You have to edit these files in campaign folder: f.ia for ‘fighter sweep’ and m.ia for ‘moving mud’.
They define own aircraft type and loadout. The files contain some helpful comments inside them that make them
easy to edit.
Best posts made by dcraig1
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RE: Anyway to change the Viper to the Hornet in Instant Action?
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RE: AI wingman jam the traffic after landing
<p>@Gear5 So if you are the lead then the wingman won’t takeoff until you do.<br />Also normal taxi sequence is lead first then the wingman behind him. </p>
Latest posts made by dcraig1
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RE: Anyway to change the Viper to the Hornet in Instant Action?
@Cupavi Sorry, I don’t have any experience with allied force.
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RE: F4Wx – Real Weather Converter
@suhkoi69 BMS regardless of theater is Zulu time based. In order for things to work correctly with BMS 4.35/4.36 the hour for ‘Current Time’ and ‘BMS Time’ must be the same (for instance if ‘Current Time’ is 03:00 so also ‘BMS Time’ has to be 03:00).
In the past (pre BMS 4.35) adjustment for time zone was necessary but like said above it is not required anymore. -
RE: Weapon Delivery Planner released
I noticed that Osan AB info (including airport chart) needs update. Currently it appears as having only a single runway while in BMS it has two runways.
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RE: AI wingman jam the traffic after landing
<p>@Gear5 So if you are the lead then the wingman won’t takeoff until you do.<br />Also normal taxi sequence is lead first then the wingman behind him. </p>
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RE: AI wingman jam the traffic after landing
<p>What is the exact flight composition? Who is the flight lead?<br /><br /></p>
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RE: How to remove theater
@philip40912 You need to update the theaters list in the theater.lst file.
The file is found inside Data\TerrData\TheaterDefinition. Just open it with a text editor
and delete the line that belongs to the theater you wish to remove. When done save and exit.
I also recommend that before you remove a theater make sure in BMS that the active theater
is not one of those you plan to remove. -
RE: Radar Cursor Enable (SimCursorEnable) - what use for?
The switch’s name can be confusing: the ‘Radar’ in the name belongs only to the cursor part.
The switch actually has 2 separate major functions included in it. The one is the ‘cursor’ function (x-y axis of the switch).
This function is actually not limited to the radar only.
The other is the ‘enable’ function (z axis). The ‘enable’ function has its roles in both A-A and A-G.
The exact details are given in the T.O. BMS1F-16CM-1 manual p.30 (throttle part of the HOTAS diagrams). -
RE: DTC woes
In the alternative launcher click the config icon. This should bring up the
config screen lolo_salsal mentioned. The option is under the campaigns options
group and is actually called ‘No DTC for ramp start’. -
RE: DTC woes
I think default means what will be displayed in the pit when you enter. So only one preset can be default
Correct. Also note that UHF has its own default and so has VHF.
In addition the DTC doesn’t necessarily get loaded when entering the pit.
The DTC auto load feature depends on BMS configuration settings.
So if the option is not set to auto load then manual loading is required
(using DTC page in the MFD). -
RE: DTC woes
If I understand you correctly then the problem you face is that you don’t get channel 15 set as the
current channel upon DTC load. You have to set which channel is the default (for UHF and VHF separately)
so when the DTC is loaded in the pit you get it right away set as the current channel.