@PopTops said in BMS CTD on Multiplayer connection:
I’ve got something strange. I have been flying a while offline only and I wanted to restart multiplayer activities.
When I launched my BMS, I was connecting to a server (2048 download & 1024 upload, something I used all the time).
I successfully connected, IVC was launched, BMS was up, I saw the other players on the server and all of a sudden BMS shuts down. No error msg, nothing.
After a reboot, I tried again and now BMS just closes when I connect to a server.
Network wise all looks good (incl ports). Except a standard windows firewall, I got no other security apps. I added the complete Falcon folder to the exceptions and already added all Falcon exe’s to the firewall exception list. Just to test I also deactivated firewalls but no luck.
So in short; it worked a few seconds but it’s now by default shutting down BMS when I connect. In offline mode all OK.
@PopTops 2048/1024 are old standards, I suggest you review 6-75 in the BMS User manual:
Here are guidelines on how to input Bandwidth settings:
o Each client (as well as the server) should pick his/her own personal setting, the clients do not need to match up.
o Each individual download and upload rate should be roughly 80-90% of your measured internet connection speed. Why 80-90%? You may need spare bandwidth for IVC or TeamSpeak, or someone else using up bandwidth watching IP TV or whatever; only you know how much spare bandwidth you’d like to reserve.