
Best posts made by Crassus
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RE: 4.36 Screenshots
Many many thanks to JanHas for taking time to directly help me get his mods installed:
I am loving the details!
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RE: 4.37 Screenshots
WIP on the tail art for SERNO 89-2043, on the 100th Anniversary of the 36th Fighter Squadron’s establishment (June 1917).
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Some BMS "Quality of Life" Notes
I’d like to humbly share some notes I’ve acquired so far in my time getting BMS just the way I like it.
Basically a collection of file locations I frequent; Falcon BMS User config settings I alternate between; and other bits & bobs I use in TE.run files.
Hopefully someone can make use of this info.
SCRIPTING
FALCON BMS USER CONFIG
set OTWToggleSubtitleWindow 1 // BMS Technical Man. pg. 44 - opens another Radio Subtitles Window which offers the opportunity to scroll through the comms history. Default callback is with Alt C: W. set g_nMiniHudAlpha 50 // BMS Technical Man. pg. 43 - 3d window control the alpha of the window background. Default is set at 50%. The variable will let you change the background transparency from 0 for transparent to 100 for completely black. set g_bWindowedRadioSubtitles 1 // BMS Technical Man. pg. 44 - If turned to OFF you still have the old-style radio subtitles in the top left corner of the screen. If ON you have the new radio window which can be placed anywhere on the screen. set g_bPrettyScreenShot 1 // PrtScr key will make pretty screenshots (no overlays) instead of normal ones (1=pretty, 0=normal) set g_bDisableCommsMenu 1 // Hides the Radio / QWERTY Menu. set g_nSubTitleTTL 10 // Governs the time a radio subtitle is drawn. Default is 10000. Eliminates the need to use hide Radio Subtitles via CTRL + 2. // In BMS the order is Alpha-Blue-Green-Red: 0xAABBGGRR // See Page 242 in the BMS (4.37) Technical Manual for Color Code Examples // blue 0xffcd0000 / medium red 1313d5 set g_sRadioStandardCol "0xFFd51313" // <---------- Sets radio standard comm subtitles set g_sRadioTowerCol "0xf51313fd" // <---------- Sets radio tower comm subtitles set g_sRadioflightCol "0xFF000000" // <---------- Sets radio flight comm subtitles // EyeFly Camera // W, A, S, D keys controls camera *Dolly*. // Mouse controls camera *Pan*. // Q (when set to RADIO: AWACS Menu) and Z (when set to SHORT: Previous Waypoint) controls camera *Up* and *Down* respectively. // To adjust the *speed* of the Eyefly camera, use the following: // set g_fEyeFlySpeedFactor 10.0f // Controls the forward speed of the Eyefly camera (mouse scroll wheel), default 1000.0f. // set g_fEyeFlyTranslateFactor 250.0f // Controls the up/down/left/right/forward/backward speed of the Eyefly camera, default 500.0f. // set g_fEyeFlyViewAngleFactor 0.5f // Controls the sensitivity of the mouse viewing angles of the Eyefly camera, default 1.0f.
CUSTOM VIEWS
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Open the directory for the aircraft to which you want to add the custom view(s), e.g., \Falcon BMS 4.37\Data\Art\CkptArt\F-16CM-40.
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Make a Back-up of the 3dCkpit.dat.
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Open 3dCkpit.dat in your text editor and add the following anywhere in the .dat (I put my Views near the top):
NB: Scroll to the very bottom of the .dat and if you find a set of Custom Views already there, delete them, as they will override your Views.
// 3-d cockpit description // N-pit // Last change May 17 2007 // by Nanard // June 2020 RPM Needles calibrated // My Custom Snap Views F-16CM-40 customview -0.000732 0.000000 -0.001465 -12.600005 -28.274694 -0.001125 25.000010 " " 1; // Left MFD customview -0.000733 -0.000000 -0.001465 14.379172 -27.555805 -0.004736 25.000010 " " 1; // Right MFD
.run FILE CODES
BMS Keystrokes - Defaults.pdf
Falcon BMS 4.3x\Docs\01 Input DevicesComplete Callback List.txt
Falcon BMS 4.3x\Docs\01 Input Devices\02 Key File Editor// Shorten the Maverick cool-down time from the realistic 3 minutes to 5 seconds. SetMavCoolTime 5.0 --- Alternatively, use in Falcon BMS User.cfg g_bRealisticMavTime 0 // (BMS Technical Manual, page 3-24.) Enable (1) or disable (0) realistic maverick seeker head gyro spool up time of 3 minute. Available options: 0/1. // ***************************************** 3. LEFT AUX CONSOLE // ******************************** 3.05 GEAR PANEL //LANDING LT -> set to Mid (OFF) SimCommand SimLandingLightUp //EXTERIOR LIGHTING -> set to OFF SimCommand SimExtlMasterOff // ******************************** 6.03 KEYBOARD FLIGHT CONTROLS SimCommandPress AFThrottleUp WaitGameTime 0.55 // The longer the WaigGameTime the further forward the throttle is animated, i.e. higher airspeed. // You'll have to play around with the time; in my last test 0.55 gave about about 290 to 300 Knots. // But the next time I tried it, I was up to over 500 knots. SimCommandRelease AFThrottleUp
FILE LOCATIONS
TACTICAL REFERENCE STATS
Falcon BMS 4.3x\Data\TerrData\TacRefDB.xmlTOP GUN VIEWS
Falcon BMS 4.3x\Data\Sim\Acdata - Search for # Camera View TopGun (line 2038+?)MUSIC
Falcon BMS 4.3x\Data\Music – the music files are stored here.
Falcon BMS 4.3x\Data\Art\Main > SoundRc.irc - to call up the files.[STREAMSOUND] SND_AMBIENT1 "music\theme_1.ogg" S_BIT_NORMAL S_BIT_FADE_OUT S_BIT_LOOP [LOOPCOUNT] SND_AMBIENT1 1 [STREAMSOUND] SND_AMBIENT2 "music\theme_2.ogg" S_BIT_NORMAL S_BIT_FADE_IN S_BIT_FADE_OUT S_BIT_LOOP [LOOPCOUNT] SND_AMBIENT2 1 [STREAMSOUND] SND_CAMPAIGN_GOOD "music\theme_3.ogg" S_BIT_NORMAL S_BIT_FADE_IN S_BIT_FADE_OUT S_BIT_LOOP [LOOPCOUNT] SND_CAMPAIGN_GOOD 2 [STREAMSOUND] SND_CAMPAIGN_MEDIUM "music\theme_4.ogg" S_BIT_NORMAL S_BIT_FADE_IN S_BIT_FADE_OUT S_BIT_LOOP [LOOPCOUNT] SND_CAMPAIGN_MEDIUM 2 [STREAMSOUND] SND_CAMPAIGN_BAD "music\theme_5.ogg" S_BIT_NORMAL S_BIT_FADE_IN S_BIT_FADE_OUT S_BIT_LOOP [LOOPCOUNT] SND_CAMPAIGN_BAD 2
AIRCRAFT LOADOUTS
Falcon BMS 4.3x\Data\Campaign
The .str files with the Loadout names, e.g. F-16 SEAD3 1A88X4G39X3AX1WXQX2.str.DEFAULT KNEEBOARD FILES
Falcon BMS 4.3x\Data\TerrData\Objects\Korea Obj
.dds files 7982 to 7997.OTHER NOTES
Multiple instances of BMS
NB: I accept no responsibility if you mess up your Windows registry!
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Copy the complete install of BMS, i.e. BMS 4.37, rename it, e.g. Falcon BMS 4.37 MODDED.
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Open up the Registry {HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Benchmark Sims\Falcon BMS 4.36}, and edit baseDir so that the Value data field reads …\Falcon BMS 4.37 MODDED.
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To run the original install, simply remove MODDED from the Value data field.
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Latest posts made by Crassus
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RE: Advice Needed: Converting vector line to .dds format
Will that improve the line quality? If not what does that do?
Do you have any recommendations for getting the line come out less janky?
Thanks!
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RE: Virtual Crew Chief for BMS
I think I missed it, but do we still have to use the keyboard to have the wheel chocks removed/ installed?
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Advice Needed: Converting vector line to .dds format
Advice sought from the image gurus here.
I am attempting to add a distinctive line to the tail, to better help me align and shape the black blocks shown here:
Trouble is, when I export my work to .dds format, the line comes out janky when viewed up close:
I’ve been able to use Adobe Illustrator to create a crisp, vector line . . . .
but after exporting the image to .dds format, the line gets converted back to a raster/ bitmap.
Here’s my workflow:
- Open up JanHas’ .psd in Adobe Illustrator CS5 (yeah, I know — ancient).
- Create my lines.
- Save as .psd.
- Open .psd in GIMP.
- Export from GIMP as .dds:
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RE: Santa's wishlist for BMS
- A functioning Rate-of-Turn Indicator.
Fast forward to 13:18 . . . .
- In 2D, the steerpoints display the compass directions between them, negating the need for the Ruler to get headings?
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RE: 4.37 Screenshots
WIP on the tail art for SERNO 89-2043, on the 100th Anniversary of the 36th Fighter Squadron’s establishment (June 1917).
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RE: Pilot Names: Where Are They Kept?
@Tomcattwo said in Pilot Names: Where Are They Kept?:
@Crassus
Pilot names for BMS KTO are stored in the …data\campaign\strings.txt file.In MC, Pilots tab, you can change names, voices and pictures, export your new file, and import a previously saved file.
You can also make changes to strings.txt in MC’s Text Strings tab. MAKE ABSOLUTELY SURE you save a copy of the original strings.txt in a safe place BEFORE changing anything, so you can revert back if you need to. Strings.txt can also be changed in MC’S “Text Strings” Tab.
Note also that each theater has its own set of pilot names in strings.txt for the theater, located in …\data\Add-On <Theater Name>\campaign folder. Changes made to strings.txt within a specific theater folder will only affect that specific theater. They will not affect the BMS Korea theater or any other Add-On Theater’s strings.txt file.
Tomcattwo
Thank you!
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Pilot Names: Where Are They Kept?
I would like to take a peek at the whatever .db or .xml houses the Pilot names, that show up in the TEs and TRs, and maybe learn how the lists get populated, i.e. from a list of Officers, how the four colonels shown in this case get picked.
Where are the names kept?