Best posts made by chihirobelmo
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RE: Small EOY update...
Just not to hype things too much: 4.37 will have EARLY EARLY EARLY ACCESS version of our first non-F-16 plane with a dedicated pit/avionics/flight model. It can be 3x times earlier than that of the other sim especially pit is under development with some gauges, lamps not working and only a few buttons are clickable for now…no dedicated HOTAS yet. but we can update them for U1, U2…and then 4.38. And we can start on other A/Cs too as we could separate some Avionics logic wisely… it’s just the very beginning of our other journey.
Wait for trailers.
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RE: 4.37 VR HUD not collimated to infinity (Multiple VR Headsets)
I think I’ve fixed it…wait for 4.37.1
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RE: Small EOY update...
@airtex2019 said in Small EOY update...:
[1] https://learn.microsoft.com/en-us/windows-hardware/drivers/devtest/application-verifier
- maybe increased use of smart-pointers? I haven’t seen the code, so this is entirely heresay, but it sounds to me like some of the coding style/guidelines have matured from “1998 game-dev C++” to … well at least “2008 C++”, lol. maybe just for newer code, at least?
Definitely the hardest part of C/C++ development is enforcing clear lifecycle-ownership of memory and other resources (network connections, file handles, COM objects, etc)… C++ smart-pointers, combined with RAII [2] mindset, is the best “tool” I know of to tackle that.
Yes, this is doing magic for our code.
our old code (this example is not the exact code we have though…just describing you an idea):system = new System();
is now like:
system = std::make_unique<SystemF16>();
this is another hint teasing 4.37 feature for you who knows c++ guess what we have now.
(oh but please don’t spoil even if you “notice” ) -
Milsim - FalconBMS LVC(Live, virtual, and constructive)
Re-post from Hoggit and BMS DEV Forum:
I’ll post a translation from my VFS mate blog:
https://note.com/cypher1778/n/na82b5177f0f0
We participated in the Milsim Far East (a.k.a. MFE) event held on May 3 and 4.
We were neither an organizer nor a participant in the event, but we were able to help in the “close air support re-enactment” that took place during the event.
What exactly is a millisim? Military Simulation, or MilliSim for short, is a recreation of a military exercise. There is also a similar event called re-enactment, which has some gameplay but is more for reenacting historical battles.
MFE is an event that aims to bring such a millisim event that originated overseas to Japan. This year will be the second time that MFE has been elevated from its predecessor, Mason Rock, to a full-fledged millisim event.
A few weeks before the event, the situation and maps are presented by the management, and the participants in each camp analyze them, formulate a strategy, and decide on the day’s movements. Each camp has 4-5 squads of about 8 members, and the platoon commander who organizes them is the supreme commander on site. In order to experience a realistic military structure, participants must be disciplined and follow the instructions of their superiors. Even if the enemy is within shooting distance, if it is not in line with the platoon’s mission, they will not fire. Can you see that this is unlike airsoft?
MFE02 was an event with a more millisim element than the previous one. It was larger and more complex, with 22 continuous hours of situational assumptions, assigning missions, introducing pseudo-battlers with B2i, deploying drones and vehicles, building positions, recreating wounds and first aid, and coupling with a flight simulator.
Participants will pack food, water, ammunition, sleeping bags, etc. for two days in a backpack, which they would not normally use in an airsoft game, and goes into the mountains. They will go to the deployment positions indicated in the pre-briefing, dig the ground with shovels, and build up their positions with sandbags. Traps and mines are also set up to prevent the enemy from entering. Since this is a continuous scenario, even sleeping is in the mountains.
We generated the scenery and coordinates of the venue for FalconBMS, allowing for a complete recreation of the field.
We designed a circuit to put the IP radio signal on the IVC, so that it can communicate directly with the JTAC at the IP radio destination by pressing a switch on the controller, which resembles the control stick of a fighter plane.
A total of three air support missions were planned for the day for both sides. Two F-16CM Block 50 fighters of the 14th Fighter Wing of the U.S. Air Force will be launched from Iwakuni Air Base, Yamaguchi Prefecture, to Gifu Prefecture, where the event will be held. The fighters will start from the engine start and actually fly over a 1/1 scale reproduction of a map of Japan. Naturally, the planes carry the same amount of fuel as in real life, fly the same distance, and take the same amount of time as in real life.
Communication with the JTAC was also thorough and was conducted based on the Close Air Support Manual issued by the U.S. Department of Defense. Pilots were able to conduct their attacks while viewing the field in Gifu Prefecture, which was reproduced in FAlconBMS, with a large camera (Sniper ATP) mounted on the fighter plane.
The pilot listens to the radio while flying the fighter and punches the coordinates sent by the JTAC into the fighter’s system to confirm the method of attack and type of target. Once the communication is over, the fighter turns and heads for the drop.
Once the operator has intercepted this exchange and determined that the coordinates have been correctly transmitted, it is now entered into the map app. This map app is a civilian version of the one used by real JTACs and special forces, and all participants have it installed on their smartphones. The operator can then monitor each participant’s location in real-time and send bombing hit notifications to those within a ~ meter radius of the attack coordinates. At the same time, a number of judges on the ground will indicate the bombing by exploding firecrackers or other devices at the coordinates in question.
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If you do not see yellow X Cursor in 3D try this
set this option to User/Config/falcon bms.cfg
set g_sPriorityFixes "all-PFIX_4K_TEXT_AND_CURSOR_USER_DEFINE_AND_APPLY_DPI"
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RE: 4.37 VR cockpit scale feels off
FOV should be correct but it’s an image crop issue in the code…I assume
I’m not finding the general working logic for every HMD…I could test only 4 HMDs I purchased to develop BMS VRI’ll put a new world-scale option in 4.37.1
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RE: Falcon BMS Alternative Launcher (Easy Setup, Keep Joystick Assignments)
release v2.1.1
https://github.com/chihirobelmo/FalconBMS-Alternative-Launcher/releases/tag/v2.1.1
- Now supports both 4.35 DX32 and 4.36 DX128 key mapping.
- Fixed AB/IDLE detent when the throttle axis is inverted.
- Removed “resorting device orders by assigned callback numbers” feature as it may cause some issues.
- Avoid assigning Q-W-E-R-T-Y keys to other callbacks not to remove the comm menu assignments.
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RE: Korea Training Theater (including CATMs that can simulate missile fire)
Greeting from my squadron for the 4.36 release soon!!!
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RE: Option to make mouse cursor stick to the center of the screen
I just made this option for U1…but needs some more test
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RE: Small EOY update...
anyway, 4.37.0 is just showing “we started non F-16” so expect EARLIER ACCESS than that of DCS please
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RE: Korea Training Theater (including CATMs that can simulate missile fire)
AL 2.1.0 was released and I can back to working on the theater. (might need some fix for 2.1.1 though)
KTT 4.36 are kind of 70% status. Guam maybe 30%?
I will public it when Korea became 100% (Guam might be a beta release)(BTW if there are any good AirBase 3D artists can someone create IWOTO for us?)
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XInput support since 4.37.3
since 4.37.3 BMS supports hard coded XInput support.
set g_bUseXInput 1
to enable (enabled by default).
Following image describes command assign (for 4.37.4, 4.37.3 maybe a bit different) -
RE: Korea Training Theater (including CATMs that can simulate missile fire)
sorry guys, I was busy with some other stuff and also had an HDD crash.
Fortunately, Guam data is still there (I’ve lost some PSD to make terrain though) and I’d like to release it for 4.37 later.Cheers,
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RE: Falcon BMS Alternative Launcher (Easy Setup, Keep Joystick Assignments)
Working on a more brilliant thing…
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RE: BMS don't save key file
Better setup keys with Launcher…any way next version of the Launcher will have an option to load keymap
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RE: to the 'dev's
You should be a good beta tester finding the new bug. If you could give us a repro case… honestly, we don’t have enough testers since BMS is becoming a minority day by day as DCS World is getting larger and larger. Few people know there is another sim outside of this community, but I don’t think it’s because BMS is getting worse with bugs…
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RE: Korea Training Theater (including CATMs that can simulate missile fire)
Yes, we will release it for 4.36.
KTT is almost complete, Guam is kind of v0.1.0
I think we need someone to help who knows how to create a new AFB for BMS.BTW Guam will not have a campaign. Only designed for TEs
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RE: HMCS on the right eye in VR
set g_nVRHMCSEYE 0 // HMCS renders, 0 Right eye, 1 Left eye (default 0/false).