Lets wait… we may get lucky!!!
Posts made by agalnov
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RE: Triple screen setup work?
I run it on 11520x2160 + another 1920x1080 for displays and instruments, and big time yes… It is awesome!
Surround or Eyefinity (that was the name when I used ATI).
Enjoy
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RE: Fullscreen UI
In Windows 10 (don´t know on older SO) there is a handy option to increase size (zoom) by using WINDOWS KEY+ Key"+" on the Num key on the right
This way it will (by default) zoom to 200% and movable by the cursor.You can change a bit some options of this W10 feature, but stock config works well to just see BMS UI
To return to normal, just use WINDOWS KEY + ESC
As a workaround I hope this will help.
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RE: Hornet FM
I´m quite sure the future will bring “gone” people back to their lovely mother BMS… even if they don´t mention it… because BMS future is bright… and there will be no way the would not try and die for it.
In the other hand, the Hornet has man-machine-interface really “nasty” if you compare it with the Viper one. Programming it would be a TITANIC quest… but Remodelling-rearranging existing Viper displays into some sort of Hornet logic, could be “something” doable…
If the Coder is not in such mood to make such an effort, due to bad or “bitter taste” experience in the past, that´s legit and understandable… but as said… maybe putting a new “motivation” to add an enhanced Hornet into that bright future, could be what we all are dreaming of.
I´ve seen wonders from the BMS team… sometimes after a lot of endless hours/years of work… sometimes, after waking up “bored”… you never know with these GENIUS…
Keep them up… cheer them… share your enthusiasm on BMS… love and share your feelings… to every single detail, not only the obvious ones… (there are so many awesome details in our loved BMS that we don´t notice in a daily basis, you will get shocked)
For sure BMS will evolve… people talks about getting VR… new terrains… a Dynamic campaign (…err… no!.. that was the other…;) )… so KEEP HOPE ALIVE… and keep the HORNET along!!!
Thanks BMS!
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RE: Maximum Resolution - What are the BMS limits?
Exactly as Boxer said.
As per resolution itself, I´ve used 12288x2160, and now I reduce it to 11520x2160 to save some performance, with a simple 2080.
I think thats well enought for a 3x Displays setup
Limits… I guess your PC will tell you… you need at least a screen at 60Hz to fly fluid… so whatever resolution you manage to get on a sigle screen (out of multiple screen via Surround or Eyefinity or other means), that will be BMS limit (I presume)
Cheers
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RE: Kuwait Theater tester version 2 (434U1)
Big time Thanks!!!
(Edited- Yeah, it works… my bad. KEEP IT UP)
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RE: YAME64 suite
Some info about my experience with YAME, maybe usefull for those with similar problems.
I was a happy YAME user. Have several PCs with BMS and YAME working like a charm (localy and networked).
On my newest rig, suddenly it stopped working: Once I pressed Start YAME client, it was unable to create the window, and so it never displayed any instrument. I was using 3 screens as a sinlge 1 using NVIDIA Surround, and an additional monitor for YAME (all under my GT2080).
It never mattered how and where I put that screen (left of main, under main, right of main), it crashed YAME.
If I used Main screen, it worked perfectly (but then it was over BMS 3D screen, so… no way).
As I´m really stubborn, yesterday I tried the following and it worked:
1-My YAME window is 1920x1080. I define YAME window on -1920 and 0 coordinates (left of main screen)
2-I set up my secondary screen under my main screen (in my case is 0 and 2160) just below the main screen. (you just do this using the usual windows screen configuration)
3-I launch YAME. This time It works, but as expected, it doesn´t display anything as the coordinates of the monitor are not the ones for the YAME window.
4-I change again the secondary screen position to left of Main screen (thus matching the ones for YAME window)
5-And voila, YAME shows up on the sceen!!Its a silly procedure, but it is the only way I could find to make it work!
Hope this could help other users.
Thanks for your wonderfull software, and keep it up!
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RE: Test low-poly toys in BMS4..
Indeed… people offer themselves to fly slow movers, (and if available, I´m sure they will fly Helos), IOT let the rest of their vSQN to build a complex mission around them…
Having Helos will be fun for those situations…
Keep it up!
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RE: NTO Polar Vortex V2
Once again, Thanks.
Can you check textures on B-52H? I have some funny collage instead.
Keep it up!
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RE: Mission Commander beta release
Cannot asure you 100%, but IIRC:
- Yes, ships will stop at objectives (I think not only in ports).
- Yes, you can enter Adriatic and loop. As I told you, make the route /loop you want, but initial position of the ships needs to be different, so they will go to first (or whatever) waypoint from out-of-the-loop position, giving you that effect.
-Timings on waypoints never worked for me at all.
-Tacedit is still a valid tool…Why can´t you use it?
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RE: Mission Commander beta release
–now if you have an idea, how to make Taskforce follow certain amount of waypoints , then LOOP the last two forever ?
maybe -Final flag ? Can you explain/ elaborate
:kumbaya:
Don´t know if doable via MC.
So far, the task force will loop all the waypoints… BUT, you can start in a location far away from the first waypoint. So you can travel (single staight line) from starting position to whatever waypoint you decide (normally first, but designated by “actual” if IRC), and then loop them all.
Drawbacks… the behaviour in 2D is Ok… the behaviour in 3D is not… it get messed up very often… and if you want your task force to travel along the coast, they may end on the ground.
If there is something new via MC, it will be a great addition to Taskforce route managing.
By the way, BIG TIME THANKS FALCAS!!!
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RE: Balkans Theater of Operation for BMS 4.33 U5
Link to download seems broken.
Is it possible to enable it again.
Thanks and regards
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RE: Polar Vortex Add-On
Totally Agree.
That´s why building a Camp and associated TRI file for ONLINE 24/7 events is so challenging.
So far I managed to do really cool and never seen before stuff (I think), like that Boosting ground Units permanently. Controlling them around the map, makins sure they really CONQUER all the terrain.
Here you can see a video made 3 years ago for POH showing it up (more or less).Another great thing is to make different starting situations at the begining of the campaign. For instance, POH was planned to have 12 different starting points. How they go?.. well… the starting points decides wich of the 12 different options to do an amphibious assault it will use. The they Spawn accordingly and go for it. If they are discovered (Iberian shore is laaaarge, so Recce will be tough) and attrited enough, the camp will try another area of the map (from the 11 remaining options), and try it again… if stopped again, BLUE (Spain) wins… but it will be tough! (Naval logistic civ & mil vessels… frigates, lots of LCAs… air support)… If played single player will be impossible… If played with large amount of vPilots… it may be doable.
Once its too late, they start the land assault from those beach heads and start the ground-taking you show in the video.
And then, after around 7 days (random NATO response time), NATO forces will deploy in norther Spain (it depends on how the REDs took the land), and can do the same… re-taking all RED conquered land.
Islands will be also under siege, and there will be Naval fights to take part on and help your side…
All of this in a Random but sheduled enviroment. (Random , because it is… but scheduled because the random options will be selected according to the situation…so if RED starts out of the coast of Portugal, they will try first to proceed and conquer western Spain, not the East coast!!!).
All of this without having to Close BMS (as I said it´s needed)
Unfortunately, my spare time is none since a long time ago… and I failed to finish the POH camp… I reduce the level of ambition to 9 or even less starting points… still it is a matter of free time, wich I have almost none.
Everytime I see a new camp, I run o look at it, and see if my techniques were used/discovered… because I wanted them to be showed in POH for the first time…but after some time, I sometimes wish someone else finds it out and start using and improving already existing Campaign.
Sooner or later I will have to share all of this …as I really think it will be good for all.
SO in this area: Luke777…great job!!!
Sorry …this is the video:
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RE: Polar Vortex Add-On
I removed the play movie lines from the events in the trigger file, can’t remember the reason, there was something not working right.
The new trigger file tries to keep the ground units moving, could be that the values need to be adjusted or there is a syntax error and the event is not triggered.
The event in question is located in different event slots in each trigger file and is labeled “Boot in the ass”, in case you want to tweak it.I am away from home at this time and will take a look as soon as back.
Cheers
Luke
Sent from my SM-T820 using Tapatalk
Hi Luke777.
This is the part you mentioned:// Event #10
// Boot in the ass
//
#IF_EVENT_PLAYED 10
#ELSE
#IF_BORDOM_HOURS 24
#SET_TEMPO 100
#IF_EVENT_PLAYED 11
#RESET_EVENT 11
#ENDIF
#DO_EVENT 10
#ENDIF
#ENDIF
//
// Event #11
// Boot reset
//
#IF_EVENT_PLAYED 11
#ELSE
#IF_ON_OFFENSIVE 2
#ELSE
#IF_ON_OFFENSIVE 6
#ELSE
#IF_EVENT_PLAYED 10
#RESET_EVENT 10
#ENDIF
#DO_EVENT 11
#ENDIF
#ENDIF
#ENDIFBesides all the conditionals maze it has, the only command there is the SET_TEMPO 100.
I never found any particular use on it, even testing different values from low to max… The Campaigns (POH in my case) always behave the same.
Do you know the use/effects of SET_TEMPO… because beleive it is not really helping out to boost the ground units.
Another coment for @ccc1tw: How are you testing the evolution of the campaign?.. fast forward, or real-real-time?
With an extraodinary and beautifull complex TRI file like these ones, you really need to test in with REAL-REAL-TIME.
What is it?.. Well… its just flying… maybe 1 … 2…or 3 missions if you are hooked to BMS or the sorties are short… then save, then EXIT BMS, and then Start and Load again, like if you wait until next real-life-day to keep flying BMS again. The SET_PAK_PRIORITY commands needs that to take effect. They wont take effect directly if you are continuously watching 2D.
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RE: Aegean theater v2.x - BMS 4.33
Big Time THANKS!!!
You guys really kick ass!!!
Keep it up!
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RE: WIP Turkish Tiger Theater Operations (3TO)
Have not tested it yet… but this is THE PLACE (well… among other hot spots…but one of the best)
THANKS IN ADVANCE!
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RE: Stuttering, FPS stuck, suspect: save files…
…
Does it remind any of you of a known issue? Are there recommendations about the fact only the host should save? Or is it the symptom of something else going on, that we can workaround by having me (the host) saving after the mission and handing my save to Kaos (the next package fragger) in our case?
For POH Theatre I had to play with the TRI file a lot… and one thing I discovered during our Beta-Testing in the Escuadron 111, was that, for integrity of the campaign saved file, ONLY the HOST should save.
In other words, we fly in a Server… but some of the clients saved the Campaign status to continue another day… The saved file from the Clients didn´t “record” the changes that the TRI file made during the event… so when you continue the next day with a Client-Saved file, the Events status were fubared, and the TRI files messed them even more.
Only the SERVER (based on those tests) kept track of all the EVENTs changes performed by the TRI file.
Normally this is not critical (for most of the camps)… but it is an issue for Campaigns with Heavy TRI activity.Keep it up
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RE: Pillars of Hercules Theater Beta 0.8.0 RELEASED
Its very generous and rare in this comunity to go in such effort to explain the errors.
Is a great pleasure to hear cristal clear explanations, and not the usual “Yoda-ish” enigma answer.
Very much appreciated Cloud9.
Enviado desde mi CHC-U01 mediante Tapatalk
Big time YES, indeed!