Hello everyone,
I begin to get mad at the 3D view in the F/A-18, which results in the HUD moving all the time (once too high, once to low). This is due to the fact that the HUD is not placed correctly in the 3D model (because the pilot head is, and therefore cannot be higher given canopy limits).
After days of research, I now know that it is not linked to 3dckpit.dat files, it cannot be solved with recentering TrackIr or with any third party tool. The only way of “solving the issue” is to set the Z axis of TIR to FOV control, but I’d like to solve things so as not to use this tradeoff anymore…
The problem is the 3D model itself. Either:
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HUD projected information is not placed sufficiently high.
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The pilot’s eye default is not perfectly fixed. By this, I mean that after you look forward or down, the head will not come back to its original position, it will be slightly lower. In other words, imagine that your head is at the center of a circle, and that each time you go to any radius point and come back, you won’t be at the center of the circle anymore. either to high or too low.
I can’t really tell if it is one of these, or both at the time. However, I would tend to say that the eye default position is wrong, more than the HUD projection being misplaced.
In both cases, the only solution to this to modify the pit with the LOD Editor. (NOTHING ELSE, so please don’t bother posting “recenter Trackir”, “modify 3dckpit.dat files” and others.)
Therefore I am looking for a good soul that would help me achieve this, for the good of all F/A-18 pilots.
The ideal would a step by step help, because I don’t understand at all how the LOD Editor works, despite being versed into programming…
Thanks a lot to this good soul !
Max