Going a bit crazy with Eyefly.
So, any flight you can walk away from is a good one?
Is it possible to have, in the UI, the steerpoints display the compass direction between them, negating the need for the Ruler to get headings?
Maybe I just need to reinstall 4.36 and U1 . . . . but I’m finding in Vipers other than the D, e.g. when I fly the CM-40, the light switches on the EXT LIGHTING panel do not rotate/cycle through all of the available settings like they do in the D.
Sweet!
Took me a couple weeks to get the hang of Boresighting.
@bohni said in Radio Message Colors: Hex Values Order?:
@Crassus
The manual reads:A color code consists of four different values, in order: Alpha, Blue, Green and Red -> 0xAABBGGRR
So the order for RGBA is reversed in BMS.
But you’re right about the picture - Cyan should be 0XFFFFFF00
@b0bl00i, thanks for the reply.
I think I get what’s going on: I was reading this,
A color code consists of four different values, in order: Alpha, Blue, Green and Red -> 0xAABBGGRR
to mean the values as they exist outside of BMS, and I was taking
So the order for RGBA is reversed in BMS.
to mean the order we should be coding in.
Cheers!
I may have missed a couple (I went through all of the Vipers ) – here are the ones that don’t work:
F-16B-15
F-16C-32
F-16CM-40
F-16CM-42
F-16CM-50
F-16CM-52
Also, please take a look at these: F-16AM BAC / F-16AM RDAF / F-16AM RJAF / F-16AM RNDAF / F-16AM RNLAF:
The rotaries other POSITION switches work as they should, but the MASTER 3-position (COVERT-NORM-OFF) switch animates as follows:
I’m not going to admit how long it took me, but I will admit that the results in the screenshot aren’t always that consistent. I’m so focused on getting a successful kill with a Mav (focused too much on watching for a steady Weapon Pointing Cross on the WPN page, but not the range/ MLE) that I’m getting too close to AA.
I need to train more on actual employment.
Have you tried using the default view keys: Left Shift + NumPad 8, 4, 6, and 2?
For you hard-core simmers, how detailed do you lay out your flight paths, specifically the departure and arrival portions of your flights? Do you place your steerpoints (e.g. steers 2 and 3) according to the charts . . . .
or do you just accept the steerpoints the 2D UI places and you fly the chart to get to steer 2?
Hi, Frederf. Is this a bug, or normal functionality?
Is anyone else experiencing a cursor jump, for lack of a better title, of their TGP Cursor?
When trying to lock up a target in the TGP, I first have to deal with a “jump” of the cursor off of the SPI, and then I’m able to move the cursor to where I need it.
I’ve a couple of videos showing slewing the TGP Cursor in 4.36 and 4.35:
My apologies to all who used their time to work on this.
@Mav-jp And I very much appreciate your help!
So after many uninstalls and re-installs to track down the causes of my *Formation Lights issue, I find it was due to my importing the CkptArt folders I’d backed-up from my 4.35 install (I have custom cockpit views set up in each of those variants I’d been having Lights issues with. )
On the off-chance I’m not the only one with the EXT Lighting issue, i.e. a bonehead, open up the 3dbuttons.dat file for the Block you’re flying. Scroll down to // Exterior Lighting.
Here’s what it looks like prior to 4.36:
// Exterior Lighting
SimAntiCollOn 0.396671 1.181653 -2.339894 30 115 1
SimAntiCollOff 0.396671 1.181653 -2.339894 30 115 2
SimLightsFlash 0.303051 1.178091 -2.341300 30 115 1
SimLightsSteady 0.303051 1.178091 -2.341300 30 115 2
SimWingLightBrt 0.218657 1.163248 -2.352303 30 115 1
SimWingLightOff 0.218657 1.163248 -2.352303 30 115 2
SimWingLightBrt 0.114784 1.159700 -2.353764 30 115 1
SimWingLightOff 0.114784 1.159700 -2.353764 30 115 2
//unused: Extl Form Inc 0.381256 1.065437 -2.357922 35 116 1 w
//unused: Extl Form Dec 0.381256 1.065437 -2.357922 35 116 2 w
SimExtlMasterNorm 0.264571 1.047735 -2.362698 30 115 1
SimExtlMasterOff 0.264571 1.047735 -2.362698 30 115 2
//unused: Extl Aerial Inc 0.152837 1.063020 -2.377246 35 116 1 w
//unused: Extl Aerial Dec 0.152837 1.063020 -2.377246 35 116 2 w
Here’s the 4.36 upgrade:
// Exterior Lighting (New Panel)
SimStepAnticolModeDown 0.401000 1.176000 -2.321000 30 115 2 w
SimStepAnticolModeUp 0.401000 1.176000 -2.321000 30 115 1 w
SimLightsSteady 0.303051 1.178091 -2.341300 30 115 2
SimLightsFlash 0.303051 1.178091 -2.341300 30 115 1
SimWingLightDec 0.218657 1.163248 -2.352303 30 115 2
SimWingLightInc 0.218657 1.163248 -2.352303 30 115 1
SimFuselageLightDec 0.114784 1.159700 -2.353764 30 115 2
SimFuselageLightInc 0.114784 1.159700 -2.353764 30 115 1
SimStepFormationLightsUp 0.398000 1.049000 -2.345000 35 116 1 w
SimStepFormationLightsDown 0.398000 1.049000 -2.345000 35 116 2 w
SimExtlMasterDec 0.264571 1.047735 -2.362698 30 115 2 w
SimExtlMasterInc 0.264571 1.047735 -2.362698 30 115 1 w
SimStepAARLightsUp 0.137000 1.047000 -2.354000 35 116 1 w
SimStepAARLightsDown 0.137000 1.047000 -2.354000 35 116 2 w
Weird.
I’ll try a fresh install of 4.36 and then U1, maybe that’ll fix it. Will report back later.
@UglyGrendel
I don’t have 4.36 in the vanilla Falcon 4.0 directory, though both are in a Games folder. That wouldn’t be an issue, would it?
For 1 and 2, I’m loading a mission in the default KTO.
Are these the correctly-loaded parameters(?):
For # 3, I am making a feature request.