Sure, things can always happen (go wrong )
I will be the last one to say things will always go as planned. And that is why that feature is still there as a backup.
But using it any time you change anything with a squadron is a bit on the far side of the spectrum.
Having a repro case where this would happen is more interesting anyway
Of course, if I find one, I’ll send it to you.
And guess what? OP might have one. Let’s let him test?..
My bad, nvm, figured it out , didn’t read properly. OP is talking about INS/GPS weapon , not related to… HMD.
But, afaik that amount of error “could be” viable for , about ~60mins in the flight for the plane’s INS system … (speaking from memory)
Actually , have you aligned weapon’s GPS properly … to A01 ?
Yesterday I dropped 4 Jsow-a’s from max distance (via TGP only, no radar, no laser) and scored good… well, partially good , since first 2 in tandem side-by-side , seems one missed … meh , haven’t record avtr so can’t confirm.
But 3 and 4 fired independently hit fine.
I’ve had 2x STA errors from all that ACM (had to evade AA12)… so maybe one AGM was MAL … still fired … and 1 Aim120 got hung (hmm not in fault list below) … right when was needed … I don’t like that “new feature” at all 🙂
… I know it’s not exactly “pinpoint” gps weapon , but still from max range…
Wingman droppped 8xSDB’s … and all hit, but that’s AI.
I will try next time with something like SDB … and STP only.
This mission was hairy… all other package elements got shot down, me and my AI wingman survived and come back , Rambo style 😄
I haven’t tried with 4.36, because of life stuff and waiting for Alternative Launcher DX128 support so I only have to map once, but I would assume the problem is still the same. It’s UI related crashes
If you are dedicated enough about 20% of the time you can get into the 3d world, but then it still crashes 80% of the time on exit to UI so now chance to save progress/debrief TE.
But while you are in the 3d world it’s very stable. Unlike if you have a DCS VR level machine, you make no compromises for BMS VR graphics unlike DCS. Granted there is still no stereoscopic support but the 1:1 headtracking and immersion with the headset is still there.
I’ve posted over at Vorpx tech support forums to see if anyone else has seen this in other games to attempt different strategies, but I have not received a reply.