Thanks @Radium
Finally everything upgraded to U3.
Loving the colors and the detail. The snails are ready to T/O.
High Altitude Return To Base After a Good Strike.
As you know Arty requested to someone to continue this post. I volunteer and from now on i will manage any changes in the VFS/VFW list below.
Tank you Arty for the kindness.
To all members we will lost with this exchange your posts. Please kindly i request to post again so i can use the same format as before.
The purpose of this post is to compile and maintain an exhaustive list of active BMS wings and squadrons. This list should provide new pilots an easy way to get involved in the multiplayer community and also for wings to get in touch with each other for inter-wing operations.
Instructions of how to add your wing can be found in 2nd post
List of Squadrons For Air Control (0 active of 1 in total)
FalconC2 469th VACS - FalconC2 its currently inactive.
--------------------------------------------------------------------------------------------------------------------
List of Wings and Squadrons sorted by language and timezone
Belgian (1)
Belgian Virtual Tigers - UTC +1 / +2 - Not Recruiting
Canadian (1)
101e Escadron de Combat Virtuel - Québec AirForce - UTC-4 - Recruiting
Chinese (1)
âChinese Gyrfalcon Virtual Fighter Wingâ - UTC+8 - Recruiting
Croatian (2)
91.VLE"NEBESKI VITEZOVI"/Sky Knights - UTC+1 - Recruiting
52nd Independent Knight Squadron - UTC +1 - Recruiting
Danish (1)
Simulated Royal Danish Air Force (S-RDAF) - UTC +1 - Not Recruiting
Dutch (1)
31st VFW - UTC+1 - Recruiting
English Based Language (19)
420th Chaos Reigns - UTC-5 - Recruiting
UOAF - United Operations Air Forces - Multiple UTC - Recruiting
72nd VFW - UTC+3 - Recruiting
87th Stray Dogs - UTC-5 - Recruiting
185th Virtual Fighter Squadron - UTC +0 - Recruiting
384th "Bats Outta Hell VFW - UTC - Recruiting
401st Tactical Fighter Wing - UTC+1 - Recruiting
Virtual Marine Attack Squadron 214 - UTC+2 or UTC+8 - Recruiting
801st TFW - UTC+10 - Recruiting
56th Virtual Fighter Wing - UTC - Recruiting
VAMPYRES - ZULU - Recruiting
VFA-141 âWolfpackâ - PST/CST - Recruiting
6th VFW- EUSTZ - Recruiting
Viper Training Group - Multiple UTC - Recruiting
440th Virtual Fighter Wing - Multiple UTC-6 - Recruiting
VGAF - VETERANS-GAMING Air Force - Multiple UTC - Recruiting
27th Virtual Fighter Wing - EST - Not recruiting
182th Virtual Hawk Fighter Wing - TRT - Recruiting
1st Virtual Squadron Stingers - UTC+0 - Recruiting
French (7)
Escadron de Chasse 05.025 âMousquetairesâ - GMT +1 - Recruiting
French Fighter Wing 01 (FFW01) - UTC+1 to UTC+2 - Recruiting
VFAF Buzzards - UTC+1 - Not recruiting
8th FFW âDragonsâ - UTC+1 - Recruiting
8th Virtual Fighter Wing - UTC-3 to UTC-4 - Not recruiting
35th VFS - UTC+1 - Recruiting
42nd Young Fighters - UTC+1 - Recruiting
German (7)
German Virtual Tigers - UTC+1 - Recruiting
1st Glory Wings VFW - UTC+1 - Recruiting
47th VFS âDragon Fightersâ - UTC+1 - Recruiting
49TH Black Diamonds - UTC+1 - Recruiting
121st VFS Grim Griffins - UTC+1 - Recruiting
161st VIRTUAL FIGHTER SQUADRON/Virtuelle Jagdstaffel 161 - UTC +1/+2 - Recruiting
Falcon Events - UTC +2 - Recruiting
Greek (2)
16th âArk Angelsâ VFW- UTC+3 - Recruiting
320vFW e-HAF - UTC+2 - Recruiting
Hebrew (2)
119th VFS the bat squadron - UTC+2 - Recruiting
167th VFS - UTC+2 - Recruiting
Italian (3)
AMVI - Aeronautica Militare Virtuale Italiana - UTC+1 - Recruiting
Virtual Italian Air Force- UTC+1 - Recruiting
VOLO VIRTUALE 102 - UTC+1 - Recruiting
Japanese (2)
35th VFW - UTC+9 - Recruiting
Shizuoka ANG - UTC+9 - Recruiting
Korean (2)
7th VFW WOLFPACK -UTC+9 - Recruiting
Korean VAFA - UTC+9 - Recruiting
Polish (1)
13 Wirtualna Eskadra Lotnictwa Taktycznego (13 WELT) - UTC+1 - Recruiting
Portuguese Based Language(1)
21Âș E.V.C VIPER - UTC-3 - Recruiting
Spanish Based Language (10)
ECV56 Condor - UTC -3 - Recruiting
ESAF - EscuadrĂłn Sudamericano Allied Force - UTC -4 Recruiting
Ejército del Aire Virtual ( EdAv) - UTC+2 - Recruiting
EscuadrĂłn 111 - UTC+2 - Recruiting
ESCUADRĂN CRUZ DE SAN ANDRES - UTC+1 - Recruiting
GV06-5Js - UTC +1/+2 - Recruiting
SKYWOLF - UTC -4 - Recruiting
Virtual Venezuelan Air Force /Fuerza Aerea Venezolana Virtual - UTC -4 / 5 - Recruiting
122 EscuadrĂłn Falcon - Ala 12 Virtual - UTC+1 - Recruiting
777th Jokers - UTC+1 - Not recruiting
Swedish (1)
Master Arms - UTC+1 - Recruiting
Thai (0)
Turkish (3)
1st Virtual Main Jet Base - UTC+2 - Recruiting
7th Air Force Command - UTC+2 - Recruiting
9th Virtual Jet Command - UTC+2 - Recruiting
Turkish Virtual Air Force (TUAF) - UTC+2 - Recruiting
As an exception to the list:
Communities
Falcon Online is a great resource where many pilots and squadrons meet for flights and chit chat. Many of the squadrons on this list are represented there, and itâs an opportunity for you (or your squadron) to meet and fly with them.
Flight Fence In - Server Online - 24h is a new online 24/7 server for BMS 4.33 and Balkans theater.
Falcon Lounge - A big BMS pilots reservoir waiting for you
Finally after almost 2 years I put all my stuff in 4.35 and in POH.
More to come soon.
My friends
I took some time this afternoon and i did a major overhaul in the 1st post.
I added a lot of missing squadrons and groups and deleted the ones that were no longer involved in BMS or the websites were for sure off ( i searched in the web for any new links before deleting)
Also i choose to keep just one list sorted by language , but all groups and squadrons have now a direct link for the indicated web site, Facebook page or discord page.
I hope you all like and please notify me if anything is still out of order.
@MaxWaldorf - There is any way to color code text in the new website? I did not find any options.
Thank you all
<p>@MaxWaldorf <br /><br />As I Propose several times before, it would be a enormous help to share after release the key points of DB changes. (not the resumed DB key points on the download release but a more deep explanation (files, folders and entry changes))<br /><br />Several theaters have in their Dev. structure , some BMS devs. , so i understand and its natural that only after 24 / 48h after BMS release the theater is released as well.<br /><br />I am on the POH Dev. team, and right now the team is reduced to a minimum. It take us lot of months after BMS release to put all together since we have literally to go file by file to see the changes and make them.<br /><br />Please access and think on my request as i deeply hope to have POH ready to release as soon as possible after BMS 4.36<br /><br />Thank you very much <img src=â/plugins/nodebb-plugin-emoji/emoji/android/1f60a.png?v=1g16vn91q2râ alt=ââ class=ânot-responsive emoji emoji-android emojiâblushâ /> <br /><br /></p>
My friend
Yes it does. We need to upgrade a couple of things but in time.
Meanwhile enjoy POH
Thatâs my responsibility that Arty some years ago pass on to me.
I was off for a while so yes some might be dead.
I will have to dig in and make a proper update to the list.
My 2 Cents:
Have landing and taxi light (not the actual beam of light that is already happening) to be independent (this is modeling switch designation related )
Include the programming so that we can control flaps in AFM airplanes just like OFM airplanes at the moment.
As already mentioned a major overall in the graphics of the clouds (the weather system is very good as it is)
Not sure if Dev. related but we need a major rework on the add on for 3DS Max and upgraded it so we work in earlier version of the software.
If possible make 128 segment theaters to see threat circles in the 2D world.
Just a big thank you to you and all the devs.
U3 except for some minor issues already reported above is better than ever.
And props to you my friend, along with few other devs. We are all human, we all tired and make mistakes sometimes.
Never ever for the last 10 years you didnât respond to my questions and or suggestions. Sometimes with more patience other time with less but again, you are not robots and get tired sometimes.
@Mav-jp - You made me a promise for 4.XX regarding AFM, donÂŽt forget me please
@awmk1 said in List of Virtual Fighter Wings and Squadrons:
https://forum.falcon-bms.com/topic/19180
https://105tfs.weebly.com/105th TFS
Hello everyone, squadron open for candidates.
105th TFS âKestrel Falconsâ - Ground-Attack Squadron
**Interested in Joining? Contact me by PM
or join our discord: https://discord.gg/B8wsNXvA9B**
â--------------------------------------------------------------------------Information:
Missions daily between 1700z and 2000z
Missions of the 105th:AI / STRIKE Air Interdiction & Strike - Interdiction of maneuvering enemy collumns and battalions, and the strike of static targets of opportunity of tactical importance.
TASMO - Tactical Air Support Maritime Operations i.e. the reconnaissance and strike of naval targets of opportunity.
AAA/SAM Hunt - DEAD - Neutralizing air defenses in a sector with specialized tactics.
CAS - Close Air Support i.e. operations in support of frontline action in coordination with a FAC(A)
FAC(A) - Forward Air Control (Airborne) i.e. deployment of a 105th squadron FAC(A) to a specific frontline in order to provide effective close-in targeting for CAS flights that may be available.
RECCE PATROL - Reconnaissance of both friendly positions and enemy units and the issuance to others of standardized reconnaissance reports that provide quick targeting of detected batallions.
Secondary missions:Relief CAP
TARCAP
Low-priority ESCORT
SEAD wild weasel / iron hand / SEAD escort
â--------------------------------------------------------------------------105th TFS Training Elements:
Training in the 105th TFS starts from FlightGear simulator (100% free including Cessna 172P) or XPLANE11 (choice of the pilot under instruction) in the fundamentals of VFR dead-reckoning map navigation in the North Coast of France, to the French Alps in later phase of this part of the training.
After Phase 2 the training goes to BMS.
Phase 4 is for those interested in leading flights after completing previous Phases.
Phase 5 & 6 is for those who completed previous Phases.â------ $$$ --------
Phase 1:
Starting aircraft: Cessna 172P
Location: North West Coast of France.Elements:
Elements of map reading
Basics Cessna 172P operation
COMMs training
Emergency landings
Icing parameters & carburetor operation review
Basic pattern work
Coordinated turns
Formation Flying
VFR dead-reckoning map navigation
Airfield chart reading
Learning how to safely reduce speed using only ailerons+rudder on final whilst maintaining final approach course
â------ $$$ --------Phase 2:
Starting aircraft: Cessna 172P
Location: North West Coast of France & French AlpsIFR fundamentals VOR/DME + ADF beacons and radio navigation
ILS capture
French Alps visual navigation exercise
Filing an international cross country IFR flight plan and using the correct ORCAM transponder codes
â------ $$$ --------Phase 3:
Aircraft: Lockheed Martin F-16CM Block50
Location: South KoreaSquadron Permanent Standardized Ramp Start / Green/Yellow/Red/Black Jet / Key Performance Numbers review
Combat COMMs review / Check-in on frequencies typical data / Squadron-specific brevity
Radio failure procedures
Calculating playtime / Understanding expedite methods of time-distance assessment
Lost wingmen on take-off milling procedures / Re-join procedures
Emergency Landing
Formation Flying
Air-to-Air Refueling / Baseline intercept radar controlled exercise / Fast Tanker Approach Procedures
Threat assessment / Squadron Countermeasures Standards / Understanding the performance limitations of the Ground-Attack Loadouts
Combat Emergency Manual Bombing
Cannon strafing & rockets training
Low-Level formation flying training
FARP operations
Defensive procedures - A-A defensive profiles - SAM defensive profiles
Basic AI Gameplans using offset keyhole and orbits, 9-line elements
Target scanning with prioritizing and delivery of LINE6 to shooters
Collumn Ripple Attack procedures
Catterpillar Attack procedure
Strike mission training
Guided weapons/Maverick operations / Multi-ship in-formation Boresighting Circuit
Mobile target acquisition
TASMO training
AAA/SAM Hunt - DEAD training / Spider Web procedure
RECCE PATROL training - Low-level flying over friendly troops for visual identification exercise
TARCAP/SEAD support flight in-air check-in procedures and COMMs
â------ $$$ --------Phase 4
Aircraft: Cessna 172P
Location: North West France & French AlpsAFLC - Advanced Flight Leadership Course
â------ $$$ --------Phase 5
Aircraft: Lockheed Martin F-16CM Block50
Location: South KoreaCAS qualification
â------ $$$ --------Phase 6
Aircraft: Lockheed Martin F-16CM Block50
Location: South KoreaFAC(A) qualification
â--------------------------------------------------------------------------Cheers everyone, hope to see you in the âairâ!
Please my friend rewrite the post and post it again following the rules that i wrote above.
This threat is just to announce squadrons or groups in resumed way.
Please help me keep this organized.
This is simply wrong. The first AIM-120 were carried by F-15s just after ODS during maintaining the NO FLY ZONE. Regardless this first AIM-120 kill was achieved by F-16.
Whatâs wrong with my post?
Iâm not saying nothing about the AIM-120 on the eagle. Iâm just saying that the eagle at that time carried also the AIM-7.
Thats why I ask.
I agree whith you. I call a bug but for sure we can call it a new strange thing to investigate.
For now I will keep the sounds until your feedback.
Thanks for the reply mav.
@semlerpdx said in List of Virtual Fighter Wings and Squadrons:
VGAF - VETERANS-GAMING Air Force
Done my friend. Post Updated.
To be honest here I dont see any rocket seience here, its 2 spreadsheets layed up the way I also would have done to make it in one document, and all the data is avalible out there.
So I dont see any copyrights here for that layout or data.
It might look like the one you made, but again its a simple spreadsheet.Dont get me wrong here, but any one can make that in excel, so I dont see you can claim its yours and you have the right to make it look like that.
So basic all the data is the data is should be, and how would the layout look in a spreadsheet so you cant calm its your work, are we talking fonts or color etc.And all those naviaids I have seen the last 20 years kind of look like that.
I have seen this before, that someone make some work and then nobody in the whole community cant make something like that because he thinks he have copyrights on it.
That is bullshit in my eyes, we simply canât think we can make copyrights on simple things like that.Well its just my 2 cents here
You are 100% wrong.
Its not about copyrights, its about an agreement between two people. And its much more than this spreadsheet. The spreadsheets are a result of the editing and creation of the station-ils.dat data file and all related docs in each theater for approaches, departures vortac tacan etc etc.
Itâs not rocket science but its hard work .
In the last 20 years the navaids look like that because Nikos made them. We should be thankful.
Regarding the issue above reported by Nikos. Its a matter of agreement (or not) between Nikos and Cougar and devs feedback on what should or can be done to solve this issue.