Ok, Dee-Jay, thx for the input, and please feel free to correct a possible misconception on my part. Is it not true that RL HTS ( at least current versions) can be used for at least indirect targeting of PGM’s? If so, is what we have in BMS true to modern life? Or, is our model based on 1990’s HTS tech that was not that precise? I don’t ask that to be critical. Some things we just can’t do (AESA leaps to mind), and I have_absolutely_ no problem with that.
If you have HARM, procedures are clear. If they shoot at you, same (thx, Canuck) . But, the purpose of this thread is simple. What is the best way in BMS to use HTS to help PGM( or dumb bomb, for that matter) targeting when HARM is NOT carried, it’s a pop up threat with no preassigned steerpoint, and it’s not shooting but is emitting? As Sungad implied, how we get “in the ballpark”?
While we’re here , I have another question. I’m in early Day 2 of the Korea Russian landing campaign. I had a mission last night against SA-6’s. I actually got close enough for a clear view of the launchers, and SAM’s were on the rails. They did not shoot or even emit, and I was in their WEZ. I was also almost overflying SA-10s ( and that was an interesting realization)and all I got were search radars. I have seen other campaigns (4.33 BfB comes to mind) where the SAM’s "just kept aflyin’ " Could it be the difficulty level of the campaign? I’m just using whatever this campaign defaulted to. More to the point, what, if anything, can I do to make Sam’s more active, given the 4.35 SAM AI improvements?
Sidenote : Thanks to you all for the 500 thanks!
It’s very true yhat the R7 pod as well as JETS can do this. Plus previous versions of BMS allowed this but for some reason it ain’t there no more.