I feel bad contributing to this thread after the wonderful work in bringing 4.36 to life, however in keeping with what I’ve seen on 4.37, to accompany more accurate terrain meshes:
- smoother river and coast tiles, that look less like [ and _|- and more like C and S (although I’m sure if better tiles were easy for the original theatres, they would have been done by now )
- even more 3d buildings on the map and less reliance on 2d building textures (this really hurts immersion for me)
- higher level ground textures down low (perhaps the terrain ai texture work will help)
And if I want to push it:
4) Even more trees around