You can add squadrons with the Mission Commander tool:
Latest posts made by Catch
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RE: F-16C blocks compatible with LANTIRN for FLIR
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RE: F-16C blocks compatible with LANTIRN for FLIR
Check out the Google spreadsheet in this thread; it shows which munitions, pods, etc. can be carried by different Viper variants:
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RE: Falcon MFD Software for android tablets
komurcu,
I’ve been using your server/app for a couple of years now, and I never fly without it; the two-tablet setup works great for me. I’d like to submit a feature request: Would it be possible to add the TWP buttons to the ICP/RWR mode, perhaps just beneat the RWR? It seems there’d be room if the TWP buttons were arranged in two rows of three buttons each, rather than the three-row triangular layout in the actual cockpit. I think it would be great to be able to not just see the RWR but operate it as well through the app. Thanks for everything you’ve done with building this great resource!
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RE: Falcon MFD Software for android tablets
Running Win 8.1; MFDs for the F-15E work fine when selecting “other” aircraft. Thanks so much, komurcu, for continuing to update this great tool as BMS itself continues to evolve!
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RE: Falcon MFD Software for android tablets
Excellent; I’ve installed 4.33 but haven’t had a chance to play around with it much yet. Good to know we won’t have to wait for an updated version of the app/server to get our MFDs working!
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RE: Falcon MFD Software for android tablets
Anyone got their MFD tablets up and running with 4.33 yet?
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RE: Cockpit sounds in headset and outside in speakers. DONE!
@Doveman What I have to check is which channel IVC audio is sent to. If is sent to all of them, I have to search for another approach… If is sent to front… same issue. If is sent to center/subwoofer is perfect I already have an small mixer just in case
@Bertuz I tried that with normal 2.1 headphones too and it happened the same: only mono audio. I don’t have problems with that because with 5.1 headset works fine.
If someone know why is heard stereo in a 5.1 headset connected to a single output of the 5.1 system with only one stereo plug and mono in 2.1 headphones with the same type of plug, please let us know
I know I’m resurrecting an old thread, but I’m checking in to confirm that there is a workaround to get sound in both ears with a stereo (rather than 5.1) headset. I’m also now using a headset for radio calls and my surround speakers for external sounds. I’ve got a stereo gaming headset, and I also only got sound in the left ear. I purchased this 3.5mm mono-to-stereo adaptor from Monoprice, and now I get sound in both ears of my stereo headset. It’s a <$5 (USD, once shipping is included) solution for anyone who doesn’t want to buy a new headset in order to get sound on both sides, and it resolves the problem completely.
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RE: Z axis/lean in to zoom with FaceTrackNoIR 1.7
Solved! In the advanced controller options for view control, I selected “enabled 3D cockpit TrackIR” and “enable TrackIR vector,” and selected FOV control as the TrackIR vector Z axis mode. I had to fiddle around with the curves and the default FOV, but now it’s working great! I immediately noticed that, in addition to the Z axis now working for zooming in, FTNoIR is a lot less jittery with 3D cockpit TrackIR enabled in the BMS settings. Much improved; for anyone else who’s using FTNoIR, you’re only getting a portion of what it’s capable of if you don’t actually have TrackIR enabled in the in-game settings. Only took me, what, almost a year and a half to figure it out; glad I did, though!
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Z axis/lean in to zoom with FaceTrackNoIR 1.7
Has anyone else using FTNoIR 1.7 gotten the Z axis working? I’m still using my mousewheel to visually ID AA contacts, but the mousewheel obviously isn’t useful during a dogfight since there’s no time to take my right hand off the stick. If I could lean in to get a closer look with FTNoIR, that’d be a much better solution. I’ve got the Z axis curve set up in FTNoIR and have the “enabled” checkbox ticked for it in the Tracker Source options, and the preview picture and raw input numbers both show that FTNoIR itself is registering the Z axis changes when I lean toward and away from the camera.
The setup I’m using is the following; the following are all, I think, the default settings (the only things I’ve changed are the curves):
Tracker Source (1st): faceAPI V3.2.6, all axes enabled
Tracker Source (2nd): None
Filter: Accela Filter Mk2, with curves for Accela-Scaling unchanged from the default, and reduction factor set to 100
Game protocol: FreeTrack 2.0, with dummy TrackIR.exe enabled, and “Select interface” set to “Enable both”For keyboard and mouse shortcuts, for the Axis Inhibitor setting, I don’t have a keyboard shortcut set, and none of the rotation or translation checkboxes are ticked to be disabled by it anyway. Reverse axis isn’t enabled, but the values for it are:
Yaw angle for reverse axis: 40 degrees
Z position for reverse axis: -20 cm; when reverse 50 cmAre Z axis translations that allow users to zoom in and out by leaning toward and away from the camera just not compatible with BMS? Yawing and pitching work just fine, but that’s it. I don’t need BMS to respond to rolling around the Z axis, and I can live without the X and Y axis translations (leaning left/right and higher/lower), but I’d very much like to get the Z axis translations working if at all possible. Any assistance from others who’ve gotten it working is greatly appreciated!
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RE: How Big are yours?
Re: the OP’s question about whether those of us whose only piloting experience is on PC-based simulators could fly an actual F-16, I’d say that for me it depends on whether or not I’m allowed to bring my Walkman.
Just adding a little levity to the conversation, folks…