I do not have that many missions in 4.36, but from what I am seeing the JSOW seems to have the same behavior as in 4.35.
Posts made by Cantoo
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RE: Requesting Input on JSOW
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RE: Campaigns results, stalemate rather than win, trigger files, fix.
@bad-boy Thanks for letting us know a fix is in the works.
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RE: MFD extractor does not seem to work anymore. Any other ideas?
I use the RTT Client to extract my MFDs only and us MFDE to extract everything else. After 4.35 MFDE would not display my MFDs correctly. This was the easiest fix for me and RTT seems to give a slightly better resolution for the MFDs than MFDE did.
I found this tool on the forum for RTT client and it sure made setup very easy once you figure out how to use left and right mouse click drag and place and sizing of windows.
https://forum.falcon-bms.com/topic/19489/f4-bms-4-35-and-display-extraction-with-rttconfig
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RE: Air Mobile working well in 4.34
@sungad said in Air Mobile working well in 4.34:
I have moved two Patriot batallions to airstrips near the frontline using airmobile. Now, both batallions are running out of supplies (from constantly shooting I guess) after just a few hours and I want to send them some replacement missiles.
What exactly do I have to do for this? I already tried airlift (to the respective airstrips) and it didn’t change anything.
For some reason, the SAM batallions have moved slightly from the airstrips they landed at, is that the problem?
I do not think you can resupply a specific AD battalion by assigning it an Airlift package. You’ll need to use Mission Commander for that. If you are wanting to keep the realism up you could do the resupply with Mission Commander just after the Airlift flight gets to it’s destination or if you gave a Supply battalion orders to travel to the AD battalion and it reached it’s destination. This will keep it real if you don’t like the idea of just making things magically appear using Mission Commander.
As far as them moving just make sure you changed the orders for them to remain at the intended destination and that they are not moving back to their pick up point.
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RE: Air Mobile working well in 4.34
@icer said in Air Mobile working well in 4.34:
Cantoo - just found this on the new forum (thanks to Oakdesign), any new developments/procedural changes for 4.35.3?
I last used this Air Mobile in 4.35.2, have not tried it with U3 yet, I assume it still works the same with U3.
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RE: Campaign Trigger's fixed?
Was meant as reply to the general topic.
I edited the 4.35 for KTO but have not gotten a 4.35 campaign to the end to test them.
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RE: Campaign Trigger's fixed?
This was also thoroughly discussed in this thread.
https://forum.falcon-bms.com/topic/18942/trigger-file-campaign-logbook-wins
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RE: Maverick's blinking
@oakdesign Thanks, that will save me a step, I was rejecting the target by the method I mentioned. Same result just not the efficient way of doing it.
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RE: Maverick's blinking
@alfred said in Maverick's blinking:
height was around 18,000ft, and I shot it before at 300-320kts with no issue, and range was about 8. I remember in previous versions it flashes with all the parameters fulfilled but once I click on FOV it stops flashing and it is ready to shoot. I have to mention one thing, I was about to shoot SA2 but the SA2 shot at me so I maneuvered a little which made the maverick loose it’s locked target, then I locked it again. In the second time handoff was quick but flashing never stopped. Could that be it? if yes how would handle a lost target to be locked again.
If you initiate a handoff and do not fire it on that point tracked target you’ll need to switch SOI to WPN page and TMS down and then switch SOI back to TGP before initiating a handoff again on that Mav.
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RE: Welcome to our new home!
Thank you to all of those involved for your efforts.
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RE: Question on building a TE
Sorry, this seems to be an old forum issue but, from my experience, if you click on it from a browser you should see it.
Can’t see the attached pics? If you edit the post by using the “Go Advanced” option, delete and then re-upload the pics, the pics should then be able to be viewed by others.
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RE: Runways occuped by a allied vehicle
Good for short field landing practice and evasive maneuver practice on the ground.
Easy fix for me is to move the battalion off the base by giving them new orders to move to a new spot near to the base. Troops sometimes passing through on the way to the front just can’t be helped and adds a bit of excitement when you least expect it.
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RE: AG radar tracking movers
Here’s a video sample of my technique for CBU-87s on movers from a safe altitude. Start the video at 25:28 to jump to the action.
I find nothing wrong with GMT mode whatsoever, it works just as it should.
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RE: Awacs does not respond my picture call 4.35 u2
Can’t see the attached pics? If you edit the post by using the “Go Advanced” option, delete and then re-upload the pics, the pics should then be able to be viewed by others.
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RE: Question about radar
I can not give a definitive answer, but I can say this, learn about all the different tools you have available in your tool kit, and how to use them. If you are trying to acquire a target at an extremely high closure rate reduce range on the FCR with him as he closes, and be ready to aggressively move your antennae tilt to maintain vertical scan at his estimated altitude as the vertical scan narrows greatly as FCR range is reduced. I’ve found the best way to practice is to get in Dogfight Match play with overwhelming odds against you and practice practice practice!
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RE: Question about radar
The angle of tilt on the radar really is not the way to look at this. Focus should be on the 2 numbers next to the targeting gates, as this tells you the vertical scan limits of the section of sky the radar is scanning.
A red number on the bottom indicates that you are scanning below ground level. In the attached photo the top number represents the upper limit is 21k and the lower number shows the lower limit as being 1k below ground level. You should work to tilt the radar so that the center of the vertical scan equals the altitude of the target you are trying acquire. There are other ways to help facilitate burn through, example narrowing azimuth, but the numbers next to the targeting gates are the 1st thing you should be focusing your attention on.
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RE: "Gentlemen, You have a Race!"
Found it! Can’t believe that was over six years ago. Time flies.
Thanks for posting that. Unfortunately I was unable to make that race. More pilots and mayhem for that one than the video I had linked which was from 9 years ago.
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RE: "Gentlemen, You have a Race!"
That BMS air-race video is hilarious … did anyone survive their landing (and taxiing)? lol
I definitely didn’t survive running in to that sign trying to get to the ramp and park! Yes there was a winner, but I don’t remember who, that was back in the day of 4.32 .
We took off from Kimpo. Rules were to not cut the steerpoints, fly with smoke on, fly under the big bridge, and fly through any hangar at the airbase. First back to the ramp and parked was the winner. We used to do this once a month or so.
Pilots I remember being in the video were Shadow, Dutch, Squidbait, Hard Deck, myself and I can’t remember who the 6th pilot was.
Glad you liked that airtex2019!
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RE: "Gentlemen, You have a Race!"
This is how to have a race playing BMS. Sorry for the weird resolution of the video, it was originally uploaded in 1080p, youtube some how managed to reformat it.