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    Posts made by DaleTheRubbish

    • RE: GBU-12 AI wingman calls winchester with full rack

      @JollyFE
      I tried those commands earlier with the same results.

      I loaded a new campaign, same theatre (Balkans), bug didn’t occur.

      Went back to my original campaign and loaded ‘Fair’ weather map across the map, bug didn’t occur. Starting to think it’s weather condition dependant

      The weather map prior looked amazing but I think it’s marginal for LGB use. There’s precious few ‘holes’ in cloud cover to sneak LGB’s through for moving targets but not impossible…I’m wondering if the weather settings is causing my wingmen to baulk entirely, if that’s a thing.

      I have noticed previously they were diving to below 20k ft to drop, as if it were dumb ammunition…just some thoughts.

      posted in Technical Support (BMS Only)
      DaleTheRubbish
      DaleTheRubbish
    • GBU-12 AI wingman calls winchester with full rack

      I’ve noticed this happening on both the F-16 and Hornet varients. I am flying the Balkans theatre if that has any impact at the moment, I’ll update if I notice it on KTO.

      If I load my wingman with GBU-12 LGB’s even with a full load, I direct them to ATTACK MY TARGET, meanwhile I’ve gone off to attack another target to come around and find they’ve just overflown, still milling around without dropping any bombs. I get them to REJOIN and then ATTACK MY TARGET again and they call, UNABLE, WINCHESTER…and that’s it for them for that mission.

      Doesn’t happen with JDAM’s, wingman is loaded out with TGP the same as I am…

      Just wondering what conditions the wingman would call WINCHESTER and ignore the fact there’s 4x good LGB’s left.

      Thanks for any assistance.

      posted in Technical Support (BMS Only)
      DaleTheRubbish
      DaleTheRubbish
    • RE: Improving graphics quality

      @BlackHawk:

      This looks great!

      When installing ReShade, any options here?:

      https://i.imgur.com/fJvizI8.jpg

      Sorry I couldn’t tell you which ones I used belong to which group. I just selected them all and picked out the ones which made an appreciable difference.

      posted in Community Mods & Tools
      DaleTheRubbish
      DaleTheRubbish
    • RE: Improving graphics quality

      @buraktunahan:

      Really beautiful and more realistic screenshots. Thank you so much for sharing with us.
      Can you explain how the file you shared with us is used?

      Of course, sorry I left that bit out.

      ReShadePresets.ini sits in with your ‘Falcon BMS.exe’ eg. Falcon BMS4.3x\Bin\x64

      You should already have one there if you’ve installed ReShade. Make a backup copy of your current settings to go back to and plonk mine in to try it out.

      posted in Community Mods & Tools
      DaleTheRubbish
      DaleTheRubbish
    • RE: Improving graphics quality

      I’ve had some success with ReShade, here’s my ReShadePresent.ini:

      https://drive.google.com/file/d/1MWSAiU3y2xri0p0otDWn4zrGt9Z4Aisx/view?usp=sharing

      Just make sure you’ve downloaded the relevant shaders through the ReShade installer, you can re-download them I think if you run the installer again.

      The effect is probably a bit softer, more vibrant, dynamic and cinematic HOWEVER…there seems to be some sort of shader interference when you’re using your ‘alt-v’ visor at high altitude, above the cirrus layer, as it tends to start to flicker between visor/no-visor. I haven’t figured out how to fix this yet as I’m not sure what’s causing it. Play around with it.

      Here’s some screenshots so far, apart from some posterising with the vignette shader, I’m happy with the results so far:
      https://drive.google.com/drive/folders/1AQPnEAXhrcn50l6g7ZjWGsBp6ZTB6A4z?usp=sharing

      Hope this helps.

      posted in Community Mods & Tools
      DaleTheRubbish
      DaleTheRubbish
    • RE: New External F16 / Fighter sounds

      Awesome! A bit of fresh powder in that cockpit I think 😄 but worth it for the meaty sounds. Thanks for the link!

      posted in Community Mods & Tools
      DaleTheRubbish
      DaleTheRubbish
    • RE: New External F16 / Fighter sounds

      @Dee-Jay:

      Roger. Thank you!

      Just please tell me if is not created from scratch … I can not afford to have something coming from another sim/game/software.

      No worries. Samples were pulled directly from the youtube videos with permission from the owner. No sims were harmed in the making of these samples

      posted in Community Mods & Tools
      DaleTheRubbish
      DaleTheRubbish
    • RE: New External F16 / Fighter sounds

      @Dee-Jay:

      @ DaleTheRubbish

      Hi!

      I didn’t had time to try them out, but … may we use / include them in stock install?

      Yeah if it meets your criteria go for it! Tbh they’re super easy to edit, if I find better samples or whatever I’ll post any updates in this thread.

      posted in Community Mods & Tools
      DaleTheRubbish
      DaleTheRubbish
    • RE: New External F16 / Fighter sounds

      @white_fang:

      Good stuff. Really.

      But 🙂 … I would remove some kind distortion from sndabext.ogg / a bit too much for my taste … can be heard, some kind of flanger/phase/echo effect.

      do you still have original ?

      Understood, that is the original though, just cut an rearranged to loop, no effects were added. What you’re hearing is what is heard.

      posted in Community Mods & Tools
      DaleTheRubbish
      DaleTheRubbish
    • New External F16 / Fighter sounds

      After a bit of toil…new sounds.

      Make copies of overwritten files to go back to if it’s not to your liking.

      -New F-16 Afterburner close range sound - ‘sndabext.ogg’ copy to Data>Sounds>Engines>Fighter>F-16
      -New Mid/Long range ‘ambient’ fighter sound - ‘burner-md.ogg’ copy to Data>Sounds>Engines>Fighter
      -New Sonic Boom - ‘sonicboom’ copy to Data>Sounds>Common
      -Minor Changes to F4sndtbl - copy to Data>Sounds I have removed the Doppler effect for the ‘sndabext.ogg’ sound as it blends better with the Doppler effect applied to the medium range ‘burner-md’

      https://drive.google.com/open?id=18VqQmxHPXQX9DferJzNOR-8GuQAcoSW-

      Feedback welcomed.

      Credit to Youtube channel Zoldi211 for the samples.

      posted in Community Mods & Tools
      DaleTheRubbish
      DaleTheRubbish
    • RE: Smoke Pod,, EngineSound…

      That was some external sounds I modified for 4.33.
      https://www.benchmarksims.org/forum/showthread.php?28330-New-F16-burner-sound

      While the .ogg files will work by themselves, if you know where to put them - with the new f4sndtbl file, I think I’ve managed to create a subjectively better external sound experience with what’s in 4.34.

      I have something new cooking and nearly ready, still subtly toying with the f4sndtbl file but will post once ready, sorry for the delay in response.

      posted in Community Mods & Tools
      DaleTheRubbish
      DaleTheRubbish
    • RE: New theme/menu music

      I put a newer version up, made some changes, made it downloadable via Soundcloud.

      posted in Community Mods & Tools
      DaleTheRubbish
      DaleTheRubbish
    • RE: New theme/menu music

      After listening to this in my car to test sound on other speakers, I actually have to agree. It is overpowering but didn’t sound that way on my not-so-bad headphones.

      Thanks everyone for the feedback!

      posted in Community Mods & Tools
      DaleTheRubbish
      DaleTheRubbish
    • New theme/menu music

      This was something that sparked my interest a few months back. Edit, now years.

      I enjoyed putting it together for myself, If anyone is interested, you can download via soundcloud.

      just changed the drum line and remastered it a little, Hope you enjoy it.

      Just a different take I produced on the theme/menu music, hope you enjoy.

      Credit to:
      -the Benchmark Sims team and the Falcon BMS community
      -the original creators of the Falcon 4 theme
      -Kelly Bailey of Valve software for his track ‘Electric Guitar Ambience’ which was part of the OST for the other cool game from 1998, Half-Life. (A Great year for the PC master race).

      https://soundcloud.com/dale-smith-7/falconbmsmenu1-2/s-hKa0F

      posted in Community Mods & Tools
      DaleTheRubbish
      DaleTheRubbish
    • RE: New lightning and vortices textures

      posted in Community Mods & Tools
      DaleTheRubbish
      DaleTheRubbish
    • RE: New lightning and vortices textures

      It’s subtle…I haven’t got any lightning screenshots yet, too quick.

      posted in Community Mods & Tools
      DaleTheRubbish
      DaleTheRubbish
    • New lightning and vortices textures

      Hi everyone,

      Firstly, I’m sorry I don’t have any accompanying screenshots; this sounds lame but the print screen key isn’t screenshoting like normal and I can’t be assed right now as I’d rather be flying and just share what I’m using with you.

      The new ‘vortice’ texture, trail0.dds, is used by a number of things in the sim, including the black smoke from bent jet, wingtip vortices and the leading edge strake/extension and contrails. In this sense I’ve ‘hollowed’ out the middle of the original image so it gives it a more vortex appearance in sim rather than nebulous puff. This file is also used by SAMs and other missile effects - unless you alter the particle.sys to ref a different texture it’s all or nothing. Install into \Data(addon theatre if you want)\Terrdata\misctex

      lghtning.dds is exactly what you think; I’ve changed the colour and ‘width’ of the image to produce a finer stroke of lightning and more electric colour. Install into Terrdata(korea, balkans etc)\weather

      As always, backup in case of #IHateThisShit

      https://drive.google.com/drive/folders/0B2jzxHN38PgTM09yLTBqQUxnejQ?usp=sharing

      Thanks

      posted in Community Mods & Tools
      DaleTheRubbish
      DaleTheRubbish
    • RE: All Theaters Listed for 4.33

      https://www.benchmarksims.org/forum/forumdisplay.php?59-Balkans

      posted in General Discussion
      DaleTheRubbish
      DaleTheRubbish
    • RE: Changing a/c type

      Can’t comment on the ATO planning side of things but I do know that if you just change the a/c type mid-campaign, you seem to have to wait until new missions are fragged by AI and that’s when the ‘new’ a/c type will be fragged with it. Or you do as Shadow mentioned and just create a new squadron under your direct control.

      I noticed this when I loaded a new KTO campaign; the vanilla campaign used the blk50 f-16 so I changed a/c type to blk 52 (because JanHas’ new model) via Mission Commander, jumped back in and the flights were still fragged with the old blk50 - until a new mission was fragged and then they were using the new a/c type.

      posted in Technical Support (BMS Only)
      DaleTheRubbish
      DaleTheRubbish