@HikerOne yes…you can do that if you turn on windowed subtitles. You can enabled that window feature with
set g_bWindowedRadioSubtitles 1
in the config file. There’s a callback you can add to the key file which then will toggle the window to be either on the screen full time or transient for a short time when a new radio subtitle message is added. That callback is:
OTWToggleSubtitleWindow
It’s a simple toggle – default behavior is the window comes and goes. Hit this once to make the window sticky. Hit it again and it reverts to coming and going with message traffic.
While the window is displayed persistently, you can change a few things…there’s an options menu that’s hidden in there. For some reason we missed adding this to the documentation so far but since you are asking questions about it, here’s the skinny on that. If you hold the Control key and then click on the close gadget top right corner of the window (which would on a normal click close it and revert to come/go behavior) you will get a new window with options in it.
Things in the options window:
An autoscroll toggle. TBH, this doesn’t seem to work very well…kind of a WIP thing.
A timestamps toggle. This prepends the game clock time when the message was played. This is probably most useful with the next option…
A save to file toggle. When active, this ensures that all radio messages received during the current mission are saved to a file on mission exit.
A way to set the number of lines that will be shown in the window. So this would let you pick 10 for example.
There’s also a slider that lets you adjust the window background transparency in real time as the game runs.
And there is also a color picker gadget that lets you change the color of the window background which can be helpful sometimes to adjust for contrast. But to be honest, this is only there as a test of functionality so I’m not sure how really useful it is…fwiw, in testing I found some shades or pink/magenta as background colors worked quite well for in-game contrast.