I am not an expert so I dont quite understand what is this about…does this increase FPS?
Latest posts made by omi89
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RE: [REL] Dummy D3D DLL's that draws nothing in 3D mode
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RE: A few questions
Regarding your second question about JHMCS whatch this video :
Helmet cam is, I belive, actually JHMCS. IMHO In BMS much of the functionality of JHMCS is lost due to not-modelling certaing “cues” (when you comapare it to real life).I read somewhere interview of F16 pilot explaining how JHMCS increased effectivnes of F-16 combat missions.He said that he spotted explosion and almost instantly slewed TGP with JHMCS to that area. In BMS it would take you several minutes to do that. -
RE: F-16A ?
I would really like to see F16A, but it would take a lot of time for devs to modell it. Also I doubt it would be possible to model F16A completly in BMS. Just remember that, just like for any other aircraft in BMS, you can’t model HUD/MFDs accurately (I haven’t seen anything other than standard MFD/HUD in Falcon series). So, since BMS is optimized for F16Cblk50, let’s not force it to simulate anything other than what it was made to simulate…It just won’t turn out as good. Just look at the free falcon (no disrecpect)…they “modelled” XY number of aircrafts, yet not even a single one is as realisticaly modelled as F16Cblk50 in BMS.
Let me put this into more practical terms: For time required to model F16A, devs coud model IFF and JDAM’s(+). What is your choice? Semi-realistic F16A or completly realistic JDAM+IFF? -
RE: AI wingmen don't do their assigned tasks..
Can someone confirm that AI fires 2 Mavs at the same targets?Usually their hit ratio is 50-70%…Also LGBs accuracy is horrible, and they always drop pairs, even if their target is truck…Other than that,and campaign, AI is fine.
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RE: Text color of MFD of real Block 52 Viper
Correct me if I am wrong but I think IRL MLU(mid-life update) F16 and block60 have color MFDs(along with other things i.e.MMC,AIFF,IDM etc.).Hopefully this will be fixed in next update.
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RE: Tank column: which cluster, AD and BA?
I prefer agm65s against tanks,CBUs against mechanized infantry(BMPs,IFVs)…About 1:1 CBU kill ratio during gulf war, in Vipers in the storm I remember f16s where tasked destroying what they tought was tank depot with more than 200 vehichles.Anyway it turned out that Iraqis moved the vehichles so they dropped 64 cbu87 and scored 0 kills.I belive it is not isolated case…Also A10s fired 5000 mavericks, so number of vehichles destroyed by CBUs is not that big.CBU97 during test apparently destroyed 10 BMPs every time, so carring 8 of them in perfect conditions could result in 80 destroyed BMPs.Point is,in case of ww3 CBUs would become area weapons used to destroy as much targets as possible, and during desert storm strategy was to make Iraqis surrender, not to kill all of them as they were no match for Coalition soldiers.
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RE: Are tanks sitting ducks in real life.
Yeah BMS campaign tactics and strategy is also problematic…I remember that few years ago I played F4AF balkans campaign with manual ato…In first phase I destroyed all EWS radars, most of search radars(All flights were assigned with HARMs/agm130s/gbu15s-longer range), and then started SEAD(HARM and LGB only) …destroyed most of air defences and AAA.Serbian air force never posed a problem-and not even a single BLU107 was used in low level dangerous attacks-pointless when you are facing 12 mig29s.In the second phase I encountered very few SAMs and AAA.
When I let AI do the job in the same campaign same type of missions suddenly turned out very hard and dangerous.
I guess same goes for bms 4.32.
Anyway AI in falcon series is not properly judging what is more dangerous -aaa,sams or manpads/ground fire-Otherwise they woud never assign flight with blu107s against airfield defended only by AAA when you can fly at 24k ft(out of their range)and drop LGBs. -
RE: Are tanks sitting ducks in real life.
Problems IMO in bms are that most of pilots use “rambo” tactics (dropping down to low altiude etc.) while in gulf war min release alt. was 5000ft -but normally it was 10k+ ft.IRL there is no “DISCARD” option.Another problem is finding targets…with JSTARS deployed IRL you see bunch of radar contacts representing only moving targets(frendly,civilian,enemies), and in bms on the map I belive you can see actual units.There are no civilian units and all enemy units are in column…Tanks are much safer IRL but they completly depend on IADS.
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RE: Are tanks sitting ducks in real life.
No.Remeber Desert storm… Iraqi tank commander said something like this :When I arrived in Kuwait I had 40 tanks.After air strikes I had 30.After 10 minutes of battle with M1A1s I had none.
Also remember Operation Allied force…Before KLA offensive effectivnes of NATO planes was extremly poor because of decentrailsed Serbian IADS and C3.You need ground forces.
IRL you dont fire 6 (in fact you carry only 2-4) agm65s per pass and you dont get down to 2000fts to drop CBUs etc.In “Vipers in the storm” play time was 30minutes and they would achive 3-7kills and in bms I can achive 10-20 alone.