You know, it’s amazing and frankly disappointing how a simple typo albeit somewhat vague OP has led to so much vitriol aside from the one and only classy post by @danster above
Best posts made by Buff52
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RE: Help with 4.37
Latest posts made by Buff52
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RE: Nevada Theatre for 4.36
Both D/L links contain “Win32/Contebrew.A!ml” of “High” risk…
https://malwarefixed.com/blog/how-to-remove-programwin32-contebrew-aml-solved
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RE: Help with 4.37
You know, it’s amazing and frankly disappointing how a simple typo albeit somewhat vague OP has led to so much vitriol aside from the one and only classy post by @danster above
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RE: RTTRemote
Seems the MFD_LEFT_ are duplicated?
yep, remove the defaults below:
MFDLEFT_X = 1100
MFDLEFT_Y = 10 -
RE: Falcon MFD Software for android tablets
Cockpit display extraction is not needed, MFD server reads from the internal BMS memory.
Make sure you have these set in your Falcon BMS.cfg file
set g_bExportRTTTextures 1 // This enables the shared texture memory area for HUD/MFDs/HMS/RWR/DED/PFL. This is independent from BMS external window usage set g_nRTTExportBatchSize 2 // This determines how often the shared texture memory area (if it is enabled) will be updated (every Nth frame, default is 2) set g_bDoubleRTTResolution 1 // Doubles the resolution of the cockpit displays (MFDs, HUD, HMS, RWR, DED, PFL), internal and external
Works fine for me …
Got mine up and running just fine via RTT (p.35, BMS Technical Manual) the option “g_bDoubleRTTResolution” is now obsolete (p. 167 BMS Technical Manual) and is now handled in RTT options.
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RE: BMS 4.35 Warthog POV2
With my HOTAS of Realsimulator F16SGRH,R3L & TM Warthog Throttle, I use this:
set g_nNumOfPOVs 2 // SETUP OVERRIDE set g_nPOV1DeviceID 2 // SETUP OVERRIDE set g_nPOV1ID 0 // SETUP OVERRIDE set g_nPOV2DeviceID 4 // SETUP OVERRIDE set g_nPOV2ID 0 // SETUP OVERRIDE
this goes in your “falcon bms.cfg” on the bottom.
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RE: Kuwait Theater tester version 2 (434U1)
You probably have a similar problem:
https://www.benchmarksims.org/forum/showthread.php?40534-Kuwait-theater-stopped-working&p=555536#post555536Thanks but I’m still not certain what the exact fix was, when I start any mission, be it IA, DF, TE etc. CTD.
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RE: Kurile Island conflict 1.3a for BMS 4.34
Download link on page one updated to version 1.3a. Trees on runway fix and f-16 hardpoint fix incorporated into full installer.
I redownloaded and still get 1.3 and the hard bank issue, so what’s going on?