@MaxWaldorf:
AI behavior close the ground isn’t optimal yet…
Hopefully, someone will do something about it in the future.
Is this kind of behavior set at compile time of Falcon, or would I be able to help out/ change some ini-like files myself to make or change a behavior myself?
AI behavior close the ground isn’t optimal yet…
Altitude was set to 16000ft for all tests.
however his Flightpath was perpendicular to yours when he started the maneuver he is still trying to notch you, you would of lost radar returns at that point
No of course not. Scenarios are set up so that we are nose on at the start.
Most of the tactics except pure pursuit or grinder will involve a notch
Obviously those tactics are more adapted to 2vsx or 4vsx scenarios
So select pure pursuit and not random in a 1vsx scenario
Turning right after being nose on with the target and then recommitting ~15 seconds later is no useful notch. This is done before either craft is in missle range of the other.
This behavior happens on “pure pursuit”, too.
I have uploaded a Tacview recording here: https://www.mediafire.com/file/73zc21lz13pdu09/TAPE0025.zip/file
(Uploading the .zip as an attachment fails, why is that?)
For the first few flights I turned off my radar till I got a missile warning to see if that would change the behavior.
You still can see that the AI craft always fails to increase its speed initially and sometimes does this short rightward crank and recommit before missiles are fired.
About failing to increase speed this might be because the fuel states at the start are rather low I think, but this still would be wrong behavior then.
Parameters for the Tacview-session are attached as an image, those were also used on the other tests where the weird initial crank happens. only changes there were using strategies like “pure pursuit”, “offensive pump and dump” and “grinder” and varying ranges between 35 and 50 nm (50 for testing against a F-14).
[Also I feel like the AI is making a mistake turning cold to defend, as that gives me doing just a strong crank the ability to keep it on it’s back foot and then fire missiles again whenever it wants to turn back into me. This behavior occurs on all available AI Strategy settings.]