@dumba said in Glance Backwards Available in VR?:
@dawgboy you turn your head around, I assume.
I have a physical cockpit, including the ACESII, except there are no side walls or canopy rim handles that are available, which are on some real jets. If you watch real fighter pilots in a dogfight when a bandit goes by, they sometimes use their left hand/arm to push against the cockpit wall to turn, to gain leverage.
Further, the VR goggles I have (Reverb G2), have a limited FOV, way below the peripheral vision available to the naked eye. This further prevents me from seeing what I might if I turn as far as I can with/without a cockpit wall.
Given those two non-real-world limitations, not to mention I’m not as nimble as I was, a VR “glance back” option would come in handy, at least for me. I can imagine others would also find it favorable.
So, I guess the answer to my question is:
- I’m not doing anything wrong, because
- The callback won’t work in VR and can’t be enabled at this time.
@airtex2019 I don’t know…I fly VR almost exclusively. You can see my explanation as to why it would be handy in VR, and even more so than TrackIR, which I used to use. I had a 49" monitor, and I could look to either side after a 45deg turn to each side from center, and I’d be looking behind me. Easy Peasy…in VR, it’s a whole different ballgame…it’s real-life 3D head movements.