LEGEND!
That hasn’t worked for years and I never worked it out. Thank-you!!!
LEGEND!
That hasn’t worked for years and I never worked it out. Thank-you!!!
Don’t worry about the backwards thing, It was just banter. It is backwards, but only when you compare it to most other aircraft. Do I care? No… I just don’t use it. All that “backwards” stuff is just a fun excuse to bring some other interesting info people may not have considered.
Exhibit A:
Looks like I might do up a post on how all this works as there’s a lot of duff info getting passed here.
Anyone had any issues with not being able to cycle between different sub menus? I can get the first one, but not subsequent ones. When I press the button again, the menu just goes away…
GUYS GUYS GUYS! Everyone calm down.
Not once did I say anyone should use the discussed method instead of the bracket! Get off your high horses. It was purely just a post to outline some other VERY valid ways of doing things IF you don’t want to use the bracket.
It’s got some interesting information in it and people might find it useful, especially when you lose your HUD in the video game due combat damage.
I tired to make this more obvious in the original post but everyone here is so fast to try shoot anyone else down around here you guys can’t see it. Chill
Guys can you help me?
I looked at it 3 times now, but I don’t get it what is wrong.can you paint also what should look like differently?
It’s just different ways to display the angle of attack, neither is more right or wrong then the other. Some aircraft have it so when the box is above the VV you’re fast, other aircraft same picture means you’re slow. I was just poking some fun at it and playing with some other ideas to get around using it. I don’t actually think there’s anything wrong with the game.
The whole reason is that you make instinctive corrections to the VV/bracket picture and if you make the wrong correction, you’d be making the problem worse!
Have a look in the Tac Ref for the weight of the store, then go to the loadout screen and add that store to the jet. Work out how much weight was added, subtract the store weight and then you have the pylon weight. The pylons do weigh a fair bit and the game factors them into the all up landing weight.
I haven’t been bothered to do this for everything yet haha. If you do, please post the results!
Been playing around in Falcon a bit and realised that the ‘E’ bracket is backwards!!! (to what I’m use to and some other aircraft) Which means I don’t want to use it or I’ll start getting it backwards! Plus, it’s interesting information
SO to combat this I’ve devised a cunning plan. Use the indexer instead of the E bracket and nominate a threshold speed for coming down finals. This is a standard practice for lots of places anyway in order to check the AoA probe is functioning correctly. Plus not everyone has a VV.
Every jet has its rules and tables to work this stuff out, so I’ve made a “rule of thumb” for when you’re below ~6000lb combined fuel/stores weight. I’ve made this by flying at different weights in game and recording the “on speed” IAS (13 degree AoA which is centre of ‘E’ bracket) for the corresponding weight and graphed them. Yes, there is probably a real F-16 one, but this works for BMS.
So if you’re less then 6000lb combined stores weight use the following “rule of thumb”……
Threshold speed = 121 + 3knots per 1000lbs combined fuel/stores weight
Eg you have 2000lb of fuel and 2 Mk84’s:
2000+(300x2)+(2000x2)
|fuel| |pylons| |bombs|
Combined fuel/stores weight = 4600
4.6 multiply by 3 = ~14
Add 121 = 135k Threshold speed
This works out to be just 1knot off the actual threshold speed in game. So its close enough for a video game.
Or you can just use this table:
Questions, queries, comments?
Exhibit A:
Hey Hard~Deck,
Remember how we were talking about sensor gain? Well the other day I was screwing around in BMS and found that my rotart assigned to Sensor gain in the BMS controller setup actually WORKS! It is very different to AF, the gain is much less noticeable. Even the gauge dosn’t move, the gain is actually changing, try it out?
Catch up soon hey? Got some spare time this week
ANDY-MAN