@mysticmomo FreeFalcon works amazing in Windows 11 using DGVoodoo2.
Posts made by ajthenoob
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RE: FALCON 4.0 HISTORY - THE MUSEUM
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RE: FALCON 4.0 HISTORY - THE MUSEUM
@Thommo Wow, this is truly an amazing find! Thank you so much for posting.
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RE: News from the frontline, 4.37.3 delayed (and explained)
The amount of transparency is astounding. I really appreciate the candidness, and best of luck for this successful release!
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RE: The Weaknesses of Falcon's Action Camera
@airtex2019 I’m mainly a SP player, so I love action camera. When I was a kid, playing Total Air War, I wanted to have a constantly playing screen that would just let the action cam run and you could watch the air war live. Funny enough the best game for that is falcon 4 but it’s action cam just isn’t up to snuff.
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RE: The Weaknesses of Falcon's Action Camera
Here is the relevant FreeFalcon code.
TLDR Action Cam makes a priority list:
A missile, or plane that’s shooting it, or its target, or a plane that’s talking in the current comms, or a random plane, in that order. Cycle objects, refresh every 8sec.I feel like this makes sense. It’s pretty rudimentary, I don’t know how the AI in Falcon works but there could be a “smarter” way of doing this if we could find and ‘focus on’ other attributes or “weight” the objects in some form - we don’t need the camera to focus on the SA-5 for 1 minute as it’s missile is up for 2 minutes long, we can cycle between SA
In Total Air War, we can use keybinds to manually switch objects, or filter focus to friendly or enemy, or air/ground.
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The Weaknesses of Falcon's Action Camera
Hey All,
I have a very strange question, that not many people have brought up. Is anyone currently working on, or can someone shed light onto how the BMS/Falcon action camera (shift+tilde) chooses what to show, and what angles to use?
In the game Total Air War, it’s action camera is leagues beyond. I cover this in my own video, here:
@28:02
I think I know why the TAW (Total Air War) action cam is so godlike, and the falcon 4 cam is so lacking. The TAW cam seems to be able to know actions BEFORE they happen, while the falcon cam can only view the present.
What I mean by this, is that say for a CAS mission, the taw action cam will focus on the jets and their targets seconds before the missiles/bombs have launched, ensuring a cool view when they DO launch. The Falcon cam can only show it at the split second (in which there’s a chance it will show a bad angle) or in post, and where it may be too late to see the cool action shots.
It definitely has to do with the TAW AI and their action loops. In the taw action cam you can see the action each plane is performing, the camera can prioritize as such.
I still to this day don’t know why the falcon cam will refuse to show action, though. Half the time there’s a neat ground battle near me, I hit the button and it focuses on my plane (in stable flight doing nothing fun) instead.My question is, firstly I want to understand if this is even possible to make a new logic of how the Falcon action cam chooses what to focus on. I took a cursory glance at the FreeFalcon code to get an understanding, and I think the above summary (focuses on the present, not the potential future) is correct.
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Why does the Falcon action cam focus on the wrong objects (i.e. a ground battle or air battle is happening, why focus on my plane or other idle ones)
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Can it predict future actions (i.e. the AI has a lock and is about to fire, the AI is running in for a ground attack), if so, how to implement?
I think I’m sounding a little crazy here, but hope someone else gets what I am trying to bring up. I’m just curious if there are any focuses, as the Total Air War system would be perfect for BMS in which an actual air AND ground war is occurring all the time, TAW’s camera is too good for its world
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RE: FALCON 4.0 HISTORY - THE MUSEUM
Does anyone have SuperPak 1 or 2? Reason I’m asking, at some point from SP3++ the patches dropped Glide support, but Glide really is the best way to experience old Falcon.
Edit: unfortunately it seems that eFalcon removed Glide support, so Realism Patch 5 is the last to support it. Shame.
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RE: FALCON 4.0 HISTORY - THE MUSEUM
YES - this is VANILLA falcon 4.0 upscaled using Glide!
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RE: FALCON 4.0 HISTORY - THE MUSEUM
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RE: Small EOY update...
@chihirobelmo This would be the most groundbreaking new feature if it means what I think it means… even the original devs couldn’t decouple the avionics and ended up scrapping their planned A-10 expansion…
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RE: [Reported Internally] [4.36.X] Mantis At Dawn REDFOR ATOs are empty, AI not creating packages
Works for some airbases with existing squadrons, but not others.
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RE: Mission Commander beta release
@LorikEolmin I think I got it, it’s SaveX.tri, one each for master campaign. The save-day.ini or SaveX.ini just contains weapon steerpoints etc.
I assume modifying the TRI file also affects the save-day stuff?
(small snippet of your Papa Save3.tri)I’m able to map the IDs here and it makes sense - I wonder what “SET_TEMPO” does, though.
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RE: Mission Commander beta release
Ah, thank you! I will look into how to edit that… to get the fun stuff
Do you know about how to change a campaign’s Victory Conditions?
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RE: Mission Commander beta release
Awesome program!
I’m a little confused about how to set or change the Campaign win conditions in Mission Commander. Actually I’m confused at how to see win conditions even in the Campaign screen in actual BMS.
There’s “Victory Conditions” in MC which seems to be some kind of short encoded piece I don’t understand, and there’s “POL\PAK” tab which seems to have a “Primary Objective List” but that’s way more detailed than “control X by day Y” in the campaign.
Also, how can I ‘enable’ a munition to a block that carries it? Ex. JSOW, it shows OUT in the loadout, and I can force give it supply, but it still won’t show in the Stores page for the aircraft in MC (also greyed out). The block (52) can carry it.
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RE: [Reported Internally] [4.36.X] Mantis At Dawn REDFOR ATOs are empty, AI not creating packages
I think I solved it. Newly created squadrons need to have “Parent” unchecked in Mission Commander for the AI to task.
Still need to do more testing, and I’m definitely not knowledgeable enough with Mission Commander to fully get it.
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RE: FALCON 4.0 HISTORY - THE MUSEUM
January 1995 - THE earliest Falcon 4.0 screenshot/render I could find.
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RE: FALCON 4.0 HISTORY - THE MUSEUM
@Reaperdog1 What was the first Falcon version to have a RAMP start? AlliedForce?
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RE: FALCON 4.0 HISTORY - THE MUSEUM
@Radium The textures are very intriguing - especially the level of detail changes at distance. Not many yellow wheat fields in the final version of Falcon.
@Snake122 it’s from a Strategy Plus pc gaming mag from 1997. The scans are on archive.org in very very high res.
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RE: FALCON 4.0 HISTORY - THE MUSEUM
From pre-Alpha (my previous post) to Alpha - now that’s the Falcon 4.0 we know and love!
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RE: [Reported Internally] [4.36.X] Mantis At Dawn REDFOR ATOs are empty, AI not creating packages
Is there something in Mission Commander that needs to be set so that the AI will frag missions? I notice the same thing in @LorikEolmin Balkans Scavengers campaign with the AV-8 in Tivat. Making a new squadron there did not frag by AI, either.