Is it normal for the game files to still say U1 after installing all of the incremental updates? I’ve installed U1-U5 but the game folders and launcher still say Falcon BMS 4.33 U1.
Latest posts made by Winger223
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RE: BMS 4.33 U1 Setup Issue
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RE: Balkans campaign problem
Okay, I’ve played a couple of missions and more units seem to be popping up. I would still like some advice on finding small AAA batteries that don’t show up on the mission planner. My target on day one was the Yugoslavian 178th towed AAA battery using S-60s and it did not show up on the map. I looked and looked with my targeting pod and FCR but couldn’t find the target among all the other ground contacts, any advice?
Also, does anyone have any experience with the Battle for Balkans campaign? How is it different from the download on from this forum?
This question is a little off topic but I have watched some videos of people playing BMS on YouTube and they all have much better ACMI video tape with clean blue and read icons representing different units whereas mine shows grainy video of the actual plane. How do you get the better version?
Sorry if these feel like noob questions. I’ve actually played BMS for awhile now and have pretty much mastered all of the systems of the jet. At this point I’m trying to get into the campaign but am finding it a little frustrating trying to install all of the add-ons. I see YouTube videos where people have dynamic weather, better textures, better mission planning tools etc… but trying to track down all of them and installing them is making my head explode.
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RE: Balkans campaign problem
It seemed like there was something wrong because the Korean campaign shows all enemy ground units or at least a lot more. I’ll look at it again and post a screenshot to see what you guys think.
I appreciate the help!
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Balkans campaign problem
Hello,
I have the Balkans theater download from this forum and it runs but when I start a campaign there are only a few red ground units (all anti-air) and it always starts with a strike against the 30th towed AAA battalion but there is no such unit. The target area is just empty countryside a few miles behind a different anti-air unit using SAM launchers.
Does anyone else have this problem? Any possible fixes?
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RE: Couple of questions
Thanks, but I still don’t understand why I would need to know the max G pulled during a flight. HUD space is crowded and limited and it seems weird to take it up with something as seemingly useless as that.
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RE: Couple of questions
I guess I spent to many years flying WW2 sims where I jettison before any air combat The crew chief will lecture me about how Jabba is mad that I dumped my cargo at the first sight of the enemy.
Is there anyway to display current G amount in the HUD? The only thing I can get is the max G pulled during the flight which seems useless to me. Why would I need to know the max rather than what I’m pulling in a given turn?
Also, I’d like your thoughts on this:
Lately, I’ve been thinking that modern air combat (especially with stealth aircraft) is becoming more like submarine warfare. It’s less dogfighting and more cat-and-mouse with the emphasis on staying hidden from the enemy as long as possible while detecting him as soon as possible to get a favorable firing solution; missiles being analogous to torpedoes. Radar is similar to sonar and radar signature is similar to noise made by subs: the less “noise” you make the better your chances of firing first.
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RE: Couple of questions
Thanks everyone.
After a couple of tries I managed my first successful mission. Day 1 BARCAP, I downed three (1-flogger, 2-29’s) I was shocked to see at the debriefing as I didn’t know my missiles had hit, and my wingman got an Su-25. I did only get an “average” performance because I had to RTB early from my station due to low fuel (dropped my wing tanks too early; rookie move)
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Couple of questions
Hey everybody
I’ve had Falcon BMS for several months now and have made my way through all the training missions and have even started a campaign . I hope this is the right forum for these questions:
1. How do you know when you’ve been spiked by an another plane? When I lock up a friendly they make a buddy spike call and I noticed that there is an option on the comms menu to declare a buddy spike if it should happen to me, but how do I know if I’ve been locked or not? I understand that the diamond float on the RWR will probably go to that plane but it does that for other reasons too.
2. On the training mission involving maverick missiles, it has me boresight them on a conveniently located friendly ship but what if I’m flying a mission and there isn’t one, what would I boresight my missiles on?
3. What happens if you die in the campaign? I’ve been getting shot down on the first mission and just restart from my save file at the beginning but it looks like I can continue playing if I want. Can you continue flying missions even after you die? What exactly are the consequences?
4. Comms question: I have the UHF frequency set to the tower but I can hear AWACS and other friendly planes as well as communicating with them. I would assume that I would only be able to hear people on the tower frequency. Is it the VHF that they are all on and is that why I can hear them? When I transmit to AWACS the UHF lights up on my DED meaning I’m talking over the UHF which to me means that everybody is on the tower freq but in the briefing I says to contact AWACS on a set of other frequencies besides the tower one
Thanks everyone and hope that’s not to much trouble.
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RE: TFR Problems
Thanks guys,
I was in the middle of a flight where I was documenting the way everything was and I seem to have it working now.
It still pulls me into a climb, gives me an ‘avionics’ fault and yells ‘pull up’ when I bank over 60 degrees but I can reset it with the FLCS Reset switch.
If I have any more problems I let you know and I post with screenshots next time.