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    Crassus

    @Crassus

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    Best posts made by Crassus

    • RE: 4.36 Screenshots

      alt text
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      Going a bit crazy with Eyefly.

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      posted in Screenshots & Videos
      Crassus
      Crassus
    • RE: Santa's wishlist for BMS

      A functioning Rate-of-Turn Indicator.

      https://youtu.be/jJe9cfGu1ac?t=798

      Rate-of-turn indicator

      posted in General Discussion
      Crassus
      Crassus
    • RE: BMS 4.35 Screenshots

      So, any flight you can walk away from is a good one?

      alt text

      posted in Screenshots & Videos
      Crassus
      Crassus
    • RE: Santa's wishlist for BMS

      Is it possible to have, in the UI, the steerpoints display the compass direction between them, negating the need for the Ruler to get headings?

      Steerpoint compass headings

      posted in General Discussion
      Crassus
      Crassus
    • U1 and the Formation Lights?

      Maybe I just need to reinstall 4.36 and U1 . . . . but I’m finding in Vipers other than the D, e.g. when I fly the CM-40, the light switches on the EXT LIGHTING panel do not rotate/cycle through all of the available settings like they do in the D.

      posted in Technical Support (BMS Only)
      Crassus
      Crassus
    • RE: BMS 4.35 Screenshots

      Sweet!

      Took me a couple weeks to get the hang of Boresighting.

      agm65

      posted in Screenshots & Videos
      Crassus
      Crassus
    • RE: Radio Message Colors: Hex Values Order?

      @bohni said in Radio Message Colors: Hex Values Order?:

      @Crassus
      The manual reads:

      A color code consists of four different values, in order: Alpha, Blue, Green and Red -> 0xAABBGGRR

      So the order for RGBA is reversed in BMS.

      But you’re right about the picture - Cyan should be 0XFFFFFF00

      @b0bl00i, thanks for the reply.

      I think I get what’s going on: I was reading this,

      A color code consists of four different values, in order: Alpha, Blue, Green and Red -> 0xAABBGGRR

      to mean the values as they exist outside of BMS, and I was taking

      So the order for RGBA is reversed in BMS.

      to mean the order we should be coding in.

      Cheers!

      posted in General Discussion
      Crassus
      Crassus
    • RE: U1 and the Formation Lights?

      @MaxWaldorf

      I may have missed a couple (I went through all of the Vipers 😜 ) – here are the ones that don’t work:

      F-16B-15
      F-16C-32
      F-16CM-40
      F-16CM-42
      F-16CM-50
      F-16CM-52

      Also, please take a look at these: F-16AM BAC / F-16AM RDAF / F-16AM RJAF / F-16AM RNDAF / F-16AM RNLAF:

      The rotaries other POSITION switches work as they should, but the MASTER 3-position (COVERT-NORM-OFF) switch animates as follows:

      • From OFF: Left-click goes to COVERT; right-click goes back to OFF.
      • From COVERT: left-click 3x goes to NORM, then a right-click goes to back to COVERT instead of OFF, and 3 right-clicks from there go to OFF.
      • From NORM: left-click has no effect; right-click goes to COVERT.

      Exterior Lighting panel F-16AM variants

      posted in Technical Support (BMS Only)
      Crassus
      Crassus
    • RE: BMS 4.35 Screenshots

      @freedomlike

      I’m not going to admit how long it took me, but I will admit that the results in the screenshot aren’t always that consistent. I’m so focused on getting a successful kill with a Mav (focused too much on watching for a steady Weapon Pointing Cross on the WPN page, but not the range/ MLE) that I’m getting too close to AA.

      I need to train more on actual employment.

      AGM 65 weapon mfd

      posted in Screenshots & Videos
      Crassus
      Crassus
    • RE: SATELLITE VIEW

      @jc1

      Have you tried using the default view keys: Left Shift + NumPad 8, 4, 6, and 2?

      posted in General Discussion
      Crassus
      Crassus

    Latest posts made by Crassus

    • Charts and Steerpoints: How Detailed Do You Plan Your Flights?

      For you hard-core simmers, how detailed do you lay out your flight paths, specifically the departure and arrival portions of your flights? Do you place your steerpoints (e.g. steers 2 and 3) according to the charts . . . .

      Osan Mustang 3 Departure

      or do you just accept the steerpoints the 2D UI places and you fly the chart to get to steer 2?

      2D Osan

      posted in General Discussion
      Crassus
      Crassus
    • RE: 4.36 TGP Cursor Jump

      Hi, Frederf. Is this a bug, or normal functionality?

      posted in Technical Support (BMS Only)
      Crassus
      Crassus
    • 4.36 TGP Cursor Jump

      Is anyone else experiencing a cursor jump, for lack of a better title, of their TGP Cursor?

      When trying to lock up a target in the TGP, I first have to deal with a “jump” of the cursor off of the SPI, and then I’m able to move the cursor to where I need it.

      I’ve a couple of videos showing slewing the TGP Cursor in 4.36 and 4.35:

      4.36
      https://www.youtube.com/watch?v=xUP-7b4kkSU

      4.35
      https://www.youtube.com/watch?v=3YD3Ad_5pqA

      posted in Technical Support (BMS Only)
      Crassus
      Crassus
    • RE: U1 and the Formation Lights?

      My apologies to all who used their time to work on this.

      posted in Technical Support (BMS Only)
      Crassus
      Crassus
    • RE: U1 and the Formation Lights?

      @Mav-jp And I very much appreciate your help! 😍

      posted in Technical Support (BMS Only)
      Crassus
      Crassus
    • RE: U1 and the Formation Lights?

      So after many uninstalls and re-installs to track down the causes of my *Formation Lights issue, I find it was due to my importing the CkptArt folders I’d backed-up from my 4.35 install (I have custom cockpit views set up in each of those variants I’d been having Lights issues with. 😳)

      On the off-chance I’m not the only one with the EXT Lighting issue, i.e. a bonehead, open up the 3dbuttons.dat file for the Block you’re flying. Scroll down to // Exterior Lighting.

      Here’s what it looks like prior to 4.36:

      // Exterior Lighting
      SimAntiCollOn                    0.396671    1.181653   -2.339894    30    115    1
      SimAntiCollOff                   0.396671    1.181653   -2.339894    30    115    2
      SimLightsFlash                   0.303051    1.178091   -2.341300    30    115    1
      SimLightsSteady                  0.303051    1.178091   -2.341300    30    115    2
      SimWingLightBrt                  0.218657    1.163248   -2.352303    30    115    1
      SimWingLightOff                  0.218657    1.163248   -2.352303    30    115    2
      SimWingLightBrt                  0.114784    1.159700   -2.353764    30    115    1
      SimWingLightOff                  0.114784    1.159700   -2.353764    30    115    2
      //unused: Extl Form Inc          0.381256    1.065437   -2.357922    35    116    1    w
      //unused: Extl Form Dec          0.381256    1.065437   -2.357922    35    116    2    w
      SimExtlMasterNorm                0.264571    1.047735   -2.362698    30    115    1
      SimExtlMasterOff                 0.264571    1.047735   -2.362698    30    115    2
      //unused: Extl Aerial Inc        0.152837    1.063020   -2.377246    35    116    1    w
      //unused: Extl Aerial Dec        0.152837    1.063020   -2.377246    35    116    2    w
      

      Here’s the 4.36 upgrade:

      // Exterior Lighting (New Panel)
      SimStepAnticolModeDown           0.401000    1.176000   -2.321000    30    115    2    w
      SimStepAnticolModeUp             0.401000    1.176000   -2.321000    30    115    1    w
      
      SimLightsSteady                  0.303051    1.178091   -2.341300    30    115    2
      SimLightsFlash                   0.303051    1.178091   -2.341300    30    115    1
      
      SimWingLightDec                  0.218657    1.163248   -2.352303    30    115    2
      SimWingLightInc                  0.218657    1.163248   -2.352303    30    115    1
      
      SimFuselageLightDec              0.114784    1.159700   -2.353764    30    115    2
      SimFuselageLightInc              0.114784    1.159700   -2.353764    30    115    1
      
      SimStepFormationLightsUp         0.398000    1.049000   -2.345000    35    116    1    w
      SimStepFormationLightsDown       0.398000    1.049000   -2.345000    35    116    2    w
      
      SimExtlMasterDec                 0.264571    1.047735   -2.362698    30    115    2    w
      SimExtlMasterInc                 0.264571    1.047735   -2.362698    30    115    1    w
      
      SimStepAARLightsUp               0.137000    1.047000   -2.354000    35    116    1    w
      SimStepAARLightsDown             0.137000    1.047000   -2.354000    35    116    2    w
      
      posted in Technical Support (BMS Only)
      Crassus
      Crassus
    • RE: U1 and the Formation Lights?

      @cougar56th

      Weird.

      I’ll try a fresh install of 4.36 and then U1, maybe that’ll fix it. Will report back later. 😉

      posted in Technical Support (BMS Only)
      Crassus
      Crassus
    • RE: Mission Commander beta release

      @UglyGrendel
      I don’t have 4.36 in the vanilla Falcon 4.0 directory, though both are in a Games folder. That wouldn’t be an issue, would it?

      posted in Tools & Apps
      Crassus
      Crassus
    • RE: [VIDEO] Papa One

      @LorikEolmin

      Is that Joe Satriani or Steve Vai shreddin’? 👍

      posted in Screenshots & Videos
      Crassus
      Crassus
    • RE: Mission Commander beta release

      @Falcas

      For 1 and 2, I’m loading a mission in the default KTO.

      Are these the correctly-loaded parameters(?):

      Mission Commander pointers

      For # 3, I am making a feature request. 😍

      posted in Tools & Apps
      Crassus
      Crassus