Thank you so much
Posts made by Decimalminimal
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RE: 3D models by Luke777 (Kaos)
@Radium said in 3D models by Luke777 (Kaos):
Hello Luke,
I recommend you to give a try to ambiant occlusion baking.
You could really enhance texture quality !
Here is a good tutorial about how to proceed :
I don’t do it exactly that way, but it works same !
Radium
@Radium can you show us how do you bake your textures just for comparison. For some reason following the video something is missing on my side.
Thank you
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RE: Recruiting: VMA-255 AV-8B II BMS Squadron
<blockquote>@Morg_105TFS Updated with new Fixed schedule: All Sundays from 1300z to 1700z.</blockquote><p><br />@Morg_105TFS again my friend please post the Sqd. Info in my post so we can have an unified area of Sqd. Advertisement.<br /><br />Thank you </p>
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RE: BMS 4.36 - will it require theater changes?
<p>@MaxWaldorf <br /><br />As I Propose several times before, it would be a enormous help to share after release the key points of DB changes. (not the resumed DB key points on the download release but a more deep explanation (files, folders and entry changes))<br /><br />Several theaters have in their Dev. structure , some BMS devs. , so i understand and its natural that only after 24 / 48h after BMS release the theater is released as well.<br /><br />I am on the POH Dev. team, and right now the team is reduced to a minimum. It take us lot of months after BMS release to put all together since we have literally to go file by file to see the changes and make them.<br /><br />Please access and think on my request as i deeply hope to have POH ready to release as soon as possible after BMS 4.36<br /><br />Thank you very much <img src=“/plugins/nodebb-plugin-emoji/emoji/android/1f60a.png?v=1g16vn91q2r” alt=“” class=“not-responsive emoji emoji-android emoji–blush” /> <br /><br /></p>
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RE: F-104J / F-104DJ / F-104 ASA/M / F-104C / F-104G /
I know we have our mishaps in the past but its undeniable your skill and contribute to the BMS team and community.
In this line of thought i request you approval to use one particular lod in this package in my POH mod. The 3D in particular is the BL755. Credits of course in the change log will be given.
I will wait for feedback.
Thanks
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RE: BMS 4.35 Screenshots
High Altitude Return To Base After a Good Strike.
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RE: Recruiting: VMA-255 AV-8B II BMS Squadron
@morg_105tfs
Please repost this in my post List of Virtual Fighter Wings and Squadrons
Please follow the instructions in the topic, and I will post your squadron in the list.
@Seifer @MaxWaldorf - Can I ask your help to see if there´s any lost topics regarding squadron presentations so i can unify all in the List?
Thank you
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RE: 3dckpit.dat Render to Texture Issue
Anyone any clues? Help!!
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3dckpit.dat Render to Texture Issue
Hello my friends
For a while now i have been struggling with font size on my Ajet RWR.
I have have tried rwrfont size from 1 to 50!!! with no results whatsoever.
As you can see in a 60º FOV its unreadable although lod for RTT and RTT layout are ok.
Can anyone share some clues to solve this issue and increase RWR font size?
Thanks
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RE: Pillars of Hercules Theater
My friend
Yes it does. We need to upgrade a couple of things but in time.
Meanwhile enjoy POH
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RE: Some suggestions for improvements for the next versions -4.5 ?
My 2 Cents:
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Have landing and taxi light (not the actual beam of light that is already happening) to be independent (this is modeling switch designation related )
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Include the programming so that we can control flaps in AFM airplanes just like OFM airplanes at the moment.
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As already mentioned a major overall in the graphics of the clouds (the weather system is very good as it is)
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Not sure if Dev. related but we need a major rework on the add on for 3DS Max and upgraded it so we work in earlier version of the software.
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If possible make 128 segment theaters to see threat circles in the 2D world.
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RE: Radar Altitude Needle Stop Working (Again )
What missing words?
English is not my native language but i think i explain fairly well the situation.
Cheers mate.
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RE: Radar Altitude Needle Stop Working (Again )
Hello my friends.
Although no one respond to this topic, after some digging i found out that somehow (please someone clever than me explain ) the cockpittype number (that will link to the parent lod file) is related to the working (or not working) of the radar altitude needle.
Is this supposed to be like this? Those cockpit type lods are basic black 3D models with very few polys.
I am just curious at this point since the problem is solved even the fact i don´t know why.
Thanks
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Radar Altitude Needle Stop Working (Again )
My friends another problem to solve.
Back in 4.34 i struggle to make my radar altitude needle to work in the Ajet.
After digging around i place the DOF in 3ds correctly and add the following lines to the 3dckpit.dat file:
// angle to position, ft
radar_alt 32.45 100
radar_alt 74.51 200
radar_alt 111.44 300
radar_alt 148.2 400
radar_alt 182.75 500
radar_alt 226.69 1000
radar_alt 280 5000Now in 4.35 U3 the needle stop working again.
The DOF moves in OGLOD so the dof is working in the model.
In OFM file actype is 0
Any clues?
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RE: BMS 4.35 Screenshots
Finally everything upgraded to U3.
Loving the colors and the detail. The snails are ready to T/O.