Falcon 4.0, 1997 Alpha(?)
Best posts made by ajthenoob
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RE: FALCON 4.0 HISTORY - THE MUSEUM
From pre-Alpha (my previous post) to Alpha - now that’s the Falcon 4.0 we know and love!
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RE: FALCON 4.0 HISTORY - THE MUSEUM
January 1995 - THE earliest Falcon 4.0 screenshot/render I could find.
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RE: Small EOY update...
@chihirobelmo This would be the most groundbreaking new feature if it means what I think it means… even the original devs couldn’t decouple the avionics and ended up scrapping their planned A-10 expansion…
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RE: FALCON 4.0 HISTORY - THE MUSEUM
@Radium The textures are very intriguing - especially the level of detail changes at distance. Not many yellow wheat fields in the final version of Falcon.
@Snake122 it’s from a Strategy Plus pc gaming mag from 1997. The scans are on archive.org in very very high res.
Latest posts made by ajthenoob
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RE: Small EOY update...
@chihirobelmo This would be the most groundbreaking new feature if it means what I think it means… even the original devs couldn’t decouple the avionics and ended up scrapping their planned A-10 expansion…
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RE: [Reported Internally] [4.36.X] Mantis At Dawn REDFOR ATOs are empty, AI not creating packages
Works for some airbases with existing squadrons, but not others.
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RE: Mission Commander beta release
@LorikEolmin I think I got it, it’s SaveX.tri, one each for master campaign. The save-day.ini or SaveX.ini just contains weapon steerpoints etc.
I assume modifying the TRI file also affects the save-day stuff?
(small snippet of your Papa Save3.tri)I’m able to map the IDs here and it makes sense - I wonder what “SET_TEMPO” does, though.
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RE: Mission Commander beta release
Ah, thank you! I will look into how to edit that… to get the fun stuff
Do you know about how to change a campaign’s Victory Conditions?
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RE: Mission Commander beta release
Awesome program!
I’m a little confused about how to set or change the Campaign win conditions in Mission Commander. Actually I’m confused at how to see win conditions even in the Campaign screen in actual BMS.
There’s “Victory Conditions” in MC which seems to be some kind of short encoded piece I don’t understand, and there’s “POL\PAK” tab which seems to have a “Primary Objective List” but that’s way more detailed than “control X by day Y” in the campaign.
Also, how can I ‘enable’ a munition to a block that carries it? Ex. JSOW, it shows OUT in the loadout, and I can force give it supply, but it still won’t show in the Stores page for the aircraft in MC (also greyed out). The block (52) can carry it.
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RE: [Reported Internally] [4.36.X] Mantis At Dawn REDFOR ATOs are empty, AI not creating packages
I think I solved it. Newly created squadrons need to have “Parent” unchecked in Mission Commander for the AI to task.
Still need to do more testing, and I’m definitely not knowledgeable enough with Mission Commander to fully get it.
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RE: FALCON 4.0 HISTORY - THE MUSEUM
January 1995 - THE earliest Falcon 4.0 screenshot/render I could find.
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RE: FALCON 4.0 HISTORY - THE MUSEUM
@Reaperdog1 What was the first Falcon version to have a RAMP start? AlliedForce?
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RE: FALCON 4.0 HISTORY - THE MUSEUM
@Radium The textures are very intriguing - especially the level of detail changes at distance. Not many yellow wheat fields in the final version of Falcon.
@Snake122 it’s from a Strategy Plus pc gaming mag from 1997. The scans are on archive.org in very very high res.
-
RE: FALCON 4.0 HISTORY - THE MUSEUM
From pre-Alpha (my previous post) to Alpha - now that’s the Falcon 4.0 we know and love!