Best posts made by AWmk1
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RE: 4.37 Screenshots
Things I saw during the Falcon Online TvT Battle for Lapland -
RE: BMS 4.35 Screenshots
Banshee 7, 2 ship out of Yechon intercepted by Hawkeye 7-1 from Kunsan for a quick human ATC practice @ Yechon. Thanks Osprey & Seal of the 101st VFS Desperados
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RE: BMS 4.35 Screenshots
<p><img class=“ql-image” src=“https://i.imgur.com/3M2cEeU.png” /><img class=“ql-image” src=“https://i.imgur.com/tqXncuS.png” /><br /></p>
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RE: After 25 years, this sim still impresses
@Icer Cheers to that!
I love the unpredictability of the campaign which exists WITHOUT ME EXPENDING ANY EFFORT (I’ll never be a “mission editor guru”)- and the hard lessons it teaches, the reward when the tables turn your way a few days into the war after much sacrifice and hard work.I just got together with old friends for a casual flight - day 1 campaign- and everything was going smooth: TAC turns like a boss, comms were tight. DEAD and a second BARCAP were just arriving on station.
There was a furball out 15 miles in front of -2 and me, and as we broke thru the MAR still hearing no spike tone, we assumed we were safe for a few more seconds… the friendly in front was shot down, I foxed and defended but we were immediately shot down by 2x MiG29A using heaters - turns out they were out of radar missiles.
I’ve never experienced heaters being the first weapon fulcrums employ (expected a spike and R27). Coincidentally there was also a MP bug and none of us were hearing RWR tones. Maybe I forgot to do the aural RWR warning tests (again. getting lazy).
I will say I have given the other sim a chance 4 times in the last 4 years, the 4th time has been recently and I realized why it always let me down before: I wasn’t appreciating what it does well - but it ain’t the F16 and it ain’t the full scale war. And that’s fine with me. Long live BMS!
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RE: 4.37 Screenshots
Testing targeting pod visibility limits. Fun to compare each photo someone posts with @dema 's original 4.37 photos for the striking lighting differences of update 3
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Maverick 14 bad weather training modified
https://www.mediafire.com/folder/llkq6rj9f4w8u/Documents
Since 4.35 was released, Maverick missile infrared seekers have a difficult time tracking when even the slightest wisp of fog or cloud obscures the target. This usually prevents a target handoff from the TGP. Consequently, one of Training 14’s original goals – acquiring and attacking two antiaircraft units with Mavericks in a single low level pass - is no longer feasible in it’s original configuration. In this “spinoff” of training 14, I’ve shifted focus to learning how to judge when conditions favor an attack, what to do in the mean time, and avoiding target fixation which can put pilots within range of enemy fire. I wanted to make a more strategy-oriented mission than the original, and I hope I’ve provided thorough guidance on how to accomplish the goals.
The targets are now definitely mobile but can halt their movement, necessitating the use of the FCR in both GMT GM mode. Countermeasures should be used including a mixed chaff/ flare program. The SA-10 nearby now has actual launchers, so it can’t be ignored anymore. This training also includes a likely encounter with enemy air patrols too risky to engage in a ground-attack configured F-16 – but help isn’t far off. Fuel quantity is still an issue, but there is enough for the mission if used efficiently, and refueling options are added for egress.
This mission isn’t meant to replace #14, as there is no bridge attack or TFR used here, but is meant to train effective use of the AGM-65D & G against dispersed, moving vehicles in poor conditions.
Hope it’s fun and helpful to maverick users.
For those who don’t know, unzip the TE files to your BMS\data\campaign folder and the training should show up along with the other saved TEs in the 2D menu.
Latest posts made by AWmk1
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RE: After 25 years, this sim still impresses
@Icer Cheers to that!
I love the unpredictability of the campaign which exists WITHOUT ME EXPENDING ANY EFFORT (I’ll never be a “mission editor guru”)- and the hard lessons it teaches, the reward when the tables turn your way a few days into the war after much sacrifice and hard work.I just got together with old friends for a casual flight - day 1 campaign- and everything was going smooth: TAC turns like a boss, comms were tight. DEAD and a second BARCAP were just arriving on station.
There was a furball out 15 miles in front of -2 and me, and as we broke thru the MAR still hearing no spike tone, we assumed we were safe for a few more seconds… the friendly in front was shot down, I foxed and defended but we were immediately shot down by 2x MiG29A using heaters - turns out they were out of radar missiles.
I’ve never experienced heaters being the first weapon fulcrums employ (expected a spike and R27). Coincidentally there was also a MP bug and none of us were hearing RWR tones. Maybe I forgot to do the aural RWR warning tests (again. getting lazy).
I will say I have given the other sim a chance 4 times in the last 4 years, the 4th time has been recently and I realized why it always let me down before: I wasn’t appreciating what it does well - but it ain’t the F16 and it ain’t the full scale war. And that’s fine with me. Long live BMS!
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RE: moving map and other CAS resources
@CriticalMass Thank you sir - this is great for now. I think if I decide the benefits will be great enough I’ll run BMS F4 radar on a laptop to have proper troop location available to me while in flight.
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moving map and other CAS resources
Can anyone help me find a working app for extracting the mythical moving map display? I would like to have something like the F4 radar app that works for detecting ground units while in flight since information from the BMS JTAC can be limited.
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RE: A10 flight model
@Mav-jp of course, I completely understand - my question is just open to anyone:
is this hard pitch up/down while crossing a certain speed remotely based in reality, or completely a bug? -
RE: A10 flight model
@Mav-jp touchy, sure, but there’s something else that happens when crossing a certain speed up/down. I think it can be observed just by trimming nose level, and then increasing speed until the plane suddenly pitches down. Go idle, and it soon pitches hard back up.
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RE: A10 flight model
@Mav-jp Copy thanks, are there any resources regarding this model and its behavior out here in public?
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A10 flight model
The A10 isn’t too hard to fly, but the weirdest thing is pitch behaves very strangely somewhere between 300-350kts - when accelerating through this range you’ll have to fight a sudden and unrelenting pitch down (until you reach some higher speed… not sure what speed), and the opposite happens when decelerating through this range.
The autopilot is somewhat usable in ATT hold, although it holds a higher nose up att than you ask it to, but ALT hold porpoises badly.
AAR is insanely hard compared to the F16 due to oscillation.I know this is a derelict plane that probably will never get attention here, but still thought I’d ask if anyone knows why these things happen?
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RE: 4.37 Screenshots
Things I saw during the Falcon Online TvT Battle for Lapland