I would like developers to reconsidered given support to this, OpenVR is having problems with Varjo Aero.
Best posts made by CarlosRodriguez
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RE: Is it possible to use opencomposite with BMS?
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RE: Common VR issues and some suggested fixes
@rubbra said in Common VR issues and some suggested fixes:
My MFDs are hard to read on Quest 2
instead of increasing the full screen resolution which negatively affects performance, wouldn’t it make more sense to render the MDFs in a different buffer/texture using high resolution and use it as texture on each mdf?
Latest posts made by CarlosRodriguez
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RE: Common VR issues and some suggested fixes
@rubbra the question was for developers
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RE: Is it possible to use opencomposite with BMS?
I would like developers to reconsidered given support to this, OpenVR is having problems with Varjo Aero.
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RE: Is the SA 15 working as it should?
@Mav-jp yes Korea base game, fresh installed.
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Is the SA 15 working as it should?
In 4.3.7 I have been shot down several times at more than 21K feets (height confirmed by radar altimeter) by a SA15, is this normal? What is the maximum ceiling?
Also in the RWR, the symbol 15 is replaced by M but there is no launch. -
RE: Common VR issues and some suggested fixes
@rubbra said in Common VR issues and some suggested fixes:
My MFDs are hard to read on Quest 2
instead of increasing the full screen resolution which negatively affects performance, wouldn’t it make more sense to render the MDFs in a different buffer/texture using high resolution and use it as texture on each mdf?
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RE: U5 doesnt work in 64 bit for me
BMS U5 is working no problem in 64 bits
if updating to newest drivers from Nvidia crashed the sim, the problem lies in Nvidia, not Benchmarksims
lol. With that attitude, you have a bright future as a software developer.
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RE: Here is a nice 3d printed HAL sensor
Hi Redneck,
I am interested in buy 2 too, count on me. -
RE: Whats the Best Hornet?
Sure maybe.
On those you refer to, do they sell them? like DCS does?Small and big companies (even Electronic Arts). Basically Early Access guarantees a target or minimum income and then, depending on demand you could increase or decrease quality/number of features threshold. It’s a way of insurance the production.
In the old good days, nobody used this because productions cost was relatively cheaps (two programmers and three artists could make a great game) but today the industry is very different, see the average development budget. So now if you want to make a game, you’ll need to have a very deep pocket (usually selling your soul to a producer) or allow the fans to support your project. There are a third option, loot boxes, but it is more gambling than gaming IMO. -
RE: Whats the Best Hornet?
DCS obviously had issues, serious issues unless they wouldn’t start with those open alpha and pre releases.
I think you are wrong here, almost every company in video games is doing open alpha, pre-release, early access and not because they have problems.