makes sense. It worked pretty well before and allowed for the server to pause when no clients were connected. I currently run BMS on a server without discrete gpu, hence controls like pause button are a bit difficult. For now I am using sthalik’s mod with the modified d3d renderer.
Latest posts made by bawki
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RE: (4.34.0) ATC/AWACS not responding when g_bServer = 1
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(4.34.0) ATC/AWACS not responding when g_bServer = 1
Version
4.34.0 (x64)Build
19631Detailed Description
When using the g_bServer setting to keep the server in 2D rather than having it sit in 3D on a runway somewhere, all AI based communication does not work anymore.
When clients try to talk to ATC/AWACS there is no response from the AI.Example files
Enable “headless” mode in the falcon_bms.cfg:
set g_bServer 1
Reproducibility Procedure
1. set g_bServer 1
2. Host a game
3. Stay in 2D map with time running(you cannot enter 3D anymore)
4. Have a client connect
5. frag a mission and load DTC
6. tune to UHF 2/3/4/6 to talk to ATC or AWACS
7. Try radio commands via keys: q/t etc.
8. Wait for AI response
9. ???
10. no profitExpected Behavior
AI should answer to radio commands, when the player is on the correct frequency -
RE: ACMI compiler AKA don't wait to get to the debriefing
At this point I was more interesting in the bms dev approach. If they could have it compile the ACMI in the background while you are already able to modify stuff in 2D, then it would be all that we can ask for. Some of your cores will be almost idle anyway, so compiling an ACMI while playing the game should be possible.
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RE: ACMI compiler AKA don't wait to get to the debriefing
Nice! Added bonus if it is in a seperate thread so you can view the 2D immediately and maybe frag a scramble if needed.
Because that is one of the major PITAs when doing a persistent campaign, you might just come back from a mission but have to do a scramble immediately. Even waiting two minutes until you can frag your flight and scramble is a lot of time!
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RE: [Alpha] BMS RESTful Client/Server API
I had some hope, since in the campaign save files they use seconds since the start of the campaign, which is at 05:00(or 06:00?). But since this is cockpit data, they are probably just using time of day. I wonder if there is any date display in the f16 pit. If so then we could probably request for an export, but I have yet to see anything like this. It would be required for GPS guidance though, so the F16 should have the date saved SOMEWHERE.
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RE: [Alpha] BMS RESTful Client/Server API
Hmm can you check if the currenttime is seconds since 0:00 or if it is from the start of the campaign(5:00 day1 if i recall correctly). Otherwise the bms devs would have to export the current day in shared memory.
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Tacview theater definitions
Does anyone have the theater definitions for the nordic theaters and fill in the gaps?
<theater id="Nordic"><terrain>\Falcon BMS 4.33 U1\Data\Add-On Nordic\Terrdata\terrain\</terrain> <database>\Falcon BMS 4.33 U1\Data\Add-On Nordic\Terrdata\objects\</database> <tileset>POLAK</tileset> <lod>2</lod> <west>x</west> <east>y</east> <south>z</south> <north>e</north> <visible>1</visible> <timezone>+0</timezone></theater>
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RE: Post your 4.33 Videos
We did a 4vs2 TvT mission, it was fun flying aggressors against block 52s.
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RE: HARMs against ships… can it be done?
well you can destroy ships with SDBs
and yes we did this. I havent yet tried to lock a ship with the HAD, but it might work. I destroyed 6 t62s with a HARM though.