Does a real life fighter pilot wants to dogfight at night?
My bet is: not a single chance.
Does a real life fighter pilot wants to dogfight at night?
My bet is: not a single chance.
There are tools that make different LODs based on a starting 3d models.
It’s been a long time since I’ve modeled something but I remember they were plugins for 3D Studio MAX.
It sounds great until you listen in the sim. The 8bit 22khz limitation loses any extra detail that is added by post processing, not to mention if you make the clips too loud (ie normalized) the audio engine starts clipping due to lack of headroom.
You can actually export wave in 8-bit with Audacity…
https://forum.audacityteam.org/viewtopic.php?t=16735
Worth a try
That filter sounds good beppe_goodoldrebel.
Where is that effect located in Audacity?
In the Effect menu, apply all in the same order :
-> highpass
-> lowpass
-> amplify
The pic is relative to the macro I made so many effects can be added with just a click.
Note that in that 2 clips I’ve also added the 2 radio noises from IVC.
This cant be done like massively like Khronik said before, the risk is having pauses between words.
They should be added in the code as a parallel loop in the radio transmission and stopped at the end of the close click.
FYI the code does insert a little sample before and after each sentence. It is subtle but it is there.
which are the related strings or wave files?
Adding clicks or radio noise at start and end isn’t possible because some fragments are single words and numbers.
ie. Raven 6 2 would be 3 samples one for “Raven”, one for “six” and one for “two”. You would have open noises between words and numbers in a single phrase which doesn’t work.
Only the code would be able to insert fx before/after each phrase because it’s aware of the order of what clips would be triggered.
That’s what I meant. Adding mic open and mic close as “new words” in the code.
Sure! As for now I have a generic background noise with open and close click , I think IVC effects are more close to what we hear in some RL videos but they are good anyway.
My 2 cents, I think only flight radio calls needs some effects. Maybe even AWACS and tanker… ATC is good as it is now.
This are 2 examples, I might review my thoughts but I think it can be done using IVC effects.
https://www.dropbox.com/s/necirko2f0q24yh/examples.rar?dl=0
HQ-noise-48kHz.wav
mic_in.wav
mic_out.wav
opencircuit.wav
I’ve added this effects to original files with AUDACITY ( can be done massively to all files )
BMS just link wav files to each other to create phrases so , to obtain a similar method to IVC , it can be done like that
ch 1 - (open mic wav) + wav 1 + wav 2 + wav 3 + wav 4 + ( close mic wav )
ch 2 - –----------------------Open circuit wav ------------------------------------
ch 3 - ------------------------HQ-noise-48kHz.wav--------------------------------
the only problem is to repeat background waves and cut them when original phrase is ended - can it be done?
There are some good TTS nowadays ( mostly payware ), the problem is, if you want to do a “good” job, you have to work on a single sentence , doing a mass porting will make things worst.
I use this for DCS voiceovers. They work very well but they are not perfect.
Is it possible to get a sample?
Sure! As for now I have a generic background noise with open and close click , I think IVC effects are more close to what we hear in some RL videos but they are good anyway.
My 2 cents, I think only flight radio calls needs some effects. Maybe even AWACS and tanker… ATC is good as it is now.
The radios in BMS are good. Stop complaining, and stop comparing them to YouTube enhanced audio recordings. The sound you get depends on the Quality of your speakers etc etc etc …
It’s not about complaining… it’s about to make them better.
I’ll give them a look hoping to have time this weekend.
I think IVC digitally processes the comm audio on the fly so that distance etc. is simulated. It does a good job from memory.
Yes but it applies effects in different sound channels depending on X factors.
Having access to effects audio files I can apply those effects on AI radio call audio files to create a similar “vibe” .
You fly much? The radio stuff in BMS isnt terribly bad - it sounds not dissimilar to the VHF radios I use.
You can configure IVC radio sounds, and by default IVC radio sounds do go through a digital signal processing effect - several of them, to make the IVC comms sound like they come from a radio. The AI chatter not so much, but it still sounds quite a bit like real world aircraft VHF radios do.
I guess he means adding effects to AI radio calls ( flight , ATC , AWACS , etc ).
Are IVC background noise sound files available? I think I can create a batch with Audacity to massively change actual radio calls with new effects.
Hi All,
OK. But how the pilot can know during the fly the planned elevation for that STP? Is there any point in which this information is accessible?
Thanks,
Gundam
Well … in the printed Mission Data Card!
Not sure why not in the programmed STP though.
Need to be on Tanker’s freq.
I wouldnt been able to even refuel without the tanker freq.
It happened to me in the AAR training , with the tanker assigned to the Block 40 flight.
I’ll make further tests , If that happened only to me maybe I missed something.
Planned steerpoint elevation is not loaded in the datacard.
Would be cool to have it since we have steerpoint elevation in the HUD now.
Since the new radio management system I would love to have “Radio check” message within the flight , just to be sure AI is listening , both on ground and air.
And a “Ready to taxi” message from AI too after cold start.
Has been jet wash added or improved?
I’cant really compare with my 4.33 memories but my wingman passed few feets away in front of my nose and I had hard times controlling the aircraft.