Can someone tell me, is target elevation used for the pop up calculations in WDP? So the result for a target elevation of 5000 ft should be different to a sea level calculation.
Latest posts made by Boggy
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RE: Weapon Delivery Planner released
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RE: How do you calculate CAS playtime?
Whatever you do, use common sense and keep it simple.
Good advice, I have a tendency to over complicate my thinking when it comes to procedures!
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RE: How do you calculate CAS playtime?
Had a good look around and although I couldn’t find a clear,concise description of the word “Playtime” it is clear that this means time on station available, which makes sense. I assume the station would be a point somewhere near where the battle is taking place.
This also makes the time available calculation much easier and as Leech says, endurance page does the job for you.
Thanks guys!
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RE: How do you calculate CAS playtime?
If I understand your question correctly, see playtime as a maximum time, not average or minimum (as loitering is minimum consumption).
Aha, ok, so when you check in with you FAC you give them the max time you can spend loitering? and to do those sums it’s what Canuck said above.
I’ll try to do a bit of research to find out exactly what playtime means. -
RE: How do you calculate CAS playtime?
Hi!
Correct.
You don’t care since you know your BINGO. So you can work until reaching your BINGO.
Regards
Ok, but when you check in with the FAC you are supposed to give them your available playtime. If you have say 3000 lbs left till you reach BINGO, how can I figure out how many strafe passes & bombing runs I can do because the fuel flow varies wildly during a pass?
EDIT: I think Lorik and Canuck have explained it…playtime is the max time you can loiter (to be confirmed), and Canuck explained how to calculate it.
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How do you calculate CAS playtime?
Hi guys,
I’m just learning about CAS and I was wondering, how do you calculate the playtime?
I assum it’s something like:
TOTAL FUEL (at loiter station) - BINGO FUEL = playtime fuel
But how do you decide how much you will burn if you are doing several passes dropping ordnance and/or strafing?
I looked at all the real manuals available but couldn’t find a suitable chart / table.
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Weapon delivery planner parameters?
Hi guys,
Got a few questions about the WDP and I couldn’t find the answers in the manual. It is regarding pop-up and/or dive bombing computations.
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Does the a/c weight & drag index have any effect on the calculations?
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Does the target elevation have an effect on the calculation result? Higher elevation, higher TAS so different results, surely?
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How do you change the target elevation for the calculation?
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Do you need to create a TE and assign a target for the elevation or is there a way to manually put the elevation in without messing with the TE?
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The result for the pulldown states height but is it supposed to be Altitude above mean SEA level?
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RE: Mission planning, how to decide on dive angle for dumb bombs?
aha, ok. So in a scenario like the one I describe (it’s for a made up training mission)
- there is no real reason to climb up for a 45 degree dive,
- a 10 degree dive is best for high drag bombs (just read that in a manual)
So either a 20 or 30 degree pop up attack would be a good choice?
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Mission planning, how to decide on dive angle for dumb bombs?
Hi guys,
Just curious, how do you decide what dive angle you are going to use on a target when you plan on bombing it with Mark 82s or similar?
Let’s assume:
- air defense is minimal, let’s say no SAMs or AAA to be worried about.
- terrain isn’t a factor
- low altitude ingress and egress.
- target is a building or similar, mk82 is the chosen weapon.
So I’m wondering, which angle and why would you pick a 10/20/30/45 degree dive angle for an attack?