You could use a heat sensor to lock your lead (or any other heat sorce) in sim mode.
I just think it would be easier to find Sim position than hunting for middle of the toggle switch.
You could use a heat sensor to lock your lead (or any other heat sorce) in sim mode.
I just think it would be easier to find Sim position than hunting for middle of the toggle switch.
And many SAMs are faster than HARM, so they gonna nail you before HARM reaches the target.
If flying toward the Sam while entering a stpt you have look at closure speed. Shot off bore, beam. get in the weeds, find some cover. Sometimes all you do is buy extra time. And you never know maybe something happen in your favor.
So why there is “A” able to be selected in HAS threat table when this kind of radar won’t even pop up on HAD screen?
Maybe the “A” will work on the old firecan. However, if modeled correct, the KS17 or KS19 does have PK below 19k feet in clear sky using optic sights iirc.
So you saying that HTP passive ranging is good enuff to use EOM on unknown emitter? Can you enter known emitter coors in HAD and then verify with the HTP when theyre active? In r/l.
In any case , without any lock the missile needs a point to fly to , wether it is preprogrammed ( we could program a steer point by default 15nm in the nose of the AC) or steer point from AC…
Harm will never perfectly mimic the real anyway since this is sensitive information we don’t want to go further
You can shoot a moving target with a 120 without lock and it has smaller FOV than the HARM. I would assume it maintains the vector that comes off the rail until it gets a lock. I also assume thst HTP can deploy the HARM in any of the three modes. I don’t blame you not changing it until you get some solid docs. Until then the trees and weather look great.
It would be stupid not to have MADDOG type mode on a HARM and SEAD platform. Even if the missile is blessed with GPS guidance.
Entering dogfight mode is the hotas way to silence radar emissions.
That’s why RADAR works–YOU generate the signal and it bounces back to your receiver. Now, actively transmitting in the same freq range as a radar system out there searching (IE from your own radar) WILL produce a bigger return to the system searching (In RL anyway) if it is in the same freq range, but RF is RF whether it’s reflected from an aircraft or generated by an aircraft it will travel the same. Someone has to be listening to the right freqs for it to make a difference. So unless IADS has magically been implemented in a way more advanced way than anything else in the game–there should not be any passive detection or increased visibility from ECM. SHOULD being the keyword.
If ECM transmits on the same freq as the radar it is trying to defect, it does effect amplitude. However, if the two RF wave are 180* out of phase the two waves will cancel each other. This condition can corrupt the track file or break lock and put the radar back into search mode.
Even if the return freq’s amplitude is increased the radar would not know when the return duty cycle starts and ends. This screws up the radars target ranging and altitude. But radar would still have bearing and the b-scope put chevrons on the targets b-line when it cant compute range.
I guess its possible a passive radar to DF an ECM the radar is narrow band and the ECM broadband. Again chevrons on the b-line.
Doppler and ECM <shrug>Can a ECM make your aircraft to look like a tree? There’s no closure speed on a chevron contact when b-line is active detected.
F4 has used simple rule of freq. Im sure both side have their tricks to win the RF battle ex. modulating data code on the radars RF.</shrug>
If the pit is THAT dark then you have no control over the aircraft and should be riding silk. If you have a functioning EPU and the main/standby are dead those lights will be on.
Is it not bullet related?
Iirc, internal lights, radio, and FLCS can share the battery. Just like a cold pit. However, the FLCS is big drain, maybe 15 minutes on a new battery. Engine has its own generator and can run on SEC without power.
So yes if your flying, you got power to lights and radio. However a bullet could of got them.
Head to the ocean after getting hit. If ac stays together use IFB navagation rules (I fly by beach).
Howdy,
I’m currently on pause. (Falcon 4 BMS 4.33u1) I did an OCA and prior to GBU release I got hit by nails and lost all my avionics. HUD, MFD, DED, the works. However I still have my analog flight instruments working and the engine appears to be in good shape. Enough to get me home.
I’ve looked through the documentation but I can’t find anything that really addresses a ship that’s in this particular situation.
So I have my HSI, speed, alt, etc…
1. Is there a way to use the remaining instrumentation to get back to the steer(stear?) points? Is that possible with avionics gone?
2. I know I’m north of the FLOT and Osan. How far I don’t know. How can I use multiple TACAN’s to pinpoint my position?
3. Is there a map or something that I can use to get a known list of TACAN’s that Falcon 4.33u1 supports?
4. Will bringing home the unused GBU’s go back into the inventory for a campaign?
5. Don’t think something like this can’t happen to you.I appreciate any input from the community to help my dire situation.
Thanks,
-Matt
1. Go feet wet or cross the flot or go to green zone. In case your aircraft become unflyable and need to ride silk. I,ve used the rwr to NAV to f15 cap flight that I tasked to cover egress.
2. AI comms may still work. Try to rejoin the flight, get visual, return to homeplate commands and follow.
You don’t have experience with L16 though. Additionally what do you do when you have your HAD up on the right with your FCR in the left… You have 0 SA as a SEAD player unless you keep DMSing back and forth just so the FCR can repaint itself (i.e. you see your search volume). This is a BUG because this is not what the real jet does.
Depends on how the L16 is setup.
It would be nice to have AA and AG to operate at same time. I’m sure it’s possible on newer jets. And maybe possible for harm only on older jet systems. I have done the fcr/had dance when flying single player. In multi player task wingmen and/or flight for AA and SEAD roles.
Having your HSD as SOI is in fact useful sometimes. For example, you can TMS down with the cursor over a PPT and the associated threat ring will be removed.
I don’t park the SOI on the HSD. I want to be ready for pop up AA threat. If I need to declutering the HSD or change it I’ll do it and move back to fcr or fire control mfd.
1st time l heard this bug report. If this the op,s bug. Done
Seeing as CCIP locks the FCR to AGR… NSS!!
if I have rolled my el strobe
Are you saying that when changing the antenna elevation on the throttle it does not change altitude search limits on the fcr cursor when fcr is not SOI?
If that is the case, imo that would a bug when fcr and HSD is selected. HAD I’m not sure. Because as said before, the fcr could used by the HTS. Rolling el would be nulled while ccip.
BTW the HAD code looks +20 years old. The devs only code when they good documentation and it must hard to find pilots with weasel seat time.
Still really off topic… but its not an optical sensor. Its not a range finder alone, either. Its a lot more complicated than that.
Off topic would depend on witch generation of HTS pod is modeled and how the system works. Generation 5+ use rf sensors and high speed data processing.
Ever wondered why the HTS designate function stops working after the last missile is fired? (Some F4 versions) Mismodeled or rl
I’m not up for finding reffs, The HTS is a range finder. On earlier generations the HTS pod looks more optical than radome. I believe the HAD page gets slant angel from seeker or/and fcr, vector from RWR and HTS pod laser ranger finds slant range using slant angel. HAS compiles many sensors to come up with solution. Big maybe <shrug>.</shrug>
And I guess you dont believe HAD uses the RWR or the missile seeker either.
Anyway, using HAD and FCR together has always been buggy. I assumed it was rl.
I’m sure what “El strobe” is (elevation strope <shrug>don’t know what that is either).
However, I thought that HAD uses the FCR as a sensor. Thus losing some of AA settings and fuctions.</shrug>
Yes there is rear radar. Its call a wingman. Some combat formation put the wingman 10 to 20nm behind the lead. It can be done with F4 ai wingmen.