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    cougar56th

    @cougar56th

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    Best posts made by cougar56th

    • Balkans Theater for Falcon BMS 4.36

      BalkansBG436.png

      -Note: This is only compatible with Falcon BMS 4.36.3

      Fully Completed Campaigns

      Basic Balkans Campaign 1995 to 1999 Era…Modern aircraft and ground vehicles of that time

      Balance of Power

      • Balance of Power takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
      • In order for Blue to win the BOP campaign, they have to take Zagreb, Zadar, Banja Luka, Split, Mostar, Tuzla, Osijek, Sarajevo, Bihac and Gornji Vakuf.
      • For Red to win, they have to take Rijeka, Kranj, and Ljubljana.

      Under Siege

      • Under Siege takes about 10 to 12 campaign days to complete. Depending on User Control Interface and ground troop movement.
      • In order for Blue to win the US campaign, they have to take Podgorica City, Plav Town, Dakovica City, Velesta City, Pec City, Volkovija Town
      • In order for Red to win the campaign they have to take the following: Shkoder City, Kukes Town, Elbasan City, and Tirane City

      Powderkeg

      • Powderkeg takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
      • In order for Blue to win the PK campaign, Bosnia, NATO, or Croatia has to take the following: Beograd City….or they have to take the following: Bijeljina City, Vlasencia City, Novi Sad City, Zrenjanin City, Stepojevac City, Sabac City, Sarajevo Village.
      • For the Red side to win, they have to control the following: Bihac City, Banja Luka City, Gornji Vakuf City, Moster City, Sarajevo City, Tuzla City, Gruda City, Split City, Zadar City, Rijeka City, Zagreb City and Osijek City.

      Modeled from the Balkans 2005/2010 Allied Force Campaigns….More advanced aircraft and ground vehicles

      Deny Flight Two

      • Deny Flight Two takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
      • In order for Blue to win the Deny Flight Two campaign, they have to take Zagreb, Zadar, Banja Luka, Split, Mostar, Tuzla, Osijek, Sarajevo, Bihac and Gornji Vakuf.
      • For Red to win, they have to take Rijeka, Kranj, and Ljubljana.

      Serbian Annex

      • Serbian Annex takes about 10 to 12 campaign days to complete. Depending on User Control Interface and ground troop movement.
      • In order for Blue to win the Serbian Annex campaign, they have to take Podgorica City, Plav Town, Dakovica City, Velesta City, Pec City, Volkovija Town
      • In order for Red to win the campaign they have to take the following: Shkoder City, Kukes Town, Elbasan City, and Tirane City

      Joint Guard

      • Joint Guard takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
      • In order for Blue to win the Joint Guard campaign, Bosnia, NATO, or Croatia has to take the following: Beograd City….or they have to take the following: Bijeljina City, Vlasencia City, Novi Sad City, Zrenjanin City, Stepojevac City, Sabac City, Sarajevo Village.
      • For the Red side to win, they have to control the following: Bihac City, Banja Luka City, Gornji Vakuf City, Moster City, Sarajevo City, Tuzla City, Gruda City, Split City, Zadar City, Rijeka City, Zagreb City and Osijek City.

      The Campaigns can be controlled by the AI but it adds to the fun if the player/commander has a little bit of control over which PAKs need to be addressed and which ground troops need to move to control an objective. Also it is not guaranteed that the ground troops will make it to all objectives to win the campaign so player/commander intervention might be helpful. Remember it is a dynamic campaign so just because something happened when you played it a day ago, week, month, however long you want to look at it, doesn’t mean it is how it is going to be again.This campaign does not alter anything in the main BMS install. It adds another folder to the Data folder within your BMS install call Add-On Balkans and it takes everything from that. I made it that way on purpose so it didn’t overwrite anything on the main BMS install for those who want to keep their BMS install standard, but kept everything standard on the Balkans campaign.

      HOW TO INSTALL

      • After you download it to your desktop, extract the Balkans_Theater_4.36.3.zip to your desktop
      • Run the Balkans_Theater_4.36.3.exe
      • Follow the install instructions…It should automatically find the path of BMS for you

      Once you have finished the install process, open up Falcon and switch to the Balkans theater in your Theater list. After it switches to the Balkans theater, close Falcon and Re-Open it to give it a fresh start in the Balkans theater.

      To Uninstall the Balkans Theater, go to your Falcon BMS 4.36/Data/Add-On Balkans folder and double click the uninstaller (see image below) located at the bottom of that link. You do not need to edit the theater.lst file. It will do that automatically.

      Balkans_Uninstall.png

      • (Google Drive Link) Balkans Theater 4.36.3 (FULL INSTALL)
      • (Torrent) Balkans Theater 4.36.3 (FULL INSTALL) If the torrent link will not pop-up when left clicking on it, try to right click and save file as…

      Balkans cumulative update 3 for 4.36 Please go here to get the link for Balkans Theater Update 3 for 4.36. Please note that update 3 is a cumulative update of update 1, update 2 and update 3

      With regards to the torrent, please let me know if it is working or not. This is my first time creating a torrent file.

      • After you download the zip file, extract its contents to your desktop
      • Point your path to your root BMS folder (example: C:\Falcon BMS 4.36)
      • Run the .exe file and extract the files
      • Allow to overwrite all the files. You are good to go after that.

      Archive Balkans Theaters

      Balkans Theater 4.33 v3.6
      Balkans Theater 4.34.3
      Balkasn Theater 4.35.3

      posted in Balkans
      cougar56th
      cougar56th
    • Balkans Theater for Falcon BMS 4.37

      alt text

      -Note: This is only compatible with Falcon BMS 4.37

      Fully Completed Campaigns

      Basic Balkans Campaign 1995 to 1999 Era…Modern aircraft and ground vehicles of that time

      Balance of Power

      • Balance of Power takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
      • In order for Blue to win the BOP campaign, they have to take Zagreb, Zadar, Banja Luka, Split, Mostar, Tuzla, Osijek, Sarajevo, Bihac and Gornji Vakuf.
      • For Red to win, they have to take Rijeka, Kranj, and Ljubljana.

      Under Siege

      • Under Siege takes about 10 to 12 campaign days to complete. Depending on User Control Interface and ground troop movement.
      • In order for Blue to win the US campaign, they have to take Podgorica City, Plav Town, Dakovica City, Velesta City, Pec City, Volkovija Town
      • In order for Red to win the campaign they have to take the following: Shkoder City, Kukes Town, Elbasan City, and Tirane City

      Powderkeg

      • Powderkeg takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
      • In order for Blue to win the PK campaign, Bosnia, NATO, or Croatia has to take the following: Beograd City….or they have to take the following: Bijeljina City, Vlasencia City, Novi Sad City, Zrenjanin City, Stepojevac City, Sabac City, Sarajevo Village.
      • For the Red side to win, they have to control the following: Bihac City, Banja Luka City, Gornji Vakuf City, Moster City, Sarajevo City, Tuzla City, Gruda City, Split City, Zadar City, Rijeka City, Zagreb City and Osijek City.

      Modeled from the Balkans 2005/2010 Allied Force Campaigns….More advanced aircraft and ground vehicles

      Deny Flight Two

      • Deny Flight Two takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
      • In order for Blue to win the Deny Flight Two campaign, they have to take Zagreb, Zadar, Banja Luka, Split, Mostar, Tuzla, Osijek, Sarajevo, Bihac and Gornji Vakuf.
      • For Red to win, they have to take Rijeka, Kranj, and Ljubljana.

      Serbian Annex

      • Serbian Annex takes about 10 to 12 campaign days to complete. Depending on User Control Interface and ground troop movement.
      • In order for Blue to win the Serbian Annex campaign, they have to take Podgorica City, Plav Town, Dakovica City, Velesta City, Pec City, Volkovija Town
      • In order for Red to win the campaign they have to take the following: Shkoder City, Kukes Town, Elbasan City, and Tirane City

      Joint Guard

      • Joint Guard takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
      • In order for Blue to win the Joint Guard campaign, Bosnia, NATO, or Croatia has to take the following: Beograd City….or they have to take the following: Bijeljina City, Vlasencia City, Novi Sad City, Zrenjanin City, Stepojevac City, Sabac City, Sarajevo Village.
      • For the Red side to win, they have to control the following: Bihac City, Banja Luka City, Gornji Vakuf City, Moster City, Sarajevo City, Tuzla City, Gruda City, Split City, Zadar City, Rijeka City, Zagreb City and Osijek City.

      The Campaigns can be controlled by the AI but it adds to the fun if the player/commander has a little bit of control over which PAKs need to be addressed and which ground troops need to move to control an objective. Also it is not guaranteed that the ground troops will make it to all objectives to win the campaign so player/commander intervention might be helpful. Remember it is a dynamic campaign so just because something happened when you played it a day ago, week, month, however long you want to look at it, doesn’t mean it is how it is going to be again.This campaign does not alter anything in the main BMS install. It adds another folder to the Data folder within your BMS install call Add-On Balkans and it takes everything from that. I made it that way on purpose so it didn’t overwrite anything on the main BMS install for those who want to keep their BMS install standard, but kept everything standard on the Balkans campaign.

      HOW TO INSTALL

      • After you download it to your desktop, extract the Balkans_Theater_4.37.zip to your desktop
      • Run the Balkans_Theater_4.37_1.07.0.exe
      • Follow the install instructions…It should automatically find the path of BMS for you

      Once you have finished the install process, open up Falcon and switch to the Balkans theater in your Theater list. After it switches to the Balkans theater, close Falcon and Re-Open it to give it a fresh start in the Balkans theater.

      To Uninstall the Balkans Theater, go to your Falcon BMS 4.37/Data/Add-On Balkans folder and double click the uninstaller (see image below) located at the bottom of that link. You do not need to edit the theater.lst file. It will do that automatically.

      Balkans_Uninstall.png

      • (Google Drive Link) Balkans Theater 4.37 (1.07.0)[(FULL INSTALL)]
      • (Torrent) Balkans Theater 4.37 (FULL INSTALL) If the torrent link will not pop-up when left clicking on it, try to right click and save file as…

      With regards to the torrent, please let me know if it is working or not. This is my first time creating a torrent file.

      • After you download the zip file, extract its contents to your desktop
      • Point your path to your root BMS folder (example: C:\Falcon BMS 4.37)
      • Run the .exe file and extract the files
      • Allow to overwrite all the files. You are good to go after that.

      Archive Balkans Theaters

      Balkans Theater 4.33 v3.6
      Balkans Theater 4.34.3
      Balkans Theater 4.35.3
      Balkans Theater 4.36.3

      posted in Balkans
      cougar56th
      cougar56th
    • Balkans Theater Update 1 for 4.36

      Here is the update for the Balkans Theater that goes with 4.36.1. This is just an updater (not a full install). Make sure you have the full install at this link…

      Balkans Theater 4.36.0 (Full Build)

      Balkans Theater 4.36.1 Updater

      Again make sure if you do not have 4.36.0 Balkans Theater installed, you install that first and then the update.

      Balkans Changlog for Update 1
      (Note: This changelog is for the Balkans theater updates only. Make sure you refer to this changelog for the updates that went into the Balkans theater from the KTO theater…Update 1 full changelog

      • Fixed Banja Luka Runway APC charts
      • Rijeka Airbase updates
        • Fixed wrong runway sign on taxiway 14C-32C and 32C-14C changed to 14-32 and 32-14
        • Added Localizer antenna at the end of runway
      • Updated All airebases with localizer antenna
      • Added F-104S wing model for pit
      • Fixed AMX : landing gear sequence and refuling probe fix and canopy angle
      • Fixed No tower names in sound files
      • Fixed TE_New.tac. When creating a flight in NATO, Albania airbases were included in the list and the flight would start from Albania
      • Add Italian Eurofighter
        • AMI Eurofighter : Add AIM-9L
      • Add Spanish Eurofighter
      • Increased AAA and SAM points on Udbina
      • Attempted fix for brush on runway at Udbina
      • Fixed Udbina Airbase flightline spacing for F-16s
      • Moved Dolac a little north so AI can take off to the south without hitting a mountain
      • Updated Dolac airport diagrams with updated GPS coordinates
      • Docs updated with Dolac and Sicily Range
      • Updated Kneeboard textures for Balkans
      • Another attempt at fixing some objective links
      • Fixed scenery feature in a building at Aviano
      posted in Balkans
      cougar56th
      cougar56th
    • Jan Has F-16 LV6 Update packs

      As promised, here is an update pack with Jan Has LV6 F-16s. This pack has already been setup in their own installers.

      The first thing you need to do is install the JSGME software which can be found in the Jan Has pack downloads or the link below. Follow the instructions at the link below how to setup JSGME.

      JSGME link….https://www.falcon-lounge.com/falcon-bms-essentials/tutorials/install-mods-falcon-bms/

      After JSGME is installed and setup, run the pack installers and follow the prompts.

      After you have finished running the installer, the models are installed.

      To enable the mods, follow the instructions at the link below.

      https://www.falcon-lounge.com/falcon-bms-essentials/tutorials/install-mods-falcon-bms/

      These are compatible with 4.36.3

      MAKE SURE YOU BACKUP YOUR INSTALL
      Here is the link for the default KTO theater

      Korea JH LV6 F-16 with ALW

      Here is the link for the Balkans Theater

      Balkans JH LV6 F-16 with ALW

      Here is the link for the Israeli Theater

      Israel JH LV6 F-16 with ALW

      posted in 3D Models
      cougar56th
      cougar56th
    • RE: 4.36 Screenshots

      Little preview of Jan Has models at Kunsan

      2022-05-17_140937.png

      posted in Screenshots & Videos
      cougar56th
      cougar56th
    • Balkans Theater Update 2 for 4.36

      Here is the update for the Balkans Theater that goes with 4.36.1. This is just an updater (not a full install). Make sure you have the full install at this link…

      Balkans Theater 4.36.0 (Full Build)

      Note: This updater is a cumulative update from update 1 and update 2. You only need to install the full version of the Balkans theater and update 2 to be fully up to date.

      Balkans Theater 4.36.2 Updater

      Again make sure if you do not have 4.36.0 Balkans Theater installed, you install that first and then the update.

      Balkans Changlog for Update 2
      (Note: This changelog is for the Balkans theater updates only. Make sure you refer to this changelog for the updates that went into the Balkans theater from the KTO theater…Update 2 full changelog

      - Updated F-16 skins from Dema
      - AOA correction + U2 A2G Camera fix
      - Fixed U2 Patrol Altitude A2G Camera
      - Removed BDA, RECCE Patrol, and Patrol missions from U-2S
      - Increased the "AfterburnerDetentClick" sound
      - Removed old FM files
      - Removed file in the incorrect location
      - Updated some tiles around airbases and re-routed road paths around airbases
      - Updated Casale airbase texture.  Removed highway image
      - Added Generic and Engineering List points to all airbases
      - Added supply battalions back to the campaign files
      - Removed trees from the end of runway 13 of Udbina airbase
      - Fixed typo in F4Talk.csv
      - F-15E Cockpit wing model: fixed slot position, radius, and  texture set values
      - Fixed some inconsistencies in the EF-2000 data
      - Fixed wrong data merged for F-16 CFT flight models
      - Fixed mipmap errors on some textures
      - Removed tree features from airbases, bridges, and sceneries due to FPS hit
      - Docs updated with Dolac and Sicily Range
      - Updated Kneeboard textures for Balkans
      - Another attempt at fixing some objective links
      - Fixed van in building at Aviano AB 
      - Fixed texture bug on F-16C Block 50 HAF
      - Updated Navaid listing
      - Updated objective links.  Made all airbases have a dead-end....(this will hopefully prevent vehicles from driving through bases)
      - Updated numberous objective link routes
      - Updated F-16 cockpit, throttle and stick textures
      - Updated theater.map for tacview
      - Fixed AIM120C drag for low alti and guidance delay
      - Fixed bad frag
      
      posted in Balkans
      cougar56th
      cougar56th
    • RE: 4.36 Screenshots

      2022-05-18_123531.png

      posted in Screenshots & Videos
      cougar56th
      cougar56th
    • RE: Balkans Theater for Falcon BMS 4.36

      Re-Created a full installer with updates 1, 2 and 3 in it if you want to download the full build verses getting the update. See first post in this thread for the link.

      If you download the 4.36.3 full installer, you do not need the update. If you have an older version of the Balkans i.e. Base version, update 1 or update 2, then you can download the update for update 3 and it will get you up to date.

      posted in Balkans
      cougar56th
      cougar56th
    • Balkans Theater for Falcon BMS 4.35

      BalkansBG435.png

      Note: This is only compatible with Falcon BMS 4.35 Update 3
      6 Fully Completed Campaigns

      **Basic Balkans Campaign 1995 to 1999 Era…Modern aircraft and ground vehicles of that time**Balance of Power

      • Balance of Power takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
      • In order for Blue to win the BOP campaign, they have to take Zagreb, Zadar, Banja Luka, Split, Mostar, Tuzla, Osijek, Sarajevo, Bihac and Gornji Vakuf.
      • For Red to win, they have to take Rijeka, Kranj, and Ljubljana.

      Under Siege

      • Under Siege takes about 10 to 12 campaign days to complete. Depending on User Control Interface and ground troop movement.
      • In order for Blue to win the US campaign, they have to take Podgorica City, Plav Town, Dakovica City, Velesta City, Pec City, Volkovija Town
      • In order for Red to win the campaign they have to take the following: Shkoder City, Kukes Town, Elbasan City, and Tirane City

      Powderkeg

      • Powderkeg takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
      • In order for Blue to win the PK campaign, Bosnia, NATO, or Croatia has to take the following: Beograd City….or they have to take the following: Bijeljina City, Vlasencia City, Novi Sad City, Zrenjanin City, Stepojevac City, Sabac City, Sarajevo Village.
      • For the Red side to win, they have to control the following: Bihac City, Banja Luka City, Gornji Vakuf City, Moster City, Sarajevo City, Tuzla City, Gruda City, Split City, Zadar City, Rijeka City, Zagreb City and Osijek City.

      Modeled from the Balkans 2005/2010 Allied Force Campaigns….More advanced aircraft and ground vehicles Deny Flight Two

      • Deny Flight Two takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
      • In order for Blue to win the Deny Flight Two campaign, they have to take Zagreb, Zadar, Banja Luka, Split, Mostar, Tuzla, Osijek, Sarajevo, Bihac and Gornji Vakuf.
      • For Red to win, they have to take Rijeka, Kranj, and Ljubljana.

      Serbian Annex

      • Serbian Annex takes about 10 to 12 campaign days to complete. Depending on User Control Interface and ground troop movement.
      • In order for Blue to win the Serbian Annex campaign, they have to take Podgorica City, Plav Town, Dakovica City, Velesta City, Pec City, Volkovija Town
      • In order for Red to win the campaign they have to take the following: Shkoder City, Kukes Town, Elbasan City, and Tirane City

      Joint Guard

      • Joint Guard takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
      • In order for Blue to win the Joint Guard campaign, Bosnia, NATO, or Croatia has to take the following: Beograd City….or they have to take the following: Bijeljina City, Vlasencia City, Novi Sad City, Zrenjanin City, Stepojevac City, Sabac City, Sarajevo Village.
      • For the Red side to win, they have to control the following: Bihac City, Banja Luka City, Gornji Vakuf City, Moster City, Sarajevo City, Tuzla City, Gruda City, Split City, Zadar City, Rijeka City, Zagreb City and Osijek City.

      The Campaigns can be controlled by the AI but it adds to the fun if the player/commander has a little bit of control over which PAKs need to be addressed and which ground troops need to move to control an objective. Also it is not guaranteed that the ground troops will make it to all objectives to win the campaign so player/commander intervention might be helpful. Remember it is a dynamic campaign so just because something happened when you played it a day ago, week, month, however long you want to look at it, doesn’t mean it is how it is going to be again.This campaign does not alter anything in the main BMS install. It adds another folder to the Data folder within your BMS install call Add-On Balkans and it takes everything from that. I made it that way on purpose so it didn’t overwrite anything on the main BMS install for those who want to keep their BMS install standard, but kept everything standard on the Balkans campaign.
      HOW TO INSTALL

      • After you download it to your desktop, extract the Balkans_Theater_4.35.3.zip to your desktop
      • Run the Balkans_Theater_4.35.3.exe
      • Set Path to c:\Falcon BMS 4.35 and install

      Once you have finished the install process, open up Falcon and switch to the Balkans theater in your Theater list. After it switches to the Balkans theater, close Falcon and Re-Open it to give it a fresh start in the Balkans theater.

      To Uninstall the Balkans Theater, go to your Falcon BMS 4.35/Data/Add-On Balkans folder and double click the uninstaller (see image below) located at the bottom of that link. You do not need to edit the theater.lst file. It will do that automatically.

      Balkans_Uninstall.png

      Balkans Theater 4.35.3

      • After you download the zip file, extract its contents to your desktop
      • Point your path to your root BMS folder (example: C:\Falcon BMS 4.35)
      • Run the .exe file and extract the files
      • Allow to overwrite all the files. You are good to go after that.

      Balkans Theater Update 3 (14808.0393)

      - Fixed fuel tanks
      - Attempted fix for Lecce and Sigonella's exploding on airbase
      - Moved feature on Amendola Scenery that was obstructing the runway sign
      - Fixed sndExternalVol value for F-4M and F-4D ROK
      - Fixed CTD in Tactical Reference : removed J-20 and MQ-9 from the TacRefDB.xml file (index not updated but that is not an issue) because these vehicles are not in the 4.35 DataBase
      - Fixed unit "MIM23 Hawk" battalions Element Flag: AN/MPQ-55 RDR is now defined only as "Is Target Acquisition Radar"
      - Fixed E-8C beeing invulnerable in 2D
      - Fixed Flight Elements data + squadron store pointer
      - Fixed missing "Training" mission type for all F-5 variants
      - Fixed Brnik tower calling taxiway letters
      - Fix Brnik Point Data issue
      - Fixed missing F-18 cockpit model used for the CF-188A (was using the default F-16 cockpit model) 
      - Fixed fuel tanks for A-7E
      

      Balkans Theater Update 2.1 (14383.0329)

      - Attempted fix for freezing
      - Fixed Brnik point data not allowing player to join the pit
      

      Balkans Theater Update 2.0 (14383.0328 )

      - Fixed missing F-18 cockpit model used for the CF-188A (was using the default F-16 cockpit model) 
      - Fixed missing "Training" mission type for all F-5 variants
      - Fixed F-16 EAF incorrect AGM65G loadout
      - Updated Brnik point data
      - Fixed ALS for Kimhae RWY 36R that had one element in the middle of the TaxiWaY A
      - Cleaned up some texture misalignments on the night lighting and missing backlighting in some areas of some cockpits
      - Disabled the MAP switch on the PXIII F-16 since it is not used and only the GPS switch now moves instead of the GPS and MAP switch moving and moved the hotspot to the GPS switch
      - Fixed Sufa Altimeter 6 digit....was only showing 1/2 the digit
      - Updated some texture mapping
      - Added Rafale wing model in parents directory, Parents/4663
      - Added Croatian skin for Rafale, deleted Egyptian
      - Added Rafale directory in Art/CkptArt/599
      - Cleaned up some texture misalignments on the night lighting and missing backlighting in some areas of some cockpits
      - Disabled the MAP switch on the PXIII F-16 since it is not used and only the GPS switch now moves instead of the GPS and MAP switch moving and moved the hotspot to the GPS switch
      - Fixed Sufa Altimeter 6 digit....was only showing 1/2 the digit
      - Updated some texture mapping
      - Fixed F-16 Sufa cockpit.  IFF panel was messed up.  The panel was the Aux Comm panel instead of the IFF panel and the backlighting was IFF panel backlighting.  Set the panel to the IFF panel.
      - Updated American F-16 CCIP pit avionics panel to the more correct panel
      - Fixed RSAF F-16 IFF panel....digits were not working
      - Fixed Brnik runway being classified as a taxiway.
      - Updated point data at Brnik
         - moved small parking near the terminal to the other side of the ramp
         - Fixed wrong runway side call out on the 120 side of the field
      - Updated features and point data at Brnik and Aviano airbases
      - Removed Korean from some buildings at Brnik
      - Initial implementation of Brnik Airport
      - F104S - Fix slats DoF and texture numbers
      - Fix slats DoF and texture numbers
      - Fixed Unit Flight's element for ASW, ECM, Recon and Tanker types
      - JFS Start does not work in M2000 pits Replace SimJfsStart by SimJfsStartCycle in all non F-16 pit + F-16AM RJAF (SimJfsStart no more active in 4.35)
      - Put old C-17 back in due to an exe alpha issue on the updated version
      - Fixed some texture mapping on the B-15, C-30, C-32, C-30 IAF, C-40 EAF, D-30 IAF, DM-40, DM-50, Sufa, and RSAF
      - Cockpit textures updated.
      - F-16 Cockpits updated.  
          - Made flight control stick move (very little)
          - Fixed seat adjustment switch.  Now has the washer and jam nut on the sidewall to hold the switch
          - Adds more switches on the 2 seater F-16s for more real life accuracy
          - Textures updated
      - Fixed corrupt OCD file
      

      Balkans Theater Update 1.5 (14319.0283)

      - Incorporated Greek F-16C Block 50 model and cockpit into the theater.  
      - Incorporated Greek F-16C Block 50, F-104G, and F-104S into dogfight, TE, and Campaign
      - Updated AMX model
      - Fixed some errors on the G-4
      - Incorporated F-104G and F-104S
      - Incorportated F-104G and F-104S loadouts
      - Updated cloud textures
      - Updated features and point data on Aviano airbase
      - Updated point data on Istrana airbase
      - Fixed graphic anomaly on F-16DM Block 52 canopy
      - Updated 16_ksam.dat
      - Fixed Al-Tariq bomb: mimic the GBU-54 instead of the GBU-12
      - Fixed F-18 series totally out of control while landing
      - Updated Heat Blur
      - Added ckptart folder for specific cockpits to the theater
      - Fixed some LOD distances on Aviano, Pleso, and Udbina
      - Updated Balkans Runways and Taxiway LOD distance so they will appear on A-G Radar...Appears around 15 NM
      - Removed an air defense battalion from Brink....trying to get Air Defense off the runway
      - Updated HAF Greek F-16 cockpits.  Added KY-58 panel
      
      

      Balkans Theater Update 1 (14003.0197)

      - Fixed afterburner glare for all F-4 (was way too strong)
      - Replaced feature with wrong hitbox on Kastela AB. 
      - Updated movies for campaigns
      - Set all .veh to the latest format of Vehicle Data Manager ver:0.1.0.9
      - Advanced Controller "View Zoom" axis du not work on internal view but only on external view.  Changing "View Zoom" axis label for "External Camera Distance" to avoid confusions.
      - Fix for tracked wheel M106 type vehicles.
      - Changjin Airbase Part1
      - Adding new model of Centurion for test purposes (Temporary awaiting Eghi improvements, optimizations and destroyed LODs)
      - Fix for AGM-114 Helfire missng flame
      - Fix for bad hitbox (Depot Building).
      - MiG-19SF : replace Korean and Chinese textures by Soviet and Czech one
      - F-4E: remove HighRez Korean textures (low rez were already USAF one)
      - Fixed Rwy and Txwy light for Zemunik and Pula AB.
      - Attempt to fix stations+ils.dat file....Amendola ATIS not working
      - Updated Balkans campaign trigger files to current format
      - Fixed launch sequence for bru-42 and lau-88 rack
      - Fixed ATIS calls for airbases in Balkans for dev and release build
      - IL-76/78 additionnal skin
      - Minor Parent Typo
      - Fix for MV-22 rotor texture.
      - Kunsan Airbase updates
      - Kunsan Airbase updates.  (Arrestor Cable Sign spaced for no cable conflicts + other adjustments)
      - Fixed a typo in the trigger files
      - Fixed skins for AH-1S, AH-64D, UH-60 and KC-135 so they are theater area skins
      - PPT.ini file fixed with Balkan airbase by Airbases
      - Fixed F-4E skins and added F-4 Hi-Res skins (thanks to Manos)
      - Updated Trigger files where flot is east west.  set #FLOT_SORTDIRECTION 1
      - Kunsan Airbase updates. (Parking Points Max width inconsistencies
      - Release: Critical fix for Kunsan airbase. Replacing a closed HAS (Feature Id 149) for an open HAS on south apron to avoid spanning into a closed HAS provoking player death as soon as it start taxiing.
      - Fixed BrakeAbsorptionFactor value for aircrafts with AFM files. Can't be less than 1.0
      - Zemunik ( Zadar ) fixed taxiway lines
      - Pula ( Zadar )    fixed taxiway lines
      - Zagreb Airbase added
      - Added Zagreb airbase in XML
      - Zagreb ( Pleso) airbase
      - Updated SAVECAM,TE,Instant for 435
      - Added new Terrain texture
      - Fixed runway 5/2 flickering
      - Updated and fixed many small features
      - Small fixes with  Autigen trees and adjusted features on Zagreb AB
      - Zagreb AB fixed taxi points 
      - Zagreb point header data and point data fixed.  Was not allowing AI aircraft to take off properly.  Runway true heading is 047/227\.  Adjusted heading in PD and PHD data.
      - Added Zagreb Terminal 3D object from NOVE
      - Zagreb AB added Floodlights, and runway/taxiway lights.
      - Fixed position of Zagreb AB in SAVEXXX.cam
      - Mirage F1 : fix HR texture for ALKAN 0910 pylon (LR was good)
      - Mirage F1 FM fix allowing human pilot to land
      - Repaired multiple hitbox for Kastela AB, Pleso AB
      - Added object Banja Luka AB
      - Added multiple feature unique for Banja Luka AB from Nove
      - Added Croatian airlines A320
      - Added MD10 BH airlines
      - Banja Luka AB tiles
      - Updated BMS racks
      - Updated Banja Luka HAS flor and texture for floor
      - Fixed BMS racks
      - Added New Aviano AB
      - Barax: update texture 
      - Jaguar A: fix main gear height
      - Fixed Aviano bugs:
      - Fixed forrest around Aviano
      - Updated runway features and points
      - Fixed loadout WLD file
      - Removed Lecce/ Galatina airbase trees. Weird looking
      - Updated all generic airbabses with taxi and parking points
      - updated TacRef (added new items, updated existing ones, cleanup)
      - Fixed afterburner glare for all F-4 (was way too strong)
      - Fixed launch sequence for bru-42 and lau-88 rack
      - Critical fix for Kunsan airbase.
         Replacing a closed HAS (Feature Id 149) for an open HAS on south apron to avoid spanning into a closed HAS provoking player death  as soon as it start taxiing.
      - Fixed BrakeAbsorptionFactor value for aircrafts with AFM files. Can't be less than 1.0
      - Fixed IFF and TGP definition in fm file for some F-16 types (RJAF / IAF / EAF)
      - Fixed F1CT bad gear positioning on ground
      - Fixed airbases (critical)
      
      

      Hope you all enjoy BMS 4.35.3 and the Balkans theater.

      posted in Balkans
      cougar56th
      cougar56th
    • Balkans Theater Update 3 for 4.36

      Here is Update 3 for the Balkans. I am going to also create a full installer up to update 3 but for those who do not want to re-install with a full installer, here is the update.

      This updater is a cumulative update from update 1, update 2 and update 3. You only need to install the full version of the Balkans theater and update 3 to be fully up to date.

      Balkans Theater 4.36.3 Updater

      Again make sure if you do not have 4.36.0 Balkans Theater installed, you install that first and then the update.

      (Note: These changelogs are for the Balkans theater updates only. Make sure you refer to these changelogs for the updates that went into the Balkans theater from the KTO theater…Update 3 full changelog
      Balkans Changlog for Update 3

      - Removed feature 3D trees from other objectives
      - Fixed Triple Ejector Rack (TER) not used for a single BDU-33
      - EF-2000 OFM: fixed Roll table ALPHA BREAKPOINTS values
      - Changed Instant Action F-16 to a US Block 50 variant
      
      

      Balkans Changlog for Update 2

      - Updated F-16 skins from Dema
      - AOA correction + U2 A2G Camera fix
      - Fixed U2 Patrol Altitude A2G Camera
      - Removed BDA, RECCE Patrol, and Patrol missions from U-2S
      - Increased the "AfterburnerDetentClick" sound
      - Removed old FM files
      - Removed file in the incorrect location
      - Updated some tiles around airbases and re-routed road paths around airbases
      - Updated Casale airbase texture.  Removed highway image
      - Added Generic and Engineering List points to all airbases
      - Added supply battalions back to the campaign files
      - Removed trees from the end of runway 13 of Udbina airbase
      - Fixed typo in F4Talk.csv
      - F-15E Cockpit wing model: fixed slot position, radius, and  texture set values
      - Fixed some inconsistencies in the EF-2000 data
      - Fixed wrong data merged for F-16 CFT flight models
      - Fixed mipmap errors on some textures
      - Removed tree features from airbases, bridges, and sceneries due to FPS hit
      - Docs updated with Dolac and Sicily Range
      - Updated Kneeboard textures for Balkans
      - Another attempt at fixing some objective links
      - Fixed van in building at Aviano AB 
      - Fixed texture bug on F-16C Block 50 HAF
      - Updated Navaid listing
      - Updated objective links.  Made all airbases have a dead-end....(this will hopefully prevent vehicles from driving through bases)
      - Updated numberous objective link routes
      - Updated F-16 cockpit, throttle and stick textures
      - Updated theater.map for tacview
      - Fixed AIM120C drag for low alti and guidance delay
      - Fixed bad frag
      

      Balkans Changlog for Update 1

      - Fixed Banja Luka Runway APC charts
      - Rijeka Airbase updates
      - Fixed wrong runway sign on taxiway 14C-32C and 32C-14C changed to 14-32 and 32-14
      - Added Localizer antenna at the end of runway
      - Updated All airebases with localizer antenna
      - Added F-104S wing model for pit
      - Fixed AMX : landing gear sequence and refuling probe fix and canopy angle
      - Fixed No tower names in sound files
      - Fixed TE_New.tac. When creating a flight in NATO, Albania airbases were included in the list and the flight would start from Albania
      - Add Italian Eurofighter
      - AMI Eurofighter : Add AIM-9L
      - Add Spanish Eurofighter
      - Increased AAA and SAM points on Udbina
      - Attempted fix for brush on runway at Udbina
      - Fixed Udbina Airbase flightline spacing for F-16s
      - Moved Dolac a little north so AI can take off to the south without hitting a mountain
      - Updated Dolac airport diagrams with updated GPS coordinates
      - Docs updated with Dolac and Sicily Range
      - Updated Kneeboard textures for Balkans
      - Another attempt at fixing some objective links
      - Fixed scenery feature in a building at Aviano]
      
      posted in Balkans
      cougar56th
      cougar56th

    Latest posts made by cougar56th

    • Balkans Theater for Falcon BMS 4.37

      alt text

      -Note: This is only compatible with Falcon BMS 4.37

      Fully Completed Campaigns

      Basic Balkans Campaign 1995 to 1999 Era…Modern aircraft and ground vehicles of that time

      Balance of Power

      • Balance of Power takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
      • In order for Blue to win the BOP campaign, they have to take Zagreb, Zadar, Banja Luka, Split, Mostar, Tuzla, Osijek, Sarajevo, Bihac and Gornji Vakuf.
      • For Red to win, they have to take Rijeka, Kranj, and Ljubljana.

      Under Siege

      • Under Siege takes about 10 to 12 campaign days to complete. Depending on User Control Interface and ground troop movement.
      • In order for Blue to win the US campaign, they have to take Podgorica City, Plav Town, Dakovica City, Velesta City, Pec City, Volkovija Town
      • In order for Red to win the campaign they have to take the following: Shkoder City, Kukes Town, Elbasan City, and Tirane City

      Powderkeg

      • Powderkeg takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
      • In order for Blue to win the PK campaign, Bosnia, NATO, or Croatia has to take the following: Beograd City….or they have to take the following: Bijeljina City, Vlasencia City, Novi Sad City, Zrenjanin City, Stepojevac City, Sabac City, Sarajevo Village.
      • For the Red side to win, they have to control the following: Bihac City, Banja Luka City, Gornji Vakuf City, Moster City, Sarajevo City, Tuzla City, Gruda City, Split City, Zadar City, Rijeka City, Zagreb City and Osijek City.

      Modeled from the Balkans 2005/2010 Allied Force Campaigns….More advanced aircraft and ground vehicles

      Deny Flight Two

      • Deny Flight Two takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
      • In order for Blue to win the Deny Flight Two campaign, they have to take Zagreb, Zadar, Banja Luka, Split, Mostar, Tuzla, Osijek, Sarajevo, Bihac and Gornji Vakuf.
      • For Red to win, they have to take Rijeka, Kranj, and Ljubljana.

      Serbian Annex

      • Serbian Annex takes about 10 to 12 campaign days to complete. Depending on User Control Interface and ground troop movement.
      • In order for Blue to win the Serbian Annex campaign, they have to take Podgorica City, Plav Town, Dakovica City, Velesta City, Pec City, Volkovija Town
      • In order for Red to win the campaign they have to take the following: Shkoder City, Kukes Town, Elbasan City, and Tirane City

      Joint Guard

      • Joint Guard takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
      • In order for Blue to win the Joint Guard campaign, Bosnia, NATO, or Croatia has to take the following: Beograd City….or they have to take the following: Bijeljina City, Vlasencia City, Novi Sad City, Zrenjanin City, Stepojevac City, Sabac City, Sarajevo Village.
      • For the Red side to win, they have to control the following: Bihac City, Banja Luka City, Gornji Vakuf City, Moster City, Sarajevo City, Tuzla City, Gruda City, Split City, Zadar City, Rijeka City, Zagreb City and Osijek City.

      The Campaigns can be controlled by the AI but it adds to the fun if the player/commander has a little bit of control over which PAKs need to be addressed and which ground troops need to move to control an objective. Also it is not guaranteed that the ground troops will make it to all objectives to win the campaign so player/commander intervention might be helpful. Remember it is a dynamic campaign so just because something happened when you played it a day ago, week, month, however long you want to look at it, doesn’t mean it is how it is going to be again.This campaign does not alter anything in the main BMS install. It adds another folder to the Data folder within your BMS install call Add-On Balkans and it takes everything from that. I made it that way on purpose so it didn’t overwrite anything on the main BMS install for those who want to keep their BMS install standard, but kept everything standard on the Balkans campaign.

      HOW TO INSTALL

      • After you download it to your desktop, extract the Balkans_Theater_4.37.zip to your desktop
      • Run the Balkans_Theater_4.37_1.07.0.exe
      • Follow the install instructions…It should automatically find the path of BMS for you

      Once you have finished the install process, open up Falcon and switch to the Balkans theater in your Theater list. After it switches to the Balkans theater, close Falcon and Re-Open it to give it a fresh start in the Balkans theater.

      To Uninstall the Balkans Theater, go to your Falcon BMS 4.37/Data/Add-On Balkans folder and double click the uninstaller (see image below) located at the bottom of that link. You do not need to edit the theater.lst file. It will do that automatically.

      Balkans_Uninstall.png

      • (Google Drive Link) Balkans Theater 4.37 (1.07.0)[(FULL INSTALL)]
      • (Torrent) Balkans Theater 4.37 (FULL INSTALL) If the torrent link will not pop-up when left clicking on it, try to right click and save file as…

      With regards to the torrent, please let me know if it is working or not. This is my first time creating a torrent file.

      • After you download the zip file, extract its contents to your desktop
      • Point your path to your root BMS folder (example: C:\Falcon BMS 4.37)
      • Run the .exe file and extract the files
      • Allow to overwrite all the files. You are good to go after that.

      Archive Balkans Theaters

      Balkans Theater 4.33 v3.6
      Balkans Theater 4.34.3
      Balkans Theater 4.35.3
      Balkans Theater 4.36.3

      posted in Balkans
      cougar56th
      cougar56th
    • RE: No HAF Block50 Model

      @DISCODAN the mods I created for 4.36 are not compatible with 4.37

      posted in Technical Support (BMS Only)
      cougar56th
      cougar56th
    • RE: No HAF Block50 Model

      @DISCODAN said in No HAF Block50 Model:

      I also look the parents data and all the lods seem to be there.

      so did you modify your install? If so, do a reinstall and see if that fixes it.

      posted in Technical Support (BMS Only)
      cougar56th
      cougar56th
    • RE: No HAF Block50 Model

      @DISCODAN I just checked and I am not seeing the issue.

      posted in Technical Support (BMS Only)
      cougar56th
      cougar56th
    • RE: Santa's wishlist for BMS

      @Geraki I agree

      posted in General Discussion
      cougar56th
      cougar56th
    • RE: HOTAS throttle doesn't move in cockpit

      @Gemred22 you need to move it out of cutoff. There is a hotspot on the throttle you have to click to get it out of cutoff. Also try using Alt-I

      posted in General Discussion
      cougar56th
      cougar56th
    • RE: HOTAS throttle doesn't move in cockpit

      @Gemred22 are you doing a ramp start? Have you tried with the jet already running.

      posted in General Discussion
      cougar56th
      cougar56th
    • RE: Santa's wishlist for BMS

      @Geraki not avaliable on US Block 40, 42, 50, and 52 aircraft.

      posted in General Discussion
      cougar56th
      cougar56th
    • RE: Avionics Configurator issue

      @bluc69 the avionics configuration does not change the actual panel. It just changes how the panel responds. You have to use a different 3D model

      posted in Technical Support (BMS Only)
      cougar56th
      cougar56th
    • RE: balkans thatre installation problems

      @pvi_pantest sounds like a bad download or something. If you downloaded the link posted in the 4.37 Balkans theater link, it is only one file….so I’m not sure. Or something on your computer is preventing it from being installed.

      posted in Balkans
      cougar56th
      cougar56th