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    ccc1tw

    @ccc1tw

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    Best posts made by ccc1tw

    • RE: Test low-poly toys in BMS4..

      alt text
      https://www.mediafire.com/file/bwfhzjp3p78vwtg/ccc_lowpoly_21-1213.zip/file

      posted in 3D Models
      ccc1tw
      ccc1tw
    • RE: Test low-poly toys in BMS4..

      alt text

      posted in 3D Models
      ccc1tw
      ccc1tw
    • RE: Test low-poly toys in BMS4..

      alt text

      to celebrate the release of 4.36, few toys are ready.

      posted in 3D Models
      ccc1tw
      ccc1tw
    • RE: 4.36 Screenshots

      alt text
      one more blind contact.

      posted in Screenshots & Videos
      ccc1tw
      ccc1tw
    • RE: Test low-poly toys in BMS4..

      alt text

      posted in 3D Models
      ccc1tw
      ccc1tw
    • RE: 4.36 Screenshots

      alt text
      Cannot resist another test…oh yeah!

      PS: as you can see the hose is in high tension status, i should move closer and upward a bit - that’s due to my habit to get fuel in a jet - AAR probe always higher than pilot’s eye level.
      in this case MV-22 probe is much lower than pilot’s eye level and i go without visible probe guidance in 3d pit.

      posted in Screenshots & Videos
      ccc1tw
      ccc1tw
    • RE: Test low-poly toys in BMS4..

      alt text

      posted in 3D Models
      ccc1tw
      ccc1tw
    • RE: 4.36 Screenshots

      another blind contact… 3d pit without AAR probe.
      alt text

      cool to have Vnam jets back!

      posted in Screenshots & Videos
      ccc1tw
      ccc1tw
    • RE: 4.36 Screenshots

      the old tanker is activated, finally!
      alt text
      old test in F4SP/FF era
      alt text

      posted in Screenshots & Videos
      ccc1tw
      ccc1tw
    • RE: Test low-poly toys in BMS4..

      alt text

      posted in 3D Models
      ccc1tw
      ccc1tw

    Latest posts made by ccc1tw

    • RE: Test low-poly toys in BMS4..

      @Nurse
      Great it works.
      Btw many pretty phantom skins are created by Ranger.
      And, you need buccaneers, gannets, and some SAR choppers to complete the fleet arm!

      posted in 3D Models
      ccc1tw
      ccc1tw
    • RE: Test low-poly toys in BMS4..

      @Nurse

      you are looking at wrong place.
      on that page, look for left upper window,
      highlight
      8.RunwayDimListType.
      then you’ll find…
      0.Rwy-Dim Pt
      1.Rwy-Dim Pt.
      the two define the takeoff runway locations, coordinates data at upper X, Y, Z slots. change Z value for new carrier.

      posted in 3D Models
      ccc1tw
      ccc1tw
    • RE: Test low-poly toys in BMS4..

      @Nurse

      1. make sure you use correct Parent.dat file. it defines the hitbox/height of new carrier.
      2. you need to edit [carrier objective] with Falconeditor.
        better check existing carrier objective data (nimitz class) and learn how they set Z value. in this case, Z value is -47.736
      posted in 3D Models
      ccc1tw
      ccc1tw
    • RE: Chengdu J-20

      @Scorpion82 said in Chengdu J-20:

      You mean, that you can’t see the weapons in the weapon bays, when they are opened?

      AFAIK
      when you tick visible, weapon models are always rendered whether bay open or close.
      when untick visible, weapon models only show once released…

      posted in 3D Models
      ccc1tw
      ccc1tw
    • RE: Chengdu J-20

      just my 2c,

      if you untick visible for weapon bay items… once [Bomb Bays code] activiates, you won’t see weapon models.

      then you have to tick visible again.

      posted in 3D Models
      ccc1tw
      ccc1tw
    • RE: 4.36 Screenshots

      @Nurse said in 4.36 Screenshots:

      @ccc1tw said in 4.36 Screenshots:

      1. an idea comes to me : navy phantoms can lengthen nose gear for takeoff - it seems doable by adding a TDOF98 on nose gear strut. like lowering the launch bar, the TDOF98 could lengthens nose gear.

      Good idea…I do not know how to do that, but lengthen the nose gear is that also possible for a dutch F-5A/b model??

      Alright i’ve done the test…as i expected, it won’t work.

      adding a nesting TDOF98 to gear strut compression part, can extend the strut - but it won’t make ac pitch-up, the extended strut and wheels just go down into ground. reason is nose gear Z value is a fixed number in fm.dat, not dynamic.

      to achieve complete nose-up visual effect, it needs an old trick - XDOF (98) the whole ac model and make it rotate along Y axis, pivot at bottom of deployed mainwheel. plus TDOF98 nose strut lengthening.

      and yes F-5A/B can use the trick to pitch-up.

      posted in Screenshots & Videos
      ccc1tw
      ccc1tw
    • RE: 4.36 Screenshots

      nice pic.

      BTW,

      1. you need HMS Eagle.
      2. an idea comes to me : navy phantoms can lengthen nose gear for takeoff - it seems doable by adding a TDOF98 on nose gear strut. like lowering the launch bar, the TDOF98 could lengthens nose gear.
      posted in Screenshots & Videos
      ccc1tw
      ccc1tw
    • RE: Test low-poly toys in BMS4..

      @Nurse said in Test low-poly toys in BMS4..:

      @ccc1tw said in Test low-poly toys in BMS4..:

      @Nurse
      You’ve to check which fm.dat is used for raf f-4.
      Then edit it’s refuel location.

      Yep, the F4M.dat was already updated with your numbers, I tested the Fgr2.dat, same issue…

      No no, I don’t have my pc at hand, so I don’t have correct location data!
      I just point you to change that refuel location.

      posted in 3D Models
      ccc1tw
      ccc1tw
    • RE: Test low-poly toys in BMS4..

      @Nurse
      You’ve to check which fm.dat is used for raf f-4.
      Then edit it’s refuel location.

      posted in 3D Models
      ccc1tw
      ccc1tw
    • RE: Test low-poly toys in BMS4..

      @Nurse said in Test low-poly toys in BMS4..:

      Nice but not perfect…where can I edit the refuel point??

      check f4m .dat , edit refuel location.

      #-----------------------------------------------------
      # Air-Air Refuel
      #-----------------------------------------------------
      AARProbeSpotLight 0
      StaticAARProbe 0
      receiverRefuelServiceType 2 #Added Falcas 01/21/2014
      refuelLocation 1.34 0.00 -4.45
      
      posted in 3D Models
      ccc1tw
      ccc1tw