....................... 0x000000000014FD40: 0000000000000000 000000000014FDF9 00000000005A0000 00007FFB45DC901A ..................Z........E.... 0x000000000014FD60: 0000000000400000 0000000000000002 0000000000000020 0000000000000000 ..@............. ............... 0x000000000014FD80: 0000000000000000 00007FFB45DA6800 0000000000000000 0000000000000000 .........h.E.................... 0x000000000014FDA0: 0000000000000002 00007FFB437AE5FB 0000000000000006 0000000000000005 ..........zC.................... 0x000000000014FDC0: 00004D9EDF14529F 0000000000000000 0000000004511290 0000000004E179DC .R...M............Q......y...... 0x000000000014FDE0: 0000000000000002 000000000E2B8EA0 00004D9EDF1452CF 000000000449D660 ..........+......R...M..`.I..... 0x000000000014FE00: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014FE20: 000000000277D450 00000000005A6C51 0000000000000005 000000000449FD59 P.w.....QlZ.............Y.I..... 0x000000000014FE40: 000000000277D450 0000000003CE4960 0000000000000000 000000000000006E P.w.....`I..............n....... 0x000000000014FE60: 000000000449FD40 00000000045113DD 000000000277D450 000000000277D450 @.I.......Q.....P.w.....P.w..... 0x000000000014FE80: 00000000005A6C51 000000000449FD40 0000000000000000 000000000014E2C0 [email protected]..................... 0x000000000014FEA0: 000000000014E2C0 0000000100000000 0000000000000000 000000000449FDC7 ..........................I..... 0x000000000014FEC0: 0000000004470000 0000000000000000 0000000000000000 0000000004E2AA44 ..G.....................D....... 0x000000000014FEE0: 0000000000000000 0000000004E14EE6 0000000000000005 0000000000000000 .........N...................... 0x000000000014FF00: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014FF20: 0000000000000000 00007FFB442754E0 0000000000000000 0000000000000000 .........T'D.................... 0x000000000014FF40: 0000000000000000 0000000000000000 0000000000000000 00007FFB45DA485B ........................[H.E.... 0x000000000014FF60: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014FF80: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014FFA0: 000004F0FFFFFB30 000004D0FFFFFB30 0000000000000021 0000000000000000 0.......0.......!............... 0x000000000014FFC0: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x000000000014FFE0: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ ================================================================================
-
RE: Crash at splash screen
@Tumbler31 Applied U1 and still have the same issue…was hoping U1 was going to fix it but unless I did something wrong it appears the problem still is there.
-
RE: Crash at splash screen
@Tumbler31 @MaxWaldorf thanks a lot guys. at least i have a band aid until this gets fixed. appreciate your quick responses.